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Messages - Ranman

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811
News / Omnimaga seeks for RPG news editor
« on: August 05, 2006, 04:09:00 am »
QuoteBegin-allynfolksjr+Aug 4 2006, 10:25 PM-->
QUOTE (allynfolksjr @ Aug 4 2006, 10:25 PM)
You probably should mention that both an impressive command of the English language and excellent writing skills would be a significant advantage to getting the position.  

 Hmmm... I think you fit that description well! :)smile.gif

812
TI 68K / Ultima V: General Discussion
« on: August 05, 2006, 02:20:00 am »

 THE POST 8126140
QuoteBegin-xlibman+Aug 5 2006, 07:25 AM
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QUOTE (xlibman @ Aug 5 2006, 07:25 AM)
wow great, is it me of does b/w graphics always tend to look more detailled and realistic than let's say NES/commodore 64  like graphics?  

 The C64 has 2 graphics modes.

- 320x200 pixel resolution, 2 color limit inside of an 8x8 pixel card
- 160x200 pixel resolution, 4 color limit inside of an 8x8 pixel card

Ultima V on the C64 uses mode #1, so the pixel resolution is higher, but the color density is lower.

TI - 11x11 pixels tiles, 4 colors
C64 - 16x16 pixels tiles, 2 colors
PC - 16x16 pixels tiles, 256 colors or 4 colors (depending in video card)

I'm not sure about the NES.  


813
TI 68K / Ultima V: General Discussion
« on: August 04, 2006, 07:35:00 pm »

 THE POST 8119139
New screenshot...

You will see a better version of the "Hole Up" and camp command. Time now properly increments at an accellerated pace as you sleep -- watch the suns and moons. When you wake up, you will have to walk off the camping map to exit -- like the original.

You will also see the use of a pocket watch, a sextant, and a torch.

You will also see that fleeing combat now works properly. You can also see an example of the automatic and the "on demand" camera panning capabilities.

And last but not least... a little bit of moongate travel. Notice that the moongate emits it own soft glowing light.

user posted image

Enjoy! :)smile.gif

This post has been edited by Ranman on 5 Aug, 2006, 10:19


814
TI 68K / Ultima V: General Discussion
« on: August 02, 2006, 03:13:00 am »

 THE POST 8006705
QuoteBegin-tenniskid493+Aug 2 2006, 08:36 AM
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QUOTE (tenniskid493 @ Aug 2 2006, 08:36 AM)
Very cool...

Since it has the whoe "Who will stand guard" question, does that mean that you can be attacked while you are sleeping??  

 Yes you can!

And if you don't have anyone standing guard (to wake everyone up), the enemies will get a free attack until you wake up -- not a good situation to be in! ;)wink.gif


815
TI 68K / Ultima V: General Discussion
« on: August 01, 2006, 06:24:00 pm »

 THE POST 7996278
Is it time to sleep? Well, hole up and camp for the night.

user posted image

Taking time to sleep in Ultima V is critical to winning the game -- hint, hint.  :ninja:ninja.gif

It's also good for refeshing the party's stats. ;)wink.gif


816
TI 68K / Ultima V: General Discussion
« on: July 28, 2006, 02:16:00 pm »

 THE POST 7839914
QuoteBegin-spengo+Jul 28 2006, 07:30 PM
-->
QUOTE (spengo @ Jul 28 2006, 07:30 PM)
Kahjiit are the sexiest and coolest race in the elder scrolls games. Lolz @ giant rat. Personally I use the term ROUS (rodents of unusual size). XDsmiley.gif Methinks pretty much every rpg has to have some form of giant rat. :Ptongue.gif

It is funny that you said that...

There is a sign somewhere in Ultima V that says, "Beware: Rodents of unusual size!" :Dbiggrin.gif


817
TI 68K / Ultima V: General Discussion
« on: July 28, 2006, 02:42:00 am »

 THE POST 7818072
QuoteBegin-Athlor+Jul 28 2006, 05:58 AM
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QUOTE (Athlor @ Jul 28 2006, 05:58 AM)
The game eliminates these monsters after awhile say if they're a few screens-worth away doesn't it? I guess it would have to or you'd end up with more monsters than memory could handle.
Spengo, yeah, there normally are light spells as well. Torches are more efficient I thought.  

