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Messages - Raylin

Pages: 1 ... 85 86 [87] 88 89 ... 98
1291
The Axe Parser Project / Re: Features Wishlist
« on: March 23, 2010, 08:15:27 pm »
++
Agreed and seconded.

1292
Axe / Re: [Axe Parser] Bytes?
« on: March 23, 2010, 08:03:10 pm »
Question.
Is there a way to make a file or a variable that will stay alive after the program dies?
Basically, is there a way to make a savefile?

1293
The Axe Parser Project / Re: Features Wishlist
« on: March 23, 2010, 04:40:34 pm »
Linking capabilities must be implemented ASAP.
:D

This would be immensely helpful.

1294
Axe / Re: [Axe Parser] Bytes?
« on: March 23, 2010, 04:38:47 pm »
*Prophet dive-tackles DJ
THE TRUTH MUST NOT BE KNOWN!
RAWR!

Yes, it was to be done in 48 HOURS.
But, a BSOD kicked my arse.
So... yeah...

LEMONADE TYCOON STILL WON GOLD!
>:D

1295
TI Z80 / Re: Rogue Z80
« on: March 23, 2010, 04:20:55 pm »
I CAN HAS [UPDATED] DEMO? :D

1296
Axe / Re: [Axe Parser] Bytes?
« on: March 23, 2010, 03:51:18 pm »
Ahh.
Thank you so much.
Clarity is truly refreshing.

EDIT: OMG! Revelation!
*Prophet runs away to program

HINT: This has to do with ARMY.
Look below.
It is a project I had on hold...

Until now...

1297
Axe / Re: [Axe Parser] Bytes?
« on: March 23, 2010, 02:37:22 pm »
How would you retrieve that data?
A little more clarity is needed... :(

1298
Axe / Re: [Axe Parser] Bytes?
« on: March 23, 2010, 02:32:40 pm »
Explain that one a bit. o_o

1299
Axe / Re: [Axe Parser] Bytes?
« on: March 23, 2010, 02:26:32 pm »
Ahh. That would make sense.
Axe allows you to access all memory to store data...

1300
Axe / Re: [Axe Parser] Bytes?
« on: March 23, 2010, 02:24:09 pm »
What happened there?
Are you allowed to drop the zeros?

1301
Axe / Re: [Axe Parser] Bytes?
« on: March 23, 2010, 02:18:09 pm »
So, 01 is actually one byte... And 0102 would be two bytes...
This means that everything involving bytes would be in hex.
Correct?

1302
Axe / Re: [Axe Parser] Bytes?
« on: March 23, 2010, 02:10:06 pm »
I mean, how do you have Axe extract more data than just those two values?
Instead of just 01, how do I make it take 0102 and evaluate it?

1303
Axe / Re: [Axe Parser] Bytes?
« on: March 23, 2010, 02:07:16 pm »
Oooooohhh. I get it. So, how would you store more than that to something?
*Prophet thinks about making an animated sprite

1304
Axe / Re: [Axe Parser] Bytes?
« on: March 23, 2010, 02:03:02 pm »
It looks like a memory address... Or 10 in Base-10.

1305
Look at the update.
It is full of win. :D

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