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Messages - Raylin

Pages: 1 ... 88 89 [90] 91 92 ... 98
1336
Humour and Jokes / Re: The Omnimaga Dragonforce Song
« on: March 07, 2010, 12:02:50 pm »
Flames will engulf the blue spirit of destiny
Hope surges onward to the burning blue sky
[Epic guitar solo]
As we dream of solitude, we soar through
The night embracing blue, our spirits drifting
Oooooooooonnnnnnnnn
[Guitar battle]
Blue lobsters fly with me into the blue and yes.
Hurricanes will destroy the Eeems in us all
Darkness awakens the intrigue

1337
The Axe Parser Project / Re: Axe Parser
« on: March 07, 2010, 07:46:28 am »
I directly assigned that value to {A+1}.
So, that was bad...?

EDIT: Anyone else wake up and immediately log on to Omnimaga, eagerly anticipating the new Axe release every Sunday?

1338
The Axe Parser Project / Re: Axe Parser
« on: March 06, 2010, 09:48:09 am »
Okay then. Found my problem.
It's good now.

Question about Axe, though.
Say you wrote the following code:

Code: [Select]
:15->{A+1}
:Disp {A+1}>Dec

How big do those defined bytes get?

1339
Humour and Jokes / Re: The Omnimaga Dragonforce Song
« on: March 06, 2010, 09:02:56 am »
Flames will engulf the blue spirit of destiny
Hope surges onward to the burning blue sky
[Epic guitar solo]
As we dream of solitude, we soar through
The night embracing blue, our spirits drifting

1340
Humour and Jokes / Re: The Omnimaga Dragonforce Song
« on: March 05, 2010, 10:13:26 pm »
Flames will engulf the blue spirit of destiny
Hope surges onward to the burning blue sky
[Epic guitar solo]
As we dream of solitude, we soar through
The night

1341
The Axe Parser Project / Re: Axe Parser
« on: March 05, 2010, 08:36:14 pm »
Perhaps Axe-compiled programs, when executed, leave some malevolent artifacts... ?
I was playing around with bytes before this happened.

1342
Humour and Jokes / Re: The Omnimaga Dragonforce Song
« on: March 05, 2010, 08:19:31 pm »
Flames will engulf the blue spirit of destiny
Hope surges onward to the burning blue sky
[Epic guitar solo]
As we dream of solitude, we

1343
The Axe Parser Project / Re: Axe Parser
« on: March 05, 2010, 08:18:48 pm »
I believe I made a topic for it already.
But, I'm entering a competition for a scholarship using xLib and BASIC.
Lemonade Tycoon is my game.

Now, here's where it comes together.

I'm using a Presentation Link and a TI ViewScreen.
I ran my program that uses xLib. It shows up fine on the calc...
but it's got the wavy screen on the screen.

AND IT'S JUST THAT PROGRAM.
Everything up to that point (the PRGM menu, the Home Screen, the Graph Screen) displayed fine.

Can Axe screw up xLib programs?

1344
Humour and Jokes / Re: The Omnimaga Dragonforce Song
« on: March 05, 2010, 07:46:48 pm »
Flames will engulf the blue spirit of destiny
Hope surges onward to the burning blue sky
[Epic guitar solo]
As we dream of

1345
The Axe Parser Project / Re: Features Wishlist
« on: March 04, 2010, 07:13:32 pm »
I like the safety mode idea.

OMG.
I can has DEBUG mode!? :D

It would be nice if you could edit programs inside of Axe Parser instead of jumping back to Home and reprogramming and recompiling...

1346
Axe / Re: Questions with commands
« on: March 04, 2010, 07:11:09 pm »
Oooohhh.
That clarification JUST made Axe that much better.
:D

1347
The Axe Parser Project / Re: Features Wishlist
« on: March 04, 2010, 02:32:54 pm »
I second the on-calc APP compiling feature.
It is full of win.

1348
Axe / Re: Questions with commands
« on: March 04, 2010, 02:19:29 pm »
Intriguing.
As I began to delve into the code that makes the starship move, I think I stumbled upon what Quigibo meant by NAME int the documentation.
I think he meant that if you put a letter after the variable (like Pic1, Str1) makes the variable a NAME...

I don't know. Correct me if I'm wrong.
Now, I'm trying to figure out how to use bytes in my game...
Will screwing up the syntax or the name of the byte RAM clear me?

1349
Axe / Re: Questions with commands
« on: March 03, 2010, 10:46:24 pm »
:A
:Disp >Dec

That's all that I wrote.
And, on the same note...

:[FFFF]->RAWR

Help me with this epic fail of a program.

1350
Axe / Re: Questions with commands
« on: March 03, 2010, 10:02:13 pm »
Lies and slander, I say!

Any other clarifications?
Because the variable A most definitely threw back an error.

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