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Messages - Ranman

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826
TI 68K / Ultima V: General Discussion
« on: July 25, 2006, 01:31:00 am »

 THE POST 7690546
QuoteBegin-Spellshaper+Jul 25 2006, 06:56 AM
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QUOTE (Spellshaper @ Jul 25 2006, 06:56 AM)
why are trolls interested in money anyways? :???:confus.gif
They should be more after blood and gore. :wacko:triso2.gif

Trolls can be somewhat civilized! And they love gold and weapons. :Ptongue.gif

If you are victorious in battle with trolls, you will get some nice bounty!  


827
TI 68K / Ultima V: General Discussion
« on: July 25, 2006, 12:45:00 am »

 THE POST 7689472
Be careful crossing bridges...

There could be trolls lurking around. If you are caught, the trolls will demand a toll. If you do not pay the toll... Well... someone is gonna get a butt whoopin'. Hopefully it will not be you! B)cool.gif
user posted image



Thanks for the comments guys!  


828
TI 68K / Ultima V: General Discussion
« on: July 23, 2006, 01:30:00 am »

 THE POST 7610623
QuoteBegin-xlibman+Jul 22 2006, 06:35 PM
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QUOTE (xlibman @ Jul 22 2006, 06:35 PM)
wow cool, do you have all attacks implemented yet? I dunno if i asked yet but was there some kind of magic animations in the original ultima V?

Attacks are partially implemented along with the enemy AI. When magic is used during combat in the original Ultima V, the screen inverts in stages (see a screenshot of moongate travel) along with an eerie sound. And if it is a projectile (like the Magic Missile), then you will also see the projectile animation.

BTW: nice avatar xlibman.

"The enemy begins to fight back"
user posted image

"They are ganging up on me. RUN!"
user posted image


829
TI 68K / Ultima V: General Discussion
« on: July 22, 2006, 01:49:00 am »

 THE POST 7575790
Thanks for asking. :)smile.gif

I would say that combat is 50% complete. Once combat is complete... the only thing that remains is tidying up a lot of little things. :)smile.gif

I guess I should bump my overall progress to 80%.  


830
Art / Misc 16x16 RPG tiles
« on: July 15, 2006, 02:28:00 am »
QuoteBegin-Athlor+Jul 15 2006, 07:50 AM-->
QUOTE (Athlor @ Jul 15 2006, 07:50 AM)
One of my Cybikos work. The other keeps disconnecting itself from it's batteries.  <_<dry.gif
Xlibman, you are not the only one. A lot of people say they don't like that slanted perspective. I don't mind it myself but, I think that's why it was never popular.
Ultima 7 used 32x32 versions of this perspective. Ultima 8 then went to a real isometric perspective. Lastly, Ultima 9 went to regular 3D.  

 Back in the 80's, I played Ultima I through V. They all had the "classic" bird's eye view, non-slanted tiles. Then about 5 years later I watched and helped one of my Navy buddies play Ultima VII. The slanted tiles were neat looking, but I still missed the old classic look.

831
Computer Projects and Ideas / Joltima in C Remake
« on: July 15, 2006, 02:13:00 am »
QuoteBegin-Athlor+Jul 15 2006, 07:39 AM-->
QUOTE (Athlor @ Jul 15 2006, 07:39 AM)
You may have noticed the dungeon pics have no line-of-sight code. That will be the hardest part, I think. The source even had a pregenerated array in c. I haven't a clue yet how to implementing it as yet.
I'm also not sure I have the exact sequence of combat down right. I'm going to use animget to study it better. I added the wiggling when struck code part in last night. ;)wink.gif
It's technically playable but not really right yet.

I use a pregenerated array in C to accomplish the LOS algorithm. It is so much faster than actually trying to calculate it. I had to have an intermediate tile grid of 17x17 tiles, because Ultima V has light sources, which really complicated the LOS algorithm. Would you like some help implementing it?

I also need to add the "wiggling" algorithm for the Tremor spell among other things.

What exactly is "animget"?

Keep up the great work Athlor!

832
Computer Projects and Ideas / Joltima in C Remake
« on: July 13, 2006, 03:31:00 pm »
Do I hear an Ultima revival coming on? :)smile.gif

This is great news.

Athlor, do you ever visit Dino's webpage?

