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Messages - Ranman

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796
TI 68K / Ultima V: General Discussion
« on: August 17, 2006, 03:51:00 am »

 THE POST 8529088
QuoteBegin-xlibman+Aug 17 2006, 09:23 AM
-->
QUOTE (xlibman @ Aug 17 2006, 09:23 AM)
uhm I am curious what is it, is underworld a sub part of the worldmap, like in Final Fantasy IV?

The Underworld is another huge world map, it is the same size as the Britannia world map -- 256x256 tiles (64Kb)!

It is a very treacherous place and completely dark! You better have a lot of torches or magic light spells. ;)wink.gif


797
Miscellaneous / YOUCH!
« on: August 17, 2006, 03:19:00 am »
Sorry to hear that you are in so much pain.

I guess I am lucky... I never had my wisdom teeth and I never will. -.-blah.gif

798
TI 68K / Ultima V: General Discussion
« on: August 16, 2006, 05:50:00 pm »

 THE POST 8520157
Falling into the Underworld is now working. :)smile.gif

Sure... You can reach the Underworld by traversing the dungeons; but that can be difficult. If you can find the right spot you will simply fall right into it. ;)wink.gif

Sorry no screenshots this time... It would spoil the game. :Ptongue.gif



I am now working on the 8 Shrine quests!  


799
Calculator C / [TIGCC] Key Testing Too Fast?
« on: August 14, 2006, 01:08:00 pm »
QuoteBegin-xlibman+Aug 13 2006, 06:12 PM-->
QUOTE (xlibman @ Aug 13 2006, 06:12 PM)
so I assume it should be used for delays instead of like a for/while/repeat loop right? Good stuff to know  

 Yes.

A for/while loop used simply for a time delay without idling the CPU is just a waste of battery power. ;)wink.gif

800
Calculator C / [TIGCC] Key Testing Too Fast?
« on: August 13, 2006, 10:25:00 am »
Here is a decent sleep function that is can be used on both real and VTI.

The IsVTI() ASM function was written by Julien Muchembled, I found it on the TIGCC Headquarters message board a while back. The Sleep() function is code that I wrote. It basically puts the calc's CPU into an idle state for the specified number of milliseconds. Hence, it saves battery power -- which is a good thing!

The 68K Assembly code needed...
c1-->
CODE
ec1
|=============================================================================
| VTI detection routine (by Julien Muchembled)
|
| this routine utilizes a bug in VTI: you can set even non-existing flags in
| the status register and query them later!
|=============================================================================

| C prototype:
| short IsVTI(void);

.data
.globl IsVTI
.even

IsVTI:
 
801
TI 68K / Ultima V: General Discussion
« on: August 12, 2006, 05:16:00 pm »

 THE POST 8394447
QuoteBegin-Ranman+Aug 8 2006, 08:43 PM
-->
QUOTE (Ranman @ Aug 8 2006, 08:43 PM)
Check this out...

Ultima V Poster  

 Holy cow!  O_Oshocked2.gif

Someone paid $228 for that Ultima V poster!  :gah:fou.gifo.oblink.gif


802
News / Pokemon Sprites Are Finished!
« on: August 11, 2006, 01:17:00 am »
Congratulations tifreak! They look amazing! :king:king2.gif

803
TI 68K / Ultima V: General Discussion
« on: August 09, 2006, 05:11:00 pm »

 THE POST 8297328
Progress update! :police:police.gif

When you unseal a dungeon, the screen shakes as the large rock is rolled away; and summoning the Shadowlords now works.

I cannot show you screenshots of these -- it would spoil the game. :Ptongue.gif


Next thing to do is to fine tune the NPC movements. I still need to add some logic to correctly move NPCs from one level of a town map to a different level (climbing up & down stairs). B)cool.gif


804
TI 68K / Ultima V: General Discussion
« on: August 08, 2006, 02:43:00 pm »

 THE POST 8256805
Check this out...

Ultima V Poster

o.oblink.gifO_Oshocked2.gif:gah:fou.gif

I gotta have it!  


805
TI 68K / Ultima V: General Discussion
« on: August 08, 2006, 02:25:00 pm »

 THE POST 8256256
QuoteBegin-spengo+Aug 8 2006, 06:23 PM
-->
QUOTE (spengo @ Aug 8 2006, 06:23 PM)
I agree, wasn't this game like, $60 or some crazy amount when it first came out? :)smile.gif

 Yeah...

Ultima V retailed for $60 in 1987/88. o.oblink.gif Nearly 20 years ago. O_Oshocked2.gif


806
News / Rivereye now manager
« on: August 07, 2006, 11:35:00 am »
QuoteBegin-rivereye+Aug 7 2006, 04:48 PM-->
QUOTE (rivereye @ Aug 7 2006, 04:48 PM)
thanks xlibman, I will do what I can to help out around here. I will attempt to live up to my title.  

 Congrats rivereye! :thumbup:google.gif

I am sure you will do a mighty fine job!


I sometimes wonder if I should keep my title here... I have definitely not lived up to its requirements -- for which I apologize to xlibman. :(sad.gif

807
Pokémon Purple / Pokemon Sprites
« on: August 07, 2006, 05:24:00 am »
Man... You're really bookin' :king:king2.gif

808
Pokémon Purple / Pokemon Sprites
« on: August 06, 2006, 09:40:00 am »
QuoteBegin-xlibman+Aug 6 2006, 07:31 AM-->
QUOTE (xlibman @ Aug 6 2006, 07:31 AM)
that means only 32 to go :Dbiggrin.gif

 I like powers of 2! :)smile.gif

Great work tifreak!

809
TI 68K / Ultima V: General Discussion
« on: August 06, 2006, 01:36:00 am »

 THE POST 8160543
QuoteBegin-xlibman+Aug 5 2006, 09:51 PM
-->
QUOTE (xlibman @ Aug 5 2006, 09:51 PM)
that slowed down my PC litterally O_Oshocked2.gif

 Should I try to spread the image across multiple pages?

I have a P4M 1.8 GHz laptop -- all of those 89 animated screenshot require about 33% CPU usage.  O_Oshocked2.gif


810
TI 68K / Ultima V: General Discussion
« on: August 05, 2006, 03:36:00 pm »

 THE POST 8149241
Updated and added new screenshots to the Ultima V - Screenshot topic  


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