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Topics - Raylin

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46
Official Contest / [BULLETIN] Cage Matches
« on: September 16, 2010, 03:25:39 am »
CAGE MATCHES

Have you the nerve to try?
Have you the need for speed?
Can you crank out quality code in no time at all?

Put your reputation on the line and step up to the plate.
This, good sirs, is the true test of coding.

Hello, Omnimagician. Welcome to the Cage Matches.
This is where your mettle will be pitted again another strong competitor whose wants to prove his worth as well.
The rules of this are simple: Make a game of said theme within the time limit.

For starters, you must send me a PM with your programming languages so I can add you to the roster.

Every (other) week, starting in October, two random people will be the contestants for that Cage Match.
A contestant has exactly 24 hours to reply. If a contestant does not reply, another contestant will be picked.
When both contestants have done so, the deadline is set a week or two from the top of the hour.
(Top of the hour means that if the PM is replied to at 8:23, the deadline is a week from now at 9. All times are in CDT (GMT -5.)).
The theme will be picked at random.
The language will be picked at random.
If the language is C or ASM, some code must be sent inside of the PM to assure that a contestant isn't over his head.
The result of the contest will be based a poll that the community votes on. (I will also be casting my vote.)
The winner gets fame, prestige, and a userbar.

That is all.


CONTESTANTS

Pure BASIC
*Raylin
*tloz128
*meishe91
*Builderboy
*Deep Thought
*ztrumpet
*matthias1992
*Michael_Lee
*FinaleTI
*nemo
*happybobjr
*ASHBAD_ALVIN
*SirCmpwn
*Qwerty.55
*cooliojazz
*willrandship
*Art_of_camelot

Hybrid BASIC
*Raylin
*Builderboy
*matthias1992
*FinaleTI
*happybobjr
*ASHBAD_ALVIN
*SirCmpwn
*cooliojazz
*ztrumpet

Axe
*Raylin
*yunhua98
*tloz128
*Builderboy
*Deep Thought
*ztrumpet
*Michael_Lee
*FinaleTI
*shmibs
*nemo
*happybobjr
*ASHBAD_ALVIN
*SirCmpwn
*Qwerty.55
*cooliojazz
*willrandship
*ScoutDavid
*Fast Crash

ASM
*SirCmpwn
*Hot_Dog

Projected Matches

Spoiler For October 24th, 2010:
nemo (accepted) vs. FinaleTI (accepted)
Axe - Tunnel (topdown)
Due October 24th, 2010 (finished)

Winner: nemo

Spoiler For November 11th, 2010:
Builderboy (accepted) vs. guy6020665 (accepted)
BASIC - Game using homescreen only
Due November 11th, 2010

Winner: Builderboy

Spoiler For CANCELED - November 20th, 2010:
SirCmpwn vs. FinaleTI
Hybrid BASIC - Use DCS (please). Fighting game.

Spoiler For POSTPONED - December 6th, 2010:
FinaleTI vs. Raylin
Hybrid BASIC - Use DCS (please). Role-playing game. Storyline not necessary but gives bonus points.
Due December 6th, 2010

Spoiler For December 21st, 2010:
ztrumpet vs. meishe91
Pure BASIC - One button game. Only one button.
Due December 21st, 2010

Winner: meishe91 (due to swing vote)

Spoiler For January 6th, 2011:
happybobjr vs. squidgetx vs. Michael_Lee
Axe - Puzzle game with a storyline (no point-and-click allowed)
Due January 6th, 2011

Winner: squidgetx

Next match:

Strike! The Storm Begins to Brew!

*Raylin
*tloz128
*meishe91
*Builderboy
*Deep Thought
*ztrumpet
*matthias1992
*Michael_Lee
*FinaleTI
*nemo
*happybobjr
*ASHBAD_ALVIN
*SirCmpwn
*Qwerty.55
*cooliojazz
*willrandship
*Art_of_camelot
Make the very best game you can think of in exactly 30 days.