833
Art / Map of Daphnar
« on: July 12, 2006, 05:49:00 am »
That looks really cool Athlor! B)cool.gif

Hmmm... I wonder what is beneath that title? ;)wink.gif

834
TI 68K / Ultima V: General Discussion
« on: July 12, 2006, 02:32:00 am »

 THE POST 7174115
QuoteBegin-Athlor+Jul 12 2006, 08:09 AM
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QUOTE (Athlor @ Jul 12 2006, 08:09 AM)
I do like the lighter but remember guys these are inverted planes. The lighter examples could potentially look still better with a recolored tileset.
AnYwAyZ, I'm glad I mentioned this. I just wasn't sure if you considered the idea.

You are right Athlor!

I may play around with recoloring the tileset after the initial release. The tile inversion was something I already had implemented to initiate a magic spell, moongate trave, and a weapon hit detection.  


835
TI 68K / Ultima V: General Discussion
« on: July 11, 2006, 02:15:00 pm »

 THE POST 7155813
QuoteBegin-xlibman+Jul 11 2006, 08:07 PM
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QUOTE (xlibman @ Jul 11 2006, 08:07 PM)
@ranman O_Oshocked2.gif sweet but i kinda like the old one better, closer to U5 original XDsmiley.gif

 Me too ;)wink.gif

But my second favorite is the white background setting. I do not care for either of the gray backgrounds.  


836
TI 68K / Ultima V: General Discussion
« on: July 11, 2006, 01:59:00 pm »

 THE POST 7155252
Okay... You asked for it...

user posted image

Which one do you like the best?  


837
TI 68K / Ultima V: General Discussion
« on: July 11, 2006, 05:44:00 am »

 THE POST 7135618
QuoteBegin-Athlor+Jul 11 2006, 07:46 AM
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QUOTE (Athlor @ Jul 11 2006, 07:46 AM)
I love RPG's that give you a larger range of personalization. I like hidden weapons too, like finishing a game and finding out if you'd found this certain sword you life would have been easier. ;)wink.gif

Yeah, that is a neat thing about the Ultimas. If I knew what I know now about Ultima V, I could have played it entirely different. ;)wink.gif I wasn't too smart back then. :lol:laugh.gif

QuoteBegin
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QUOTE
I've been wondering about the game's darkness though. Did you plan this or is it because of the look of the regular versions. I seen an old Mac monochrome version and it made me realize not all Ultima versions were dark colored. Black is the default color of a crt but a grayscale lcd's default color is white. Wouldn't that also mean it might consume more power being so dark?

My original plans were to make it look as close to the PC/Apple/Commodore versions as possible. They are all dark backgrounds. It will consume a little more battery power. But, I have thought about that too... I have a 2 screen inversion values that I can use to invert either or both video planes. So, with the press of a button, you can have this game look entirely different. Hmmm... Maybe I should post a screen shot of that?

QuoteBegin
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QUOTE
Another thought. I stumbled upon the Nes version of U5 the other day. Did you know that it uses a quasi-isometric slanted tileset, like Ultima 6 & 7? I didn't know that until yesterday. :oohmy.gif

I think I remember seeing that. But, in the NES version of U5, the story line was shortened quite a bit -- I guess they were reaching their memory limits. :lol:laugh.gif Also, in the NES version of U5, the tiles were alot brighter too.  


838
News / TI-Freakware's Programming Contest
« on: July 10, 2006, 12:38:00 pm »
QuoteBegin-xlibman+Jul 10 2006, 06:34 PM-->
QUOTE (xlibman @ Jul 10 2006, 06:34 PM)
how many ppl have entered so far?  

 About 50 have registered so far. But, the new registrations have slowed down quite a bit.

839
Other Calc-Related Projects and Ideas / Advanced Dialogs Pro
« on: July 09, 2006, 11:45:00 am »
Wow! Looks very nice!

I am going to try this out!

840
Other Calculators / What happened to the new metroid?
« on: July 08, 2006, 05:45:00 am »
QuoteBegin-kalan_vod+Jul 8 2006, 11:16 AM-->
QUOTE (kalan_vod @ Jul 8 2006, 11:16 AM)
Fix it if you would like....  

 I should not have to fix it. :(sad.gif

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