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Messages - Raylin
Pages: 1 ... 88 89 [90] 91 92 ... 98
1336
« on: March 07, 2010, 12:02:50 pm »
Flames will engulf the blue spirit of destiny Hope surges onward to the burning blue sky [Epic guitar solo] As we dream of solitude, we soar through The night embracing blue, our spirits drifting Oooooooooonnnnnnnnn [Guitar battle] Blue lobsters fly with me into the blue and yes. Hurricanes will destroy the Eeems in us all Darkness awakens the intrigue
1337
« on: March 07, 2010, 07:46:28 am »
I directly assigned that value to {A+1}. So, that was bad...?
EDIT: Anyone else wake up and immediately log on to Omnimaga, eagerly anticipating the new Axe release every Sunday?
1338
« on: March 06, 2010, 09:48:09 am »
Okay then. Found my problem. It's good now.
Question about Axe, though. Say you wrote the following code:
:15->{A+1} :Disp {A+1}>Dec
How big do those defined bytes get?
1339
« on: March 06, 2010, 09:02:56 am »
Flames will engulf the blue spirit of destiny Hope surges onward to the burning blue sky [Epic guitar solo] As we dream of solitude, we soar through The night embracing blue, our spirits drifting
1340
« on: March 05, 2010, 10:13:26 pm »
Flames will engulf the blue spirit of destiny Hope surges onward to the burning blue sky [Epic guitar solo] As we dream of solitude, we soar through The night
1341
« on: March 05, 2010, 08:36:14 pm »
Perhaps Axe-compiled programs, when executed, leave some malevolent artifacts... ? I was playing around with bytes before this happened.
1342
« on: March 05, 2010, 08:19:31 pm »
Flames will engulf the blue spirit of destiny Hope surges onward to the burning blue sky [Epic guitar solo] As we dream of solitude, we
1343
« on: March 05, 2010, 08:18:48 pm »
I believe I made a topic for it already. But, I'm entering a competition for a scholarship using xLib and BASIC. Lemonade Tycoon is my game.
Now, here's where it comes together.
I'm using a Presentation Link and a TI ViewScreen. I ran my program that uses xLib. It shows up fine on the calc... but it's got the wavy screen on the screen.
AND IT'S JUST THAT PROGRAM. Everything up to that point (the PRGM menu, the Home Screen, the Graph Screen) displayed fine.
Can Axe screw up xLib programs?
1344
« on: March 05, 2010, 07:46:48 pm »
Flames will engulf the blue spirit of destiny Hope surges onward to the burning blue sky [Epic guitar solo] As we dream of
1345
« on: March 04, 2010, 07:13:32 pm »
I like the safety mode idea. OMG. I can has DEBUG mode!?  It would be nice if you could edit programs inside of Axe Parser instead of jumping back to Home and reprogramming and recompiling...
1346
« on: March 04, 2010, 07:11:09 pm »
Oooohhh. That clarification JUST made Axe that much better.
1347
« on: March 04, 2010, 02:32:54 pm »
I second the on-calc APP compiling feature. It is full of win.
1348
« on: March 04, 2010, 02:19:29 pm »
Intriguing. As I began to delve into the code that makes the starship move, I think I stumbled upon what Quigibo meant by NAME int the documentation. I think he meant that if you put a letter after the variable (like Pic1, Str1) makes the variable a NAME...
I don't know. Correct me if I'm wrong. Now, I'm trying to figure out how to use bytes in my game... Will screwing up the syntax or the name of the byte RAM clear me?
1349
« on: March 03, 2010, 10:46:24 pm »
:A :Disp >Dec
That's all that I wrote. And, on the same note...
:[FFFF]->RAWR
Help me with this epic fail of a program.
1350
« on: March 03, 2010, 10:02:13 pm »
Lies and slander, I say!
Any other clarifications? Because the variable A most definitely threw back an error.
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