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Messages - Ranman

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886
TI 68K / Ultima V: General Discussion
« on: May 23, 2006, 01:15:00 pm »

 THE POST 4668583
QuoteBegin-spengo+May 23 2006, 06:14 PM
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QUOTE (spengo @ May 23 2006, 06:14 PM)
Hehe, I like how your character is so... monosyllabic XDsmiley.gif He sounds like the tough guy that doesn't like talking.

Well... I was trying to keep the text input to a minimum. So, no one would get too tired of the key searching... then quickly forget about the game and put it down after a few hours.

Remember... this is all menu based and will require about 400 hours of your time.

Oh... btw... Your character is a tough guy! He is the Avatar that has returned to save Lord Brittish from the evil Shadowlords.  


887
TI 68K / Ultima V: General Discussion
« on: May 23, 2006, 06:38:00 am »

 THE POST 4643421
Major progress on the shoppe talk! B)cool.gif

I can now completely traverse the script, taking any path or jump it has to offer. Here is a sample:

QuoteBegin-Gwenneth from Iolo's Bows+
-->
QUOTE (Gwenneth from Iolo's Bows)

Greetings, traveller! I am Gwenneth, and I welcome you to Iolo's Bows! Canst I interest you in our fine arms?

Avatar says "Yes"

Is thy interest to Buy or Sell?

Avatar says "Buy"

We stock: (1)Dagger, (2)Sling,
888
Gaming Discussion / Ultima IV remake in the works?
« on: May 23, 2006, 06:31:00 am »
Ultima IV is freely downloadable -- and it's legal.


Edit: Ahh Kevin... you beat me too it.  :Ptongue.gif

889
Gaming Discussion / Ultima IV remake in the works?
« on: May 23, 2006, 06:10:00 am »
QuoteBegin-xlibman+May 23 2006, 10:00 AM-->
QUOTE (xlibman @ May 23 2006, 10:00 AM)
http://xu4.sourceforge.net/ I just found this on sourceforge I though I would share this with you, I am wondering if Ultima IV was good actually?

Ultima IV is amazing! One of the best RPG storylines. It was ground-breaking when it was released in 1984; and it set the standard for all RPGs since.

I still believe Ultima IV can be squeezed to fit and play very nicely on a standard TI-83+.

890
Other Calc-Related Projects and Ideas / MLC 3.0
« on: May 22, 2006, 05:22:00 pm »
Does the source code exist for MLC -- both TI and Casio source code that is?

Who could we ask? Would they mind sharing it?

891
Other Calc-Related Projects and Ideas / MLC 3.0
« on: May 22, 2006, 01:15:00 pm »
I have always been really interested in this MLC.

This would really be a fun product to see finished. Maybe even include some Sharp and HP calcs into the mix.

This would definitely require extensive knowledge of the calculator's hardware and the appropriate assembly language, but very doable.

892
Calculator C / [68k C] Parse Eeror at end of input (TIGCC C)
« on: May 20, 2006, 03:38:00 pm »
I found your parsing problem...

You are missing a closing bracket somewhere near the end of your start( ) function.

893
TI 68K / Lemmings 68k
« on: May 20, 2006, 01:22:00 pm »
This game is going to ROCK the house!!! :thumb:thumb.gif:thumb:thumb.gif

894
TI 68K / Ultima V: General Discussion
« on: May 20, 2006, 12:05:00 pm »

 THE POST 4475774
QuoteBegin-saubue+May 20 2006, 05:53 PM
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QUOTE (saubue @ May 20 2006, 05:53 PM)
Well, don't you need an interface for selling items as you realized it, too? Or can you select an item in the shop's item list and choose whether to buy or to sell it?

Yes... I do need one. But, if I make it identical to the selling list, then I can use the same menu interface. ;)wink.gif

There are over 50 items you can sell to the shoppes. 50 items would mean a menu system with multiple pages of items. o.oblink.gif

QuoteBegin-Dragon__lance+May 20 2006, 05:46 PM
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QUOTE (Dragon__lance @ May 20 2006, 05:46 PM)
i think you made a good decision! It's more realistic to go around to different shops to find one that'll buy your item! :)smile.gif glad to see it's still progressing, so how much do u think is done?

I agree. It will increase the difficulty of the game while making it more realistic. Still at 75%. Maybe 75.3% ;)wink.gif


QuoteBegin-xlibman+May 20 2006, 06:01 PM
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QUOTE (xlibman @ May 20 2006, 06:01 PM)
wow nice to see this back under developpement, I really cant wait for the final version :)smile.gif keep it up!

Thanks Kevin!


895
TI 68K / Ultima V: General Discussion
« on: May 20, 2006, 11:33:00 am »

 THE POST 4474068
QuoteBegin-saubue+May 20 2006, 05:10 PM
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QUOTE (saubue @ May 20 2006, 05:10 PM)
Nice to see your project progressing :)smile.gif

Hm, seems like I don't understand your problem... if you would sell s.th. at a shop in the original game, would you be able to buy it back (even if it isn't in originally offered of the shop)?
If not, why don't you just set a selling value for each item, let's say 70% of the original price?

In the original U5, each shoppe had 7 different items up for sale -- this does not change. However, the shoppes could buy anything from you. For example: if you sold a short sword to a shoppe that did not already offer it for sale, then it would not be added to its list of items to sell.

This was a problem for me because I was going to need to code a new special interface just to select and sell the item to the shoppe.  


896
TI 68K / Ultima V: General Discussion
« on: May 20, 2006, 10:27:00 am »

 THE POST 4470076
Today I got back to work on the shoppe talk. It feels good to back into the thick of things.  

I also figured out how I am going to allow the main character (that is you) to sell the items he picks up along the way. In the original, you were allowed to sell any weapons, armor, helmets, amulets, and rings at any armoury shoppe. It was easy to implement because everything was command line driven. For TI calcs, U5 is menu driven, which would make selling hard to implement -- and require more memory than I have to spare.

So, I have decided to restrict the selling of the above stated items to the armouries that also have the same items for purchase. Hence, if the shoppe owner has a dagger for sale, he will also buy a dagger from you. Not a big enough difference to worry about.

Wow... that decision probably just saved me 5Kb of RAM and from writing a completely new menu system just for selling -- not worth it. :Ptongue.gif


897
Miscellaneous / stupidest thing you've ever done
« on: May 19, 2006, 06:55:00 pm »
Some of the dumbest things I ever did was smoke cigarettes, chew tobacco, and drink too much alcohol. o.oblink.gif

Please do not get caught up in these infamous bad habits, they are a waste of time, money, and life.


btw: I quit all 3 of those habits "cold turkey" nine years ago.

898
Miscellaneous / Cars
« on: May 19, 2006, 04:12:00 pm »
I have 2 cars... well... a car and a truck.

The car is a 2003 Honda Acord LX -- my wife drives it.
The truck is a 1999 Chevy Silverado Extended Cab, 5.3L V8 275HP.

I have 2 vehicle payments too. :(sad.gif

And paying for the gas to put in the truck... Cough... cough... sucks! :(sad.gif

899
TI 68K / Ultima V: General Discussion
« on: May 14, 2006, 04:41:00 pm »

 THE POST 4090974
QuoteBegin-kalan_vod+May 14 2006, 10:34 PM
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QUOTE (kalan_vod @ May 14 2006, 10:34 PM)
Ouch, well I hope you aren't in too much pain then :Ptongue.gif. Good luck andI hope you get some programming done :Ptongue.gif

 I hear this can be a very long and painful recovery. :oohmy.gif:(sad.gif


900
Miscellaneous / My Mom and Depression
« on: May 14, 2006, 04:38:00 pm »
Thanks guys for your concerns and/or prayers!

My mom is doing better. Physically she is okay, but mentally she is not. She has been transferred to a mental institution for monitoring.

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