1126
TI Z80 / Re: Screenshots
« on: April 14, 2010, 02:18:44 pm »
Oh.
Excuse me.
I didn't know.
Excuse me.
I didn't know.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1127
Gaming Discussion / Re: What games are you playing now?« on: April 14, 2010, 02:18:08 pm »
*just found out about the Pandora
HOLY SHI- 1128
TI Z80 / ARMY Gameplay Mechanics« on: April 14, 2010, 02:09:11 pm »
The battles play out like this:
This is just the gameplay for battles. Sooner or later, I will put the gameplay for Searching the Wasteland and Calling in Reinforcements. 1129
TI Z80 / Re: Screenshots« on: April 14, 2010, 01:55:25 pm »
Dithering?
Please. Don't give me so much credit. I did that in MSPaint. 1130
TI Z80 / Re: Concepts and Basic Information« on: April 13, 2010, 10:54:11 pm »
In the thread called Screenshots.
Also, I have the gameplay mechanics down. I'll create a new thread with details later. 1131
TI Z80 / ARMY Screenshots« on: April 13, 2010, 10:44:48 pm »
This thread will be updated with various screenshots from the game.
Title Screen: Across the wastelands of Sessharim. 1132
TI Z80 / ARMY Concepts and Basic Information« on: April 13, 2010, 09:16:03 pm »ARMY: At the End of Eternity
The year is 4156. You and your brother have woken up on a battle-scarred wasteland of a world called Sessharim. A being called the Supreme Intellect (SI) has proposed a question to the cosmos: Will law and order triumph over chaos and discord? Resolved in his methods, the SI implants evil in your brother and gives you both the power to extract warriors from all periods of time to fight for your cause. As the SI leaves to see the battle unfold, he says: My vast knowledge has been stored in large capsules across Sessharim. Go. Seek them out. Use the knowledge to end the battle and lay my weary mind to rest... Now, you have a problem. Your brother just became an evil overlord and talking won't stop the wave of gladiators coming at you. What do you do? Let your ARMY do the talking. 1133
The Axe Parser Project / Re: Axe Parser« on: April 13, 2010, 08:53:29 pm »
@Quigibo:
I'm all for it. It would be nice to have mandatory headers to populate the program list. What are you thinking? A period in the first line makes it available? Then, everything after that is custom program name? 1134
The Axe Parser Project / Re: Axe Parser« on: April 13, 2010, 08:10:53 pm »
Wait a minute.
Is ION an APP or a program? 1135
The Axe Parser Project / Re: Features Wishlist« on: April 13, 2010, 08:00:40 pm »
Yes, I'm sure. If the options were activated.
But, if the compressed-run mode feature is put in... 1136
The Axe Parser Project / Re: Axe Parser« on: April 13, 2010, 07:53:41 pm »
So, ION > MirageOS?
0_o 1137
The Axe Parser Project / Re: Features Wishlist« on: April 13, 2010, 07:46:56 pm »
OH MY GOD...
AUTOMATIC RAYCASTING? MODE 9 SUPPORT? GOD, I LOVE YOU, QUIGIBO. nohomo 1138
Axe / Re: Turn order based on value in AppVar?« on: April 13, 2010, 07:38:03 pm »
It works.
Thank you, sir. 1139
The Axe Parser Project / Re: Features Wishlist« on: April 13, 2010, 01:51:11 pm »
*gasp* :O
The possibilities are endless. 1140
Axe / Re: Turn order based on value in AppVar?« on: April 13, 2010, 08:11:21 am »
Oh?
I thought that the Fill( command did that! My fault. |
|