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TI Z80 / Re: Lemonade Tycoon... in 48 hours.
« on: February 07, 2010, 07:06:51 pm »
Currently using xLib and BASIC.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1381
TI Z80 / Re: Lemonade Tycoon... in 48 hours.« on: February 07, 2010, 07:06:51 pm »
Currently using xLib and BASIC.
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TI Z80 / Lemonade Tycoon... in 48 hours.« on: February 07, 2010, 04:58:23 pm »
I don't know if I can do it but starting now, I am going to make Lemonade Tycoon in 48 hours.
I'll post screenshots later. Wish me luck. 1383
TI-BASIC / So... how 'bout that 68k BASIC programming?« on: February 03, 2010, 07:36:09 pm »
So, my Physics teacher gives me a broken TI-89 Titanium.
I sent it in to get it fixed (screen broken) and I'm learning up on my 68k. Any differences I should know about? 1384
TI Z80 / Re: Screenshots« on: February 03, 2010, 06:21:30 pm »
Excellent work, sir! I like it!
I tried making an 8x8 Axebeak sprite. I failed. 1385
General Calculator Help / Re: Calculator purchase« on: February 01, 2010, 07:52:13 pm »
Lies and slander!
The 84+ SE is just an amazing start-off calculator overall. 1386
General Calculator Help / Re: Calculator purchase« on: February 01, 2010, 07:37:11 pm »
Get it. It's the fastest incarnation of TI-83's and much, MUCH easier to program.
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TI Z80 / Re: Crystal Defenders« on: January 31, 2010, 10:56:46 am »
I shall rise up to the task! Hopefully...
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TI-BASIC / Re: Can I throw my calculator at a wall yet?« on: January 31, 2010, 01:05:09 am »
Thank you, sir. And, yeah. That's the basic premise of the game.
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TI-BASIC / Re: Can I throw my calculator at a wall yet?« on: January 30, 2010, 09:27:35 pm »
Basically, I'm thinking about making a dungeon crawling game. But, I want to be able to corner-peek around walls and stuff. And, yes, it's going to be a top-down.
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TI-BASIC / Re: Can I throw my calculator at a wall yet?« on: January 30, 2010, 04:58:07 pm »
Dungeon crawling. Rogue-like, if you will.
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TI-BASIC / Can I throw my calculator at a wall yet?« on: January 30, 2010, 08:29:06 am »
I'm trying to make a game. It involves:
Question: How do you simulate line of sight on the homescreen? 1392
TI-BASIC / Re: The best list compression method?« on: November 29, 2009, 05:50:05 pm »
Hmm.
Intriguing. I will definitely use that method in the game. 1393
TI-BASIC / Re: The best list compression method?« on: November 29, 2009, 11:18:06 am »
However, what about the exceptions?
Like 9999 HP? I mean, you can only put 14 digits in a displayed line. 1394
TI-BASIC / Re: The best list compression method?« on: November 29, 2009, 09:21:56 am »Use also the fraccional part of imaginary part? The only exceptions I would see with this is the values for HP, Max HP, SP, and Max SP. Any way to get around that? 1395
TI-BASIC / Re: The best list compression method?« on: November 28, 2009, 06:56:57 pm »
This is true, unfortunately.
In my other game, Shin Megami Tensei, I made a list considerably smaller with complex numbers. Guess I'm just using what used to work. |
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