1291
The Axe Parser Project / Re: Features Wishlist
« on: March 23, 2010, 08:15:27 pm »
++
Agreed and seconded.
Agreed and seconded.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1291
The Axe Parser Project / Re: Features Wishlist« on: March 23, 2010, 08:15:27 pm »
++
Agreed and seconded. 1292
Axe / Re: [Axe Parser] Bytes?« on: March 23, 2010, 08:03:10 pm »
Question.
Is there a way to make a file or a variable that will stay alive after the program dies? Basically, is there a way to make a savefile? 1293
The Axe Parser Project / Re: Features Wishlist« on: March 23, 2010, 04:40:34 pm »
Linking capabilities must be implemented ASAP.
This would be immensely helpful. 1294
Axe / Re: [Axe Parser] Bytes?« on: March 23, 2010, 04:38:47 pm »
*Prophet dive-tackles DJ
THE TRUTH MUST NOT BE KNOWN! RAWR! Yes, it was to be done in 48 HOURS. But, a BSOD kicked my arse. So... yeah... LEMONADE TYCOON STILL WON GOLD! 1296
Axe / Re: [Axe Parser] Bytes?« on: March 23, 2010, 03:51:18 pm »
Ahh.
Thank you so much. Clarity is truly refreshing. EDIT: OMG! Revelation! *Prophet runs away to program HINT: This has to do with ARMY. Look below. It is a project I had on hold... Until now... 1297
Axe / Re: [Axe Parser] Bytes?« on: March 23, 2010, 02:37:22 pm »
How would you retrieve that data?
A little more clarity is needed... 1299
Axe / Re: [Axe Parser] Bytes?« on: March 23, 2010, 02:26:32 pm »
Ahh. That would make sense.
Axe allows you to access all memory to store data... 1300
Axe / Re: [Axe Parser] Bytes?« on: March 23, 2010, 02:24:09 pm »
What happened there?
Are you allowed to drop the zeros? 1301
Axe / Re: [Axe Parser] Bytes?« on: March 23, 2010, 02:18:09 pm »
So, 01 is actually one byte... And 0102 would be two bytes...
This means that everything involving bytes would be in hex. Correct? 1302
Axe / Re: [Axe Parser] Bytes?« on: March 23, 2010, 02:10:06 pm »
I mean, how do you have Axe extract more data than just those two values?
Instead of just 01, how do I make it take 0102 and evaluate it? 1303
Axe / Re: [Axe Parser] Bytes?« on: March 23, 2010, 02:07:16 pm »
Oooooohhh. I get it. So, how would you store more than that to something?
*Prophet thinks about making an animated sprite 1304
Axe / Re: [Axe Parser] Bytes?« on: March 23, 2010, 02:03:02 pm »
It looks like a memory address... Or 10 in Base-10.
1305
S.A.D. (Seek and Destroy) / Re: An idea for a Ti-Basic/Xlib Turn-Based Version of S.A.D.« on: March 23, 2010, 02:01:11 pm »
Look at the update.
It is full of win. |
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