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Axe / Re: [Axe Parser] Bytes?
« on: March 23, 2010, 02:00:36 pm »
What do you mean?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1307
S.A.D. (Seek and Destroy) / Re: An idea for a Ti-Basic/Xlib Turn-Based Version of S.A.D.« on: March 23, 2010, 01:58:09 pm »
True.
Hmm. Also, I heard there was a manual about for S.A.D. Could you link me to it...? 1308
TI-Nspire / Re: Nspire Raycaster« on: March 23, 2010, 01:49:34 pm »
I'm seeing some Halo in the future.
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Axe / [Axe Parser] Bytes?« on: March 23, 2010, 01:48:50 pm »
I've looked at a bunch of different programs and a lot of them use bytes explicitly.
I was just wondering... How would a TI-BASIC programmer use these bytes? What would I use them for? Could you break it down to a level a noob (well... ASM noob) could understand? For example, Builderboy was talking about how he used bytes in Portal X to do something... Any clarity on the topic will be greatly appreciated. 1310
S.A.D. (Seek and Destroy) / Re: An idea for a Ti-Basic/Xlib Turn-Based Version of S.A.D.« on: March 23, 2010, 01:45:38 pm »
Plans for the engine have been made.
I was wondering if this was truly to be made in BASIC. Axe DOES provide a faster framerate. 1311
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010« on: March 23, 2010, 07:46:08 am »
Yes, it was a competition called ACT-SO. It's basically the African-American Science Olympiad.
LEMONADE TYCOON BEAT A ROBOT FOR GOLD! 1312
S.A.D. (Seek and Destroy) / Re: An idea for a Ti-Basic/Xlib Turn-Based Version of S.A.D.« on: March 22, 2010, 10:51:03 pm »
Thank you, sir.
I shall not fail you! 1313
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010« on: March 22, 2010, 10:48:19 pm »
Read.
I still need assets to work on the engine. 1314
S.A.D. (Seek and Destroy) / Re: An idea for a Ti-Basic/Xlib Turn-Based Version of S.A.D.« on: March 22, 2010, 10:47:56 pm »
Seems like a lot of people (by a lot, I mean DJ) are looking for me.
All right, I'll start on the main engine. 1315
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010« on: March 22, 2010, 10:05:03 pm »
If you give me some assets, I can fiddle around with them.
I finished my competition (GOT A GOLD MEDAL!) so, I'm free. 1316
Web Programming and Design / Re: Mini-Userbars (Mini Project)« on: March 22, 2010, 08:14:14 pm »
It would be cool if you could have the game name and then have a parameter to put your alias in and THEN the level.
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Web Programming and Design / Re: Mini-Userbars (Mini Project)« on: March 22, 2010, 08:10:29 pm »
Perhaps username support?
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S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010« on: March 22, 2010, 07:57:34 pm »
RAWR.
So. How about that PW that someone PM'ed me on? It didn't show... Not to mention I couldn't find the build. EDIT: LOL. Found the build. Now for the password... EDIT 2: Found. Never mind. EDIT 3: I find this intriguing. You said this is in BASIC [xLib-enhanced], correct? Did you use BasicBuilder to compile an APP? EDIT 4: Never mind; you moved to ASM. Oi. How am I supposed to help you then...? I am a TI-BASIC programmer, not ASM. 1319
Web Programming and Design / Re: Mini-Userbars (Mini Project)« on: March 22, 2010, 07:54:16 pm »
VERY nice.
Test: Be sure to add more to this! 1320
General Calculator Help / [DATA EXPUNGED?]: Corrupt Groups?« on: March 22, 2010, 07:34:10 am »
So, for some godforsaken reason, my calculator is being a data whore.
When I extract ANY of my groups, I always end up with a program with no data. (16 bytes) When I delete it, it RAM clears me. I hope I didn't lose my files. Any ideas on why this may happen? |
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