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Messages - Ranman
Pages: 1 ... 52 53 [54] 55 56 ... 92
796
« on: August 17, 2006, 03:51:00 am »
THE POST 8529088 QuoteBegin-xlibman+Aug 17 2006, 09:23 AM --> QUOTE (xlibman @ Aug 17 2006, 09:23 AM) | uhm I am curious what is it, is underworld a sub part of the worldmap, like in Final Fantasy IV? |
The Underworld is another huge world map, it is the same size as the Britannia world map -- 256x256 tiles (64Kb)! It is a very treacherous place and completely dark! You better have a lot of torches or magic light spells.
797
« on: August 17, 2006, 03:19:00 am »
Sorry to hear that you are in so much pain. I guess I am lucky... I never had my wisdom teeth and I never will. -.-
798
« on: August 16, 2006, 05:50:00 pm »
THE POST 8520157 Falling into the Underworld is now working. Sure... You can reach the Underworld by traversing the dungeons; but that can be difficult. If you can find the right spot you will simply fall right into it. Sorry no screenshots this time... It would spoil the game. I am now working on the 8 Shrine quests!
799
« on: August 14, 2006, 01:08:00 pm »
QuoteBegin-xlibman+Aug 13 2006, 06:12 PM--> QUOTE (xlibman @ Aug 13 2006, 06:12 PM) | so I assume it should be used for delays instead of like a for/while/repeat loop right? Good stuff to know |
Yes. A for/while loop used simply for a time delay without idling the CPU is just a waste of battery power.
800
« on: August 13, 2006, 10:25:00 am »
Here is a decent sleep function that is can be used on both real and VTI. The IsVTI() ASM function was written by Julien Muchembled, I found it on the TIGCC Headquarters message board a while back. The Sleep() function is code that I wrote. It basically puts the calc's CPU into an idle state for the specified number of milliseconds. Hence, it saves battery power -- which is a good thing!The 68K Assembly code needed... c1--> CODE | ec1 |============================================================================= | VTI detection routine (by Julien Muchembled) | | this routine utilizes a bug in VTI: you can set even non-existing flags in | the status register and query them later! |=============================================================================
| C prototype: | short IsVTI(void);
.data .globl IsVTI .even
IsVTI:
801
« on: August 12, 2006, 05:16:00 pm »
THE POST 8394447 QuoteBegin-Ranman+Aug 8 2006, 08:43 PM --> Holy cow! O_O Someone paid $228 for that Ultima V poster! :gah: o.o
802
« on: August 11, 2006, 01:17:00 am »
Congratulations tifreak! They look amazing! :king:
803
« on: August 09, 2006, 05:11:00 pm »
THE POST 8297328 Progress update! :police: When you unseal a dungeon, the screen shakes as the large rock is rolled away; and summoning the Shadowlords now works. I cannot show you screenshots of these -- it would spoil the game. Next thing to do is to fine tune the NPC movements. I still need to add some logic to correctly move NPCs from one level of a town map to a different level (climbing up & down stairs). B)
804
« on: August 08, 2006, 02:43:00 pm »
THE POST 8256805 Check this out... Ultima V Postero.o O_O :gah: I gotta have it!
805
« on: August 08, 2006, 02:25:00 pm »
THE POST 8256256 QuoteBegin-spengo+Aug 8 2006, 06:23 PM --> QUOTE (spengo @ Aug 8 2006, 06:23 PM) | I agree, wasn't this game like, $60 or some crazy amount when it first came out? |
Yeah... Ultima V retailed for $60 in 1987/88. o.o Nearly 20 years ago. O_O
806
« on: August 07, 2006, 11:35:00 am »
QuoteBegin-rivereye+Aug 7 2006, 04:48 PM--> QUOTE (rivereye @ Aug 7 2006, 04:48 PM) | thanks xlibman, I will do what I can to help out around here. I will attempt to live up to my title. |
Congrats rivereye! :thumbup: I am sure you will do a mighty fine job! I sometimes wonder if I should keep my title here... I have definitely not lived up to its requirements -- for which I apologize to xlibman.
807
« on: August 07, 2006, 05:24:00 am »
Man... You're really bookin' :king:
808
« on: August 06, 2006, 09:40:00 am »
QuoteBegin-xlibman+Aug 6 2006, 07:31 AM--> QUOTE (xlibman @ Aug 6 2006, 07:31 AM) | that means only 32 to go |
I like powers of 2! Great work tifreak!
809
« on: August 06, 2006, 01:36:00 am »
THE POST 8160543 QuoteBegin-xlibman+Aug 5 2006, 09:51 PM --> QUOTE (xlibman @ Aug 5 2006, 09:51 PM) | that slowed down my PC litterally O_O |
Should I try to spread the image across multiple pages? I have a P4M 1.8 GHz laptop -- all of those 89 animated screenshot require about 33% CPU usage. O_O
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