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Messages - Raylin

Pages: 1 ... 95 96 [97] 98
1441
News / Re: Staff renewal time. We're hiring new calculator programmers!
« on: August 30, 2009, 09:43:09 pm »
May I be considered? I would like to think I have the skills and I'm willing to show my skills if necessary. :)
BTW, I will be more active now that my internet is back.

1442
TI Z80 / Re: gRaviTy
« on: August 03, 2009, 11:11:54 pm »
You can press [2nd] to change the flow of gravity.
So, you know how gravity usually pulls you down?
Well, press [2nd] and then, gