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Art / Re: What size sprites?
« on: April 15, 2010, 04:19:02 pm »
I agree with the 16x16 idea but how are you going to fit 100 units on the screen at once?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1111
Art / Re: What size sprites?« on: April 15, 2010, 04:19:02 pm »
I agree with the 16x16 idea but how are you going to fit 100 units on the screen at once?
1112
TI Z80 / Re: Tetris in TI basic« on: April 15, 2010, 02:32:46 pm »
You haven't heard of the bomb?
:O 1113
Art / Re: What size sprites?« on: April 15, 2010, 02:18:36 pm »
This is indeed for ARMY.
I am trying to figure out the best size for 100 units on the screen. 7x7 works mathematically. But, detail is horrible... 16x9 with an overlay of 5 pixels works... I think. EDIT: Never mind. That's horrible. It doesn't work when you think of the coding involved... 1114
News / Re: BrandonW fixes TI-84 Plus (SE) OS 2.53MP for xLIB compatibility« on: April 15, 2010, 08:13:26 am »
And, to think, my complaining did this...
I should complain more. ![]() 1115
General Calculator Help / Re: I bricked my calc...« on: April 15, 2010, 08:12:56 am »
LOL.
I lost nothing. I had no programs at the time. ![]() 1117
Art / What size sprites? (ARMY)« on: April 15, 2010, 06:59:18 am »
EDIT: I was rushing this morning. Rewrote to sound nicer.
I am trying to find a decent sprite size for ARMY. I need to fit 100 units on a screen while still being able to distinguish between units... Suggestions? 1118
General Calculator Help / Re: I bricked my calc...« on: April 14, 2010, 10:58:29 pm »
Fixed.
Crisis averted. REMEDY: Take out battery and hold [DEL]. Press [ON] a few times. Put battery back in while holding [DEL]. Press [ON] and reinstall OS. 1119
General Calculator Help / I bricked my calc...« on: April 14, 2010, 10:45:55 pm »
Krolypto v1.4 installed.
Activated password-protected startup. Turned off calc. Plugged in USB cord. Turned on calc. Forgot about password-protected startup. Tried transferring a file. Failed. RESULT: Only thing that responds is the [ON] key. Battery pull doesn't work. Can't seem to get the backup battery out. 1121
TI Z80 / Re: Gameplay Mechanics« on: April 14, 2010, 07:11:26 pm »
The units will be able to move... but in the far future.
I'm just trying to get the gameplay engine down. It will not be tile-based when they do. The battlefield will be the entirety of the calc screen until I put movement in. The maximum units you can deploy is 50. (The calc can only take so much abuse.) Hope that answered everything... ![]() 1122
Gaming Discussion / Re: What games are you playing now?« on: April 14, 2010, 05:56:56 pm »
Eeems, stop selling drugs.
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TI Z80 / Re: Gameplay Mechanics« on: April 14, 2010, 02:34:06 pm »
I dunno why permadeath was sticking with me this time.
Usually, I'm all for the reviving thing... But, spending funds on more units seemed for feasible for an RTS. ![]() 1124
Gaming Discussion / Re: What games are you playing now?« on: April 14, 2010, 02:25:40 pm »
Can we get one though?
O.o 1125
TI Z80 / Re: Gameplay Mechanics« on: April 14, 2010, 02:24:52 pm »As for enemy staying dead, do you mean a dead sprite will remain there and that the enemy won't dissapear? No. I mean that, when your opponent kills your unit, that unit is dead. Even after the battle is over. No revivals. Permadeath FTW. EDIT: I am also thinking about making the sprite smaller (6x6, maybe?). I will need to animate these things on top of fitting 100 units on the screen at once. |
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