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Messages - Raylin
Pages: 1 ... 66 67 [68] 69 70 ... 98
1006
« on: May 24, 2010, 10:15:02 am »
@DJ: Yes, he does. But, he want to walk into the community with a project already done. (So, that it doesn't die.)
[ontopic]When I press [PRGM] after an error, sometimes the program throws me into a giant jumble of jibberish. (Undoubtedly appearing because of the program being compiled.) Or is it something else...?
1007
« on: May 24, 2010, 10:09:54 am »
*Raylin wants the .8xi files for that.
1008
« on: May 23, 2010, 11:15:15 am »
-Linking -SortA(),SortD() -Geometry drawing (circles, squares, etc.) -Interrupts -xLib DRAWSHAPE -Application Compiling -Sprite sizes larger than 8x8
1009
« on: May 23, 2010, 10:31:18 am »
So, you wanna save some scores, huh? Well, break it down like this. Say you wanted to store 5 scores. Scores need some space to store themselves. GetCalc() does that for those scores. It basically makes a place to store those scores. But, wait! There's no place to put the scores in... yet. All houses need an address. "vMYVAR"->Str1 [The 'v' is necessary to prefix to the name. This tells Axe what variable it is editing.] is, in essence, an address. Because that string is stored in a pointer, by typing in GetCalc(Str1), you can tell Axe that "Hey! Make an appvar called MYVAR."
But, we're not done! Houses need rooms. So, if we have 5 scores, we'll give the house 5 rooms.
Final command: GetCalc(Str1,5)
Now, if you store that command into a variable, you will always be able to reference it in-program. I was telling my friend the exact same thing the other day in MSN.
1010
« on: May 19, 2010, 07:34:50 am »
Yeah, but the static pointers already take up the namespace for the variables. How will he implement them?
1011
« on: May 19, 2010, 06:13:41 am »
Strings? You plan on putting restrictions of the static pointers? Or are you making entirely new variables?
1012
« on: May 18, 2010, 06:42:17 pm »
For reals.
1013
« on: May 18, 2010, 06:58:00 am »
I didn't really have an interest in the 16-level GS. You just can't make fast games with it. If you could, then I would be into this. Otherwise, meh. However, that author has some AWESOME games in his profile.
1014
« on: May 18, 2010, 06:45:53 am »
SortA() and SortD() would be very useful! Quigibo, basically, I'm trying to take values from the AppVar and throw them in a list. Then, I copy that list to another list and sort that one. Then, going down the list, it compares the values of the sorted list to the unsorted AppVar and assigns a number in ANOTHER list. It is this list that I need. tl;dr - It produces a list of (Offset+1). The order of units in essence.
1015
« on: May 17, 2010, 11:14:09 pm »
That's weird. I copied this from SourceCoder 2 over at Cemetech.
1016
« on: May 16, 2010, 11:49:47 pm »
I don't think he added that feature yet.
1017
« on: May 16, 2010, 11:35:12 pm »
This is the current program for the ARMY speed order.
:.SPDORDER :Disp "Loading... :"vARMYOrdr→Str1 :GetCalc(Str1)→θ :If θ=0 :GetCalc(Str1,100)→θ :For(X,0,99 :rand→{θ+X :End :End :conj(θ,L1,100 :1→A :While A :0→A :For(X,0,99 :If {L1+X}<{L1+X+1} :expr(L1+X,L1+X+1,1 :1→A :End :End :End :1→A :Fill 0→{L2},100 :For(X,0,99 :{θ+X}→Z :For(Y,0,99 :If Z={L1+Y} :(Y+1)→{L2+X} :End :End :End :For(X,0,99 :Disp {L2+X}►Dec,i :Repeat getKey :End :End If anyone has any optimizations for this, that would be nice. And, if anyone can patch up the little problem that occurs with duplicates (The problem is that the same value is assigned to duplicates.), that would be nice as well.
1018
« on: May 16, 2010, 10:27:23 pm »
Also...
The idea of custom fonts was brought up. [Personally, I think it would be very memory-intensive.]
This as well as the idea of sprite rotation by any angle. [I think that was brought up before...]
Also, SortA(), SortA()r, SortD(), SortD()r.
1019
« on: May 16, 2010, 08:11:30 pm »
So, for an engrossing calc game to be made, you need storyline and...?
1020
« on: May 15, 2010, 10:48:10 pm »
Interesting. How will hybrid programs be handled?
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