 I am not sure on the exacte details, but the game does eliminate them when their distance passes a certain point. It also limits the number of enemies. I currently maintain a list of 32, but I am thinking about dropping that to 16.

There are 2 light spells, they only differ in their duration. There are torches too... You can get new torches from NPC merchants or from combat victories. A stolen torch is considered used and it does not last as long.


What is kahjiit?

Here is a list of NPCs and enemies in Ultima V:

Pirate
Mage
Bard
Fighter
Avatar
Villager
Merchant
Jester
Musician
Child
Beggar
Guard
Wanderer
Sea Horse
Squid
Sea Serpent
Shark
Giant Rat
Giant Spider
Ghost
Slime
Gremlin
Mimic
Reaper
Gazer
Crawler
Gargoyle
Insect Swarm
Orc
Skeleton
Python
Ettin
Headless
Wisp
Daemon
Dragon
Sand Trap
Troll
Mong Bat
Corpser
Rot Worm
Shadow Lord



818
TI 68K / Ultima V: General Discussion
« on: July 27, 2006, 05:35:00 pm »

 THE POST 7805631
Steal a torch and peer into a crystal ball...

user posted image

A torch will slightly increase your viewing distance at night. B)cool.gif

Peering into a crystal ball can help find hidden rooms! ;)wink.gif


819
TI 68K / Ultima V: General Discussion
« on: July 27, 2006, 02:56:00 am »

 THE POST 7775865
QuoteBegin-xlibman+Jul 27 2006, 08:26 AM
-->
QUOTE (xlibman @ Jul 27 2006, 08:26 AM)
I always wondered why the 92/v200 had 2 enter buttons o.oblink.gif

 Actually, it has 3. :Ptongue.gif


820
TI 68K / Ultima V: General Discussion
« on: July 26, 2006, 03:37:00 pm »

 THE POST 7760027
Spengo is correct... The only real difference between the 89 and 92/v200 versions is the map.

The 89 has a 9x9 grid while the 92/v200 has the full 11x11 grid.  


821
TI 68K / Ultima V: General Discussion
« on: July 26, 2006, 12:18:00 pm »

 THE POST 7753438
Yes... the monsters get stronger everywhere except the dungeons. The dungeons have predefined monsters.


As I promised earlier... the random enemy generator in action...

user posted image

It's getting closer! Maybe I should bump up the overall completion again. ;)wink.gif


822
TI 68K / Ultima V: General Discussion
« on: July 26, 2006, 04:34:00 am »

 THE POST 7737013
Thanks guys! :)smile.gif

QuoteBegin-xlibman+Jul 26 2006, 09:31 AM
-->
QUOTE (xlibman @ Jul 26 2006, 09:31 AM)
are some enemies less frequent than others?

Here is how it works... There is a 3% of chance of a monster being generated after every move the Avatar makes. If the generation succeeds, I attempt to place the monster on the tilemap -- this is done randomly too. The monster is placed 5 tiles away -- this is called Ring #5. There are 40 tiles on ring #5. So, I randomly select a tile on ring #5 and check to ensure a monster can walk (or float, or swim) on it. If this succeeds, I place the monster on the tilemap. If it does not succeed, I will randomly select another tile on ring #5. I will repeat this process a "reasonable" number of times until I find a tile.

The elapsed time in the game, will affect what types of monsters are actually generated. Early in the game it will be weak monsters; later in the game it will be harder monsters.

The monsters will always attempt to move toward the Avatar. When (and if) they catch up to you, they will attack you! This gives you an opportunity to get away if you party health is low.  


823
TI 68K / Ultima V: General Discussion
« on: July 26, 2006, 03:12:00 am »

 THE POST 7734591
I have a new screenshot of the random enemy generation capabilities in the world map, but could not upload due to internet connection at home.

Maybe we will see it tonight! ;)wink.gif


824
News / Server upgrade complete
« on: July 25, 2006, 05:28:00 am »
Yeah... no complaints here. This is a nice board.

I especially like the Portal feature. ;)wink.gif

825
TI 68K / Ultima V: General Discussion
« on: July 25, 2006, 02:11:00 am »

 THE POST 7691555
Per tifreak's request...

Here is looking at a clock and a musical instrument. If you play the right tune on the right instrument, then special things happen B)cool.gif

user posted image


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