Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Raylin

Pages: 1 ... 72 73 [74] 75 76 ... 98
1096
News / Re: Axe Parser v.0.2.0 BETA avaliable community-wide
« on: April 19, 2010, 01:32:41 pm »
I agree. However, how did Quigibo pull off that cool inverted cursor effect?
Can you do in in Axe?

1097
Miscellaneous / Re: Decisions, Decisions, Decisions...
« on: April 19, 2010, 01:32:00 pm »
Go with the Pandora.
Or a downgraded PSP.

1098
News / Re: Axe Parser v.0.2.0 BETA avaliable community-wide
« on: April 19, 2010, 06:15:59 am »
Agreed.
Let April 19th forever be known as Axe Day.

1099
The Axe Parser Project / Re: Axe Parser
« on: April 19, 2010, 06:14:46 am »
^++
Agreed and seconded.
The menu is SICK~!

1100
TI Z80 / Re: Concepts and Basic Information
« on: April 18, 2010, 11:18:47 pm »
Well, the idea is that you have the ability to make time portals and extract warriors from all periods of time.
I can't think of a way to instantly end the game besides the Firebomb Tactic...

Oh wait...

Did I say that out loud...? :D

1101
TI Z80 / Re: Concepts and Basic Information
« on: April 18, 2010, 11:10:47 pm »
Yes, of course.

1102
TI Z80 / Re: Concepts and Basic Information
« on: April 18, 2010, 11:08:45 pm »
Yeah. Sending more soldiers is a Tactic you can use as a CO.
It can change the battle in your favor very quickly. :)

Say you start the battle with Squads 2 and 3. (10 units)
Your opponent starts with Squads 1, 2, and 3. (15 units)
Your squad, through valiant efforts, kill 4 units.
However, your opponent leave you with one man standing.
Use the Tactic to send in more Squads and suddenly, the battle is 16 to 6.

:D

1103
TI Z80 / Re: Concepts and Basic Information
« on: April 18, 2010, 10:56:46 pm »
It's like this:

There is a deployment screen where the player can customize the squad members and change the equipment of the individual soldiers. Then, the player presses [START] and the battle begins. So... yeah.

Pseudo-real-time strategy game.

1104
The Axe Parser Project / Re: Axe Parser
« on: April 17, 2010, 08:10:34 am »
^++
Agreed and seconded.

Also, are you going to fix the DispGraph(r) command in this update?
I'd like to use it.

:D

1105
Introduce Yourself! / Re: Hi all here
« on: April 15, 2010, 10:26:02 pm »
Welcome to Omnimaga!

1106
Humour and Jokes / Re: Forum reaches 31337 posts and 1337 topics
« on: April 15, 2010, 07:59:38 pm »
Ah.
DJ, you sneaky devil, you.

:D

1107
The Axe Parser Project / Re: Features Wishlist
« on: April 15, 2010, 07:55:05 pm »
What's the command?
Or will it be something the Parser itself picks up?

1108
The Axe Parser Project / Re: Features Wishlist
« on: April 15, 2010, 07:49:21 pm »
That on top of the different dimensions for sprites and the DrawShape command.

(I'm going to keep bugging you about that.)

1109
Humour and Jokes / Re: Forum reaches 31337 posts and 1337 topics
« on: April 15, 2010, 07:31:43 pm »
That is awesome.

How did we make it to the number exactly?
O.o

1110
Gaming Discussion / Re: What games are you playing now?
« on: April 15, 2010, 04:38:17 pm »
It can run Linux games too?!

HOLY SHI-


Pages: 1 ... 72 73 [74] 75 76 ... 98