This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Raylin
Pages: 1 ... 69 70 [71] 72 73 ... 98
1051
« on: May 07, 2010, 01:55:01 pm »
The entire building was like some sort of massive cathedral. There were pillars of pure alabaster stone all around, statues of goddesses in various poses, benches, and a beautiful stained-glass window that had another goddess on it that also was native to Christian. The floor was covered in white sand and held a beautiful marble fountain in the center of the room. There were also two sets of marble stairs that curved around another doorway and connected wall to wall. An old chandelier and wall lanterns filled the room with an ambient amber light and made the entire place feel sacred.
1052
« on: May 06, 2010, 04:33:54 pm »
Oh dear. That sucks big-time.
1053
« on: May 06, 2010, 04:30:33 pm »
How do you put that data out of the appvar?
Celtic III?
1054
« on: May 06, 2010, 04:22:36 pm »
Are you trying to make this the definitive end-all, be-all of calc Marios?
1055
« on: May 06, 2010, 03:56:40 pm »
Could you make one?
Wouldn't it make things so much easier? Or am I being stupid?
1056
« on: May 06, 2010, 03:51:56 pm »
CALC84. Release the damned thing already. This is torture! You have a level editor, don't you? Just release it!
1057
« on: May 06, 2010, 03:43:44 pm »
So, today, when I go to school, I forgot we had to run the mile. Guess I wore to school. Flip-flops.
Guess who couldn't make up the mile if I missed. Me.
Guess who's black. Me.
Jokes about slave feet were made.
But, I got an 'A' and ran the thing in 6:51.
1058
« on: May 06, 2010, 02:03:37 pm »
I was thinking about it. Could you do this?
The only issue I can think of would be the data saving and loading...
By subroutines, I mean using the Asm() command in a BASIC program to run an Axe-compiled program.
1059
« on: May 05, 2010, 09:38:46 pm »
Well, I had already rewritten the code I lost. But, this is the official thread saying that ARMY is not dead. So, there.
1060
« on: May 04, 2010, 06:24:22 pm »
Quigibo, on a scale of 1 to 10, how solid is this engine?
10 being a hole-free engine and no spaghetti code. (Optimized doesn't matter.)
1061
« on: May 04, 2010, 06:22:26 pm »
What is it used for anyway?
1062
« on: May 04, 2010, 06:17:52 pm »
I understand.
Ah well. Back to waiting for that geometry drawing.
1063
« on: May 04, 2010, 05:51:45 pm »
Yeah. That sounds awesome.
Also, I was looking in the PRGM menu for once. Did you know there was a OpenLib() command and an ExecLib command?
Perhaps these could be used for the supposed Axe libraries?
1064
« on: May 04, 2010, 05:49:54 pm »
Is the BAD SYMBOL random? Is there a remedy for this kind of thing or am I too stupid to see the obvious? I even redownloaded the AXECOUNT program and tried to recompile it. It still failed.
1065
« on: May 04, 2010, 05:47:17 pm »
Pt-On(X,Y,PIC)r Pxl-On(X,Y)r
AWESOMENESS!
The function of said commands can vary but I like the drawing to the back buffer idea. Perhaps for greyscale?
Pages: 1 ... 69 70 [71] 72 73 ... 98
|