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Miscellaneous / The Happy Birthday Thread
« on: July 08, 2006, 04:29:00 am »
Happy birthday xlibman!
Welcome to the big '20'. Man... your getting old!
Welcome to the big '20'. Man... your getting old!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 841
Miscellaneous / The Happy Birthday Thread« on: July 08, 2006, 04:29:00 am »
Happy birthday xlibman!
Welcome to the big '20'. Man... your getting old! 842
Other Calculators / What happened to the new metroid?« on: July 08, 2006, 01:37:00 am »
I am very happy to see that xlibman changed his mind and released Metroid II. It is a beautiful looking game! Congrats to xlibman, CDI, and anyone that provided suggestions for improvements.
However, I was disappointed to read the foul language in this topic. There must be a better way to get a point across. 843
TI 68K / Ultima V: General Discussion« on: July 02, 2006, 09:47:00 am »THE POST 6764925 QuoteBegin-xlibman+Jul 2 2006, 03:40 PM -->
I would say that is above the average 2006 game. o.o There is also... Pocket watch Telescopes Sextants Climbing equipment Special stones Blueprints Flying devices Magic keys Wishing wells Clocks Musical instruments 844
TI 68K / Ultima V: General Discussion« on: July 02, 2006, 07:14:00 am »THE POST 6759935 QuoteBegin-Dragon__lance+Jul 2 2006, 12:00 PM -->
Of course... 26 weapons 8 armors 5 helmets 5 shields 3 rings 5 amulets 8 potions 8 scrolls 48 spells 845
TI 68K / Ultima V: General Discussion« on: July 02, 2006, 01:47:00 am »THE POST 6751380 QuoteBegin-spengo+Jul 1 2006, 09:35 PM -->
Well, actually in Ultima V, all projectile attacks look the same regardless of the weapon. Think of it as a "marker" that shows the current position of the projectile's trajectory. I chose to give every member of the party a Magic Bow because it has the longest range. Each of the 26 weapons its own range and attack value. 846
TI 68K / Ultima V: General Discussion« on: July 01, 2006, 02:18:00 pm »THE POST 6736553 Here is a screenshot of the beginnings of combat. "On the road to Yew" I am currently working on the enemy movements and attacks. 848
News / TI-Freakware's Programming Contest« on: June 17, 2006, 07:30:00 am »
QuoteBegin-Radical Pi+Jun 17 2006, 11:34 AM-->
Yep... But the faster you sign up, the more time you have to work on your project. All projects due by Nov 30th. 849
Other Calc-Related Projects and Ideas / gtavocado progress« on: June 12, 2006, 06:39:00 am »
A fairly common ASM bug is to forget to return the stack and all of the registers to their original state prior to exiting. o.o
Just something to keep an eye out for. 851
TI Z80 / Map editor« on: June 10, 2006, 04:05:00 am »
Now that is a handy tool! :bow:
You never cease to amaze me. Keep up the good work Kevin! 852
TI Z80 / Age of Darkness Revenge« on: June 10, 2006, 02:34:00 am »
You gotta love it when things fall into place!
Great news! 853
Computer Usage and Setup Help / Laptops« on: June 09, 2006, 08:50:00 am »
QuoteBegin-crzyrbl+Jun 9 2006, 01:49 PM-->
I was just joking with you guys. :lol: But, it is very reasonable to conclude that if you are using an emulator then most likely you are using ROMs too. QuoteBegin-crzyrbl+Jun 9 2006, 12:54 AM
854
Computer Usage and Setup Help / Laptops« on: June 09, 2006, 05:45:00 am »
Uhhh...
You guys must have a lot of "legal" ROMs to play with. 855
TI Z80 / Metroid in xLIB... yet again...« on: June 09, 2006, 01:19:00 am »
As Necro said, it is good to see you working on a major project once again.
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