1321
The Axe Parser Project / Re: Features Wishlist
« on: March 14, 2010, 06:47:15 pm »
So...
Rotate(PIC, angle, velocity, direction).
Rotate(PIC, angle, velocity, direction).
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1321
The Axe Parser Project / Re: Features Wishlist« on: March 14, 2010, 06:47:15 pm »
So...
Rotate(PIC, angle, velocity, direction). 1322
Humour and Jokes / Re: Hell's Newest Knight« on: March 14, 2010, 06:45:59 pm »
I did. Something about geekboy...?
1323
Humour and Jokes / Re: Hell's Newest Knight« on: March 14, 2010, 03:05:36 pm »
*pulls out calculator
DIVISION BY ZERO!!! *disappears 1324
The Axe Parser Project / Re: Features Wishlist« on: March 14, 2010, 11:40:34 am »
I CAN HAS EASTER EGGS?
1325
Humour and Jokes / Re: Hell's Newest Knight« on: March 14, 2010, 10:33:09 am »
"You know what? {AP} ain't comin' back. FAAAAALLLLLLLCCCCCOOOONNNN PPPPPAAAAUUUNNNNCCCCHHH!"
*falcon-punches TsukasaZX "Let the war begin!" *throws a blue lobster at Iambian 1326
The Axe Parser Project / Re: Features Wishlist« on: March 13, 2010, 09:15:38 am »
[xLib TextMode Commands]
Inverted Text and the like. [GRAYSCALE!] Reiteration of what has already been said. [Omnicalc Custom Font Support] Think about it! 1327
Humour and Jokes / Re: Hell's Newest Knight« on: March 13, 2010, 09:04:56 am »
NAW, MAN!
I AIN'T GOIN'! < *disappears with a smoke pellet 1328
S.A.D. (Seek and Destroy) / Re: An idea for a Ti-Basic/Xlib Turn-Based Version of S.A.D.« on: March 13, 2010, 09:02:37 am »
I'm in.
I don't have much to do after next Saturday. Although I will contribute other things before that time. What language is this going to be in? TI-BASIC or Axe? (God, I wanted to say that for so~ long. Big ups, Quigibo! ) 1329
Portal X / Re: Portal X« on: March 11, 2010, 07:40:00 pm »
Sir.
You and me are going to have a serious discussing about this physics engine you are flaunting in our faces. >:C Prophet is not amused. 1330
The Axe Parser Project / Re: Features Wishlist« on: March 11, 2010, 07:37:35 pm »
Did someone cover 'being able to use hexadecimal in normal calculations' using >Rect or something...?
1331
The Axe Parser Project / Re: Axe Parser« on: March 07, 2010, 11:23:01 pm »
I compiled the example program (STARSHIP).
The first time throws back an error. Second time on works. 1332
The Axe Parser Project / Re: Axe Parser« on: March 07, 2010, 11:05:14 pm »
Just testing out the commands.
Axe 0.1 still throws out random errors when parsing. Is this still supposed to happen? 1333
Escheron: Shadow over Ragnoth / Re: Escheron: Presage of Darkness« on: March 07, 2010, 07:11:28 pm »
Is it possible to share your formulas for level experience caps and stats for level?
I'm making an RPG of my own and would love to know. 1334
Humour and Jokes / Re: The Omnimaga Dragonforce Song« on: March 07, 2010, 07:02:06 pm »
Flames will engulf the blue spirit of destiny
Hope surges onward to the burning blue sky [Epic guitar solo] As we dream of solitude, we soar through The night embracing blue, our spirits drifting Oooooooooonnnnnnnnn [Guitar battle] Blue lobsters fly with me into the blue and yes. Hurricanes will destroy the Eeems in us all Darkness awakens the intrigue of coders 1335
The Axe Parser Project / Re: Axe Parser« on: March 07, 2010, 12:56:20 pm »
Seconded.
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