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Messages - Raylin

Pages: 1 ... 77 78 [79] 80 81 ... 98
1171
The Axe Parser Project / Re: Features Wishlist
« on: April 11, 2010, 10:57:17 am »
Hmm...

I can't really see the purpose of this command...

What are the benefits of having this over saying If A=0:End, etc... ?

1172
The Axe Parser Project / Re: Axe Parser
« on: April 11, 2010, 10:54:07 am »
I think he means how many times you call the command in the program.

1173
Miscellaneous / Re: Phantom Sanctuary
« on: April 11, 2010, 10:39:21 am »
Thank you.

:)

Also, Geekboy, if you could PM me a list of issues that you have with Phantom Sanctuary, that would be IMMENSELY helpful.

NOTE: Chapter 2, Part 1 is up.

1174
Miscellaneous / Re: Phantom Sanctuary
« on: April 10, 2010, 12:25:48 pm »
I'm going to make a subforum for this.
Then, all the Chapters I release will be on an updates page.

:)

1175
Miscellaneous / Re: Phantom Sanctuary
« on: April 10, 2010, 11:25:24 am »
MOVED ALL CHAPTERS TO THE FIRST POST.

1176
Miscellaneous / Re: Phantom Sanctuary
« on: April 10, 2010, 11:08:47 am »
Nah.
Don't know anyone like that.

NOTE: Chapter 1 is finished.

1177
Miscellaneous / Re: Phantom Sanctuary
« on: April 10, 2010, 11:07:01 am »
Yes, I go to Glenbard North.
What's up?
Who do you know from there?

1178
Miscellaneous / Re: Phantom Sanctuary
« on: April 10, 2010, 09:56:48 am »
I may release a chapter today...
Be ready. :D

1179
The Axe Parser Project / Re: The Axe Pages
« on: April 10, 2010, 09:50:28 am »
I'm up for it.
Just tell me what to do.
:)

1180
The Axe Parser Project / Re: Features Wishlist
« on: April 09, 2010, 08:12:19 am »
^++
Agreed and seconded.
Optional unsigned For( loops.

1181
Miscellaneous / Re: Phantom Sanctuary
« on: April 08, 2010, 10:51:44 pm »
Yes.
I most definitely will try to.

1182
Miscellaneous / Re: Phantom Sanctuary
« on: April 08, 2010, 09:52:07 pm »
Perhaps I'll post a chapter...
Who knows? :D

1183
TI-BASIC / Re: Question: BASIC + xLib limitations
« on: April 08, 2010, 09:48:56 pm »
- Say you have a monochromatic tileset of 16x16 tiles. Would there be any map resolution constraints to consider?

Yes. Just the screen edges, though. 6*4 map at the largest.

- Is map-looping possible? This might be most useful for RPG world maps where a player has access to a ship or transport of some kind.

Yes, but you'd move the coordinate of the transport, not the map itself IIRC.

- Would it be possible to animate tiles in some fashion? (i.e., water) What kind of animation is most feasible?

You could but, the game would be horribly slow...

- With the sprite-routine, what sort of limitations are we looking at? How many sprites on screen at a single time?

You can fill the screen with non-moving sprites. But, when you animate them, the game will lag (if you use the real(1) command).

- Any specific constraints on the number of tiles that can be fit into a single tileset? (or total memory)

Just memory. :)

1184
Miscellaneous / Re: Phantom Sanctuary
« on: April 08, 2010, 08:54:06 pm »
Thanks. :)
Love the support I'm getting!

1185
Miscellaneous / Re: Phantom Sanctuary
« on: April 08, 2010, 08:41:03 pm »
Thank you. I will keep this in mind.
You guys are in the special thanks section BTW.

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