Rules:

*This must be for the TI-83+.
*There cannot be a shred of Hybrid BASIC.
*No Axe subroutines.
*No ASM (unless it is on this page). Yes, I know that there is a loophole there.
*No late entries.
*No exceptions. At all.
*Submit to me ([email protected]) <- reverse the 'moc'.
*You cannot vote for your own entry.

Protips:
*Try not to make clones of other games.
*IF YOU SUBMIT A WRFNG PROGRAM, I WILL STAB YOU.

Same rules apply as well. This starts when over 50% of the people accept after the 20th.

47
Axe / Text
« on: September 15, 2010, 11:36:16 pm »
EDIT: Disregard. I must learn to search.

48
Axe / The most efficient way to store and recall lots of text
« on: September 15, 2010, 09:06:46 pm »
Yeah... what the title says.

49
The Axe Parser Project / How quick is Axe?
« on: September 13, 2010, 07:18:14 pm »
I think a lot of my Axe programming may be limited by my tendency to use BASIC.
Could someone just tell me how fast Axe is?

Thanks.

50
Axe / Interesting effect... if it worked.
« on: September 13, 2010, 11:11:38 am »
Code: [Select]
:.TEST
:<data>
:1->A->B
:ClrDraw
:Repeat getKey(15)
:Pt-Off(B/12,A/12,Pic1
:Pt-Off(B/18,A/18,Pic1+8
:Pt-Off(B/24,A/24,Pic1+16
:DispGraph
:ClrDraw
:C-getKey(2)+getKey(3)->C
:D-getKey(4)+getKey(1)->D
:B+C->B
:A+D->A
:End

My sprites don't appear. Why is this?

51
Miscellaneous / Why, God, why?
« on: September 09, 2010, 11:28:26 am »
You would tease me with a hot TA (teacher's assistant) one year older than me.

Spoiler For Spoiler:

Yea. That's my TA. Such a tease.
No, she's not single.
She programs in Java.
She also plays WOW and Halo.

Why, God, why?

52
Axe / Animating an 8x8 sprite with facing
« on: September 09, 2010, 10:50:21 am »
What would be the best way to make an animated sprite move with regards to facing?

53
Axe / 3 level greyscale image
« on: September 04, 2010, 10:20:49 pm »
How would one display a fullscreen 3 level grey image on the screen in Axe?

54
TI-BASIC / Saving and loading
« on: September 04, 2010, 04:48:43 am »
Fixed.

55
Axe / Cool transitions!
« on: September 02, 2010, 11:53:24 am »
Yeah. Well, they would be if they worked.
I am trying to save a screen to the back-buffer and then call 8x8 chunks of that screen back to the screen.
How would I do that?

56
Axe / Should this work or am I being stupid?
« on: September 01, 2010, 04:36:34 pm »
Code: (Axe BASIC) [Select]
:.INIT
:"appvRPGSave->Str1
:GetCalc(Str1,9)->A
:Data(100,7,7,0,1,1,1,1,121)->GDB1
:Copy(GDB1,Str1,9
:Archive A

57
TI Z80 / ARMY Plans
« on: September 01, 2010, 01:54:37 am »
Okay, so after these series of contests are over (or at least the DCS contest), I will begin work on this again.
Strange, i know but yeah. I need to start working on this again.

58
Site Feedback and Questions / Cage Matches
« on: August 29, 2010, 06:32:29 pm »
I would like to host a series of "cage matches" after the contest ends. This would be between two programmers and the prize would be nothing more than a monetary userbar, but fame and prestige to the winners of said matches.

The participants would have a week to program a game of random choosing.
All code must be sandboxed. (That means no preexisting code can be used.)

All other technicalities would be handled by me. And you guys would determine the final winner by voting. Only when there is a tie would a panel of judges be necessary.

Comments?

59
Other Calculators / TI-84+ SE = TI-83+ SE?
« on: August 11, 2010, 06:47:29 pm »
I was at my local eletronics store (Fry's) when I stumbled upon a back to school sale table.
Upon this table was a clear-cased TI-84+ SE.

Could someone do the research and tell me if TI made any changes to this new edition?
I'm still at the store (air conditioning feels nice).

Thanks.

60
Other Calculators / String Padder
« on: August 06, 2010, 01:19:16 pm »

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