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Messages - Ranman
Pages: 1 ... 50 51 [52] 53 54 ... 92
766
« on: September 11, 2006, 04:20:00 pm »
THE POST 9268923 QuoteBegin-Dragon__lance+11 Sep, 2006, 18:44 --> QUOTE (Dragon__lance @ 11 Sep, 2006, 18:44) | That'd be so darn awesome! :thumbup: Oooo, maybe a port to the 83+'s after that? %) |
767
« on: September 10, 2006, 07:24:00 pm »
QuoteBegin-xlibman+10 Sep, 2006, 17:0--> QUOTE (xlibman @ 10 Sep, 2006, 17:00) | Was c64 8 bits or 16 bits? And how much bits is ps3, xbox 360 and wii? They wont tell it anymore |
Thanks for starting this topic Kevin. %) The C64 is an 8 bit CPU (MOS 6510 @ 1MHz). The PS3 uses the Cell processor. I believe that it is based upon the PowerPC architecture. It is an 8 core CPU o.o One core is supposedly a full implementation of a CPU -- kind of like a master core. And the remaining 7 cores are supposedly partial CPU cores -- designed to be used for more specific slave tasks. The X360 uses 3 complete PowerPC cores -- not sure if this means a single 3 core CPU or 3 independent CPUs. I believe the Wii uses the PowerPC processor too. Hence, if they are all using PowerPC architecture, then they are probably all 64 bit capable CPUs.
768
« on: September 10, 2006, 07:03:00 pm »
THE POST 9252469 QuoteBegin-xlibman+10 Sep, 2006, 17:51 --> QUOTE (xlibman @ 10 Sep, 2006, 17:51) | lol
do you think release will be ready for fall? %) |
I am still planning an initial release for this fall.
Some things I still need to finish before initial release and testing:
- full combat capability (currently at 50%) - casting spells - full terrain (tile) interaction - some special dungeon puzzles - frigates firing their cannons - meeting with Lord Blackthorn - meeting with Lord British - general code refinements
Some things planned for release number 2:
- full 15 track musical soundtrack - the astronomy portion of Ultima V - character generator - beginning story - end story - general code refinements
769
« on: September 10, 2006, 10:59:00 am »
770
« on: September 09, 2006, 09:15:00 am »
QuoteBegin-xlibman+9 Sep, 2006, 15:1--> QUOTE (xlibman @ 9 Sep, 2006, 15:10) | o.o lol and it rocks if you can program it as well ^^ |
Yep... BASIC is built in or you can learn MOS 6510 assembly language.
771
« on: September 09, 2006, 09:03:00 am »
772
« on: September 09, 2006, 08:40:00 am »
THE POST 9209325 Another update: The "Under Arrest" cut-scene is now working. Yeah, under certain circumstances, the guards will chase you down and place you under arrest. You will have 2 choices: fight to the death or go quietly to your prison cell. It is rumored that your prison mates may help you find a way to escape. Ultima V progress = 83.4% Game engine = 56.8Kb
773
« on: September 09, 2006, 02:02:00 am »
THE POST 9198614 QuoteBegin-xlibman+8 Sep, 2006, 21:00 --> QUOTE (xlibman @ 8 Sep, 2006, 21:00) | w00t nice, its amazing to see how small it is even though its 83.3% complete alerady! |
774
« on: September 08, 2006, 02:34:00 pm »
THE POST 9185732 QuoteBegin-Ranman+Sep 7 2006, 10:20 PM --> QUOTE (Ranman @ Sep 7 2006, 10:20 PM) | Now on to the "Hole Up & Camp" cut scene. |
The "Hole Up & Camp" cut scene is done and leveling up is working too!
Ultima V progress = 83.3% Game engine = 56.5Kb
775
« on: September 07, 2006, 04:05:00 pm »
Wow! That looks really cool. :thumbup:
776
« on: September 07, 2006, 04:56:00 am »
THE POST 9142101 QuoteBegin-xlibman+7 Sep, 2006, 10:43 --> QUOTE (xlibman @ 7 Sep, 2006, 10:43) | nice to see new progress, Indeed this feature sound very nice, if you get stuck in a dungeon and have saved your game i guess its better to try to get killed by the enemies and come back at start point, right? |
Yeah... something like that. The starting point of the game is actually Iolo's Hut, which is hidden in a remote location within the Deep Forest. The forest is so dense, you may not see your enemies before they attack you -- so be very careful.
777
« on: September 07, 2006, 04:20:00 am »
THE POST 9141181 Well... I finally finished the "Dead Party" cut scene. It was rather painful! It took me all week to get past a couple of very minor issues -- but if I knew how minor they were at the beginning, it would have only taken a few hours. So... When everyone in the party dies, everything goes black. You hear some words from the guardians of the Codex of Ultimate Wisdom. Then, a peal of thunder shakes the place of death followed by an apparition of Lord British. He resurrects and heals the entire party... at a small cost of 50 experience points per person. Finally, the entire party is teleported back to the throne room of Lord British. This is a nice feature of the game. It can be very advantageous in certain situations of the game. Maybe I will put some screenshots up later. Now on to the "Hole Up & Camp" cut scene. Ultima V progress = 83% Game engine = 56Kb
778
« on: September 04, 2006, 03:00:00 am »
I love the Thunderbirds! :lol:
779
« on: August 28, 2006, 02:24:00 pm »
THE POST 8874842 QuoteBegin-xlibman+28 Aug, 2006, 19:51 --> QUOTE (xlibman @ 28 Aug, 2006, 19:51) | yeah they need to be finished though |
So does Ultima V
780
« on: August 28, 2006, 01:35:00 pm »
THE POST 8873248 QuoteBegin-xlibman+28 Aug, 2006, 19:22 --> QUOTE (xlibman @ 28 Aug, 2006, 19:22) | Maybe it will be the first Omni-TIFW POTY program |
That would be great! But, there are some other very deserving games out there.
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