1036
Axe / Re: Turn order based on value in AppVar?
« on: May 12, 2010, 08:13:40 am »
Yes.
If there is a tie, assign a random value to be the one to go first.
If there is a tie, assign a random value to be the one to go first.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1036
Axe / Re: Turn order based on value in AppVar?« on: May 12, 2010, 08:13:40 am »
Yes.
If there is a tie, assign a random value to be the one to go first. 1037
TI-Nspire / Re: Nspire Raycaster« on: May 12, 2010, 08:12:38 am »
Transparent walls?!
Oh my GOD! This is ridiculous! 1038
Introduce Yourself! / Re: Hello world« on: May 12, 2010, 08:12:02 am »
Welcome to Omnimaga!
Enjoy your stay! 1039
Axe / Re: Turn order based on value in AppVar?« on: May 11, 2010, 11:51:26 pm »
I mean that I want a list of values (1-100) that DOES NOT have repeats.
The method above doesn't create such a list. 1040
Axe / Re: Turn order based on value in AppVar?« on: May 11, 2010, 11:29:06 pm »
I've got problems with duplicates in my list.
I'm working on remedies now but help would be appreciated. 1041
Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner / Re: Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner--Discussion« on: May 11, 2010, 02:02:31 pm »
Awesome!
Will you talk about sprites in this one too? ALSO, 400th POST! 1043
Other Calculators / Re: The return of my files on ticalc.org« on: May 11, 2010, 02:00:13 pm »
Good!
Finally, I can see DJ Omni in action! 1044
Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner / Re: Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner--Discussion« on: May 11, 2010, 01:59:12 pm »
*braces himself for Chapter 9*
1045
TI Z80 / Re: Phoenix: Axe Version« on: May 10, 2010, 11:33:54 pm »
*presses the CLEAR button*
*reads message* I c wat u did thar. 1046
TI Z80 / Re: Phoenix: Axe Version« on: May 10, 2010, 11:26:23 pm »
Damn you, _player.
DAMN YOU. 1047
The Axe Parser Project / Re: Axe Parser« on: May 10, 2010, 10:36:07 pm »
That would seem more troublesome than it would be helpful.
You must remember not everyone is smart like us. People can screw that command up and break the entire program. 1048
The Axe Parser Project / Re: Axe Parser« on: May 10, 2010, 07:20:14 pm »
Hmm...
What are the applications of such? I only see redundancy as of right now. 1049
The Axe Parser Project / Re: Axe Parser« on: May 10, 2010, 03:24:09 pm »
One thing about the new update:
Can someone please tell me how the new commands would be used? More specifically, conj()r and the bitwise "and", "or", and "xor". 1050
The Axe Parser Project / Re: Features Wishlist« on: May 10, 2010, 03:21:48 pm »
The only thing I would want is the ability to have different sprite sizes.
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