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Messages - Raylin

Pages: 1 ... 73 74 [75] 76 77 ... 98
1111
Art / Re: What size sprites?
« on: April 15, 2010, 04:19:02 pm »
I agree with the 16x16 idea but how are you going to fit 100 units on the screen at once?

1112
TI Z80 / Re: Tetris in TI basic
« on: April 15, 2010, 02:32:46 pm »
You haven't heard of the bomb?

:O

1113
Art / Re: What size sprites?
« on: April 15, 2010, 02:18:36 pm »
This is indeed for ARMY.
I am trying to figure out the best size for 100 units on the screen.
7x7 works mathematically.
But, detail is horrible...

16x9 with an overlay of 5 pixels works... I think.

EDIT: Never mind. That's horrible.
It doesn't work when you think of the coding involved...

1114
And, to think, my complaining did this...

I should complain more.
:D

1115
General Calculator Help / Re: I bricked my calc...
« on: April 15, 2010, 08:12:56 am »
LOL.

I lost nothing.

I had no programs at the time.

:D

1116
Introduce Yourself! / Re: hello
« on: April 15, 2010, 08:12:30 am »
Welcome to Omnimaga! :D

1117
Art / What size sprites? (ARMY)
« on: April 15, 2010, 06:59:18 am »
EDIT: I was rushing this morning. Rewrote to sound nicer.

I am trying to find a decent sprite size for ARMY.
I need to fit 100 units on a screen while still being able to distinguish between units...

Suggestions?

1118
General Calculator Help / Re: I bricked my calc...
« on: April 14, 2010, 10:58:29 pm »
Fixed.
Crisis averted.

REMEDY:
Take out battery and hold [DEL]. Press [ON] a few times. Put battery back in while holding [DEL]. Press [ON] and reinstall OS.

1119
General Calculator Help / I bricked my calc...
« on: April 14, 2010, 10:45:55 pm »
Krolypto v1.4 installed.
Activated password-protected startup.
Turned off calc.
Plugged in USB cord.
Turned on calc.
Forgot about password-protected startup.
Tried transferring a file.
Failed.

RESULT:
Only thing that responds is the [ON] key.
Battery pull doesn't work.
Can't seem to get the backup battery out.

1120
Axe / PIC2HEX
« on: April 14, 2010, 09:21:03 pm »
Does anyone have the routine that converts an entire picture to hex?

1121
TI Z80 / Re: Gameplay Mechanics
« on: April 14, 2010, 07:11:26 pm »
The units will be able to move... but in the far future.
I'm just trying to get the gameplay engine down.
It will not be tile-based when they do.
The battlefield will be the entirety of the calc screen until I put movement in.
The maximum units you can deploy is 50. (The calc can only take so much abuse.)

Hope that answered everything...
:)

1122
Gaming Discussion / Re: What games are you playing now?
« on: April 14, 2010, 05:56:56 pm »
Eeems, stop selling drugs.

1123
TI Z80 / Re: Gameplay Mechanics
« on: April 14, 2010, 02:34:06 pm »
I dunno why permadeath was sticking with me this time.
Usually, I'm all for the reviving thing...

But, spending funds on more units seemed for feasible for an RTS.

:D

1124
Gaming Discussion / Re: What games are you playing now?
« on: April 14, 2010, 02:25:40 pm »
Can we get one though?

O.o

1125
TI Z80 / Re: Gameplay Mechanics
« on: April 14, 2010, 02:24:52 pm »
As for enemy staying dead, do you mean a dead sprite will remain there and that the enemy won't dissapear?

No.
I mean that, when your opponent kills your unit, that unit is dead.
Even after the battle is over.
No revivals.

Permadeath FTW.

EDIT: I am also thinking about making the sprite smaller (6x6, maybe?). I will need to animate these things on top of fitting 100 units on the screen at once.

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