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Messages - Ranman
Pages: 1 ... 64 65 [66] 67 68 ... 92
976
« on: February 18, 2006, 12:57:00 pm »
QuoteBegin-CDI+Feb 18 2006, 13:36 --> QUOTE (CDI @ Feb 18 2006, 13:36) | shops are the best part! |
Yes they are! And you can buy and sell in the armoury shoppes. %) That way you can sell some of your combat winnings to increase you gold count. Remember to always look for the best deal. THE POST
977
« on: February 18, 2006, 11:56:00 am »
QuoteBegin-CDI+Feb 18 2006, 17:15--> QUOTE (CDI @ Feb 18 2006, 17:15) | ooh! ooh! I have one |
Would you care to beta test when the time comes?
978
« on: February 18, 2006, 08:16:00 am »
QuoteBegin-Radical Pi+Feb 18 2006, 14:05--> QUOTE (Radical Pi @ Feb 18 2006, 14:05) | Will this be available for the 89Ti? |
Yes! As a matter of fact, it will run on an 89, 89Ti, 92+, and V200.
QuoteBegin-CDI+Feb 18 2006, 14:06
--> QUOTE (CDI @ Feb 18 2006, 14:06) | if it's in C then yes and I believe it's in C |
Yes it is... and some ASM too!
979
« on: February 18, 2006, 07:45:00 am »
Saubue is making some good headway into the Ultima V music soundtrack. :woot: He has already provided a working demo. :bow: Now we need to find some good "simple" sound effects for a clock, a waterfall, casting spells, and weapon attacks. Any takers? : : There are 15 different songs in Ultima V and they all help to set the mood of the game. There are triumphant songs, creepy songs, happy songs, and sad songs. Each song will be strategically placed for the best experience. Think of it like a movie... when you enter a gloomy dungeon... you will here the creepy songs.
980
« on: February 18, 2006, 07:07:00 am »
Allright! I finally have everything sorted out for the shoppes in Ultima V. There are 8 types of shoppes and they are scattered all throughout Britannia. The most shoppes in a single towne is 5. Here is the list shoppes and their quantities: 9 - Armouries (Weapons, Armor, Helmuts, Shields, etc) 6 - Inns (for hotels) 7 - Sanctuaries (for healers) 3 - Stables (for horses) 4 - Shipwrights (for skiffs and frigates) 5 - Magic shoppes (for reagents) 3 - Guilds (for keys, gems, and torches) 9 - Taverns (for food and drink - alcohol) Most bartenders will offer advice after you purchase something. Cool... Finally, I can start coding the shoppe talk. :woot: THE POST
981
« on: February 18, 2006, 02:12:00 am »
Here is an online version of the Ultima V documentationThe first few pages really sets the grim mood of the game. B) It is a journey log containing an account of the final days of Lord British. BTW: A perceptive reader will find many hints within the journey log and the Book of Lore. :ph43r: So read carefully and refer to it as needed. This post has been edited by Ranman on 18 Feb, 2006, 8:15 THE POST
982
« on: February 17, 2006, 08:02:00 pm »
QuoteBegin-kalan_vod+Feb 18 2006, 0:02--> QUOTE (kalan_vod @ Feb 18 2006, 0:02) | Yeah he is back! Btw you forgot to pin this, but I did it for you . |
983
« on: February 17, 2006, 05:54:00 pm »
Kevin Ouellet has graced the TI Z80 community with more updates to some of his greatest achievements. His updates include: - The Legend of Zelda: Dark Link Quest - The Reign of Legends - The Reign of Legends 2 - The Reign of Legends 3 - Reuben Quest: Ev Awakening - Reuben Quest: The Lost Mirror - xLIB xLIB Revolution v.1.4 - GreyScale Number Guessing Game Thanks Kevin for your continuing support to the TI community :ru13z:
984
« on: February 16, 2006, 03:10:00 pm »
*wishes he had an 83+ SE
985
« on: February 08, 2006, 03:13:00 am »
Hmmmm.... Maybe we can say that the classic Ultimas really set the standard for the rest of the game industry. (I may be a little biased) My favorite "new" game is Medal of Honor: Allied Assault. Great story! Good graphics (for the time). Excellent cinematics! But, as with most newer games, it is very linear. It even directs you down a path without the chance to go exploring. THE POST
986
« on: February 07, 2006, 06:56:00 pm »
QuoteBegin-dysfunction+7 February 2006, 22:59 --> QUOTE (dysfunction @ 7 February 2006, 22:59) | Probably both BW and an app. Perhaps one could do what pat and I are doing for Aura- making the engine a map, and then all level data external, so when you finish a level, you just load the next one. |
To me, the greatest thing about the classic Ultimas is that they are all non-linear. There are no "levels" or "chapters". You can do anything in any order; although there are smart ways to get things done. There are 4 main quests that are required to complete to finish the game. There are even numerous subquests -- not all subquests are required to win, but, you may or may not ever know that. This adds to the replay value THE POST
987
« on: February 05, 2006, 05:29:00 pm »
I dont think we will ever see Ultima V on an 83+. It is just too big.
However, I think Ultima IV could fit. Ultima IV is a great game too! THE POST
988
« on: February 05, 2006, 07:27:00 am »
QuoteBegin-Liazon+5 February 2006, 13:14--> QUOTE (Liazon @ 5 February 2006, 13:14) | I'm sorry, forgive my ignorance. :bow:
so TIGCC creates the dll? |
Don't worry about it...
TIGCC can create '.a' and '.dll' files. I haven't messed with DLL files much so I wont be much help. But, you only need them if you think your main program is going to be larger than 64Kb. If it is not... don't worry about a DLL.
Ultima V may need a DLL file. So, I may have to look into this for myself. If you still want more details, I'll be glad to check this out and provide more in-depth details.
989
« on: February 05, 2006, 07:08:00 am »
QuoteBegin-dragon__lance+5 February 2006, 12:54 --> QUOTE (dragon__lance @ 5 February 2006, 12:54) | WOAH!!!! thats insane! the map is also huge, this has got to be an AWESOME game when finished!!! Keep up the great work Ranman :thumb: (*sobs that i dont have an 89) |
Thank you Dragon Lance.
You can get a TI-89 on eBay for around $70. That's not too bad. THE POST
990
« on: February 05, 2006, 07:07:00 am »
QuoteBegin-Liazon+5 February 2006, 11:5--> QUOTE (Liazon @ 5 February 2006, 11:50) | Why can't I find the TIGCC Tools suite on the TICT website? |
--> QUOTE (Liazon @ 5 February 2006, 11:50) | Thanks saubue.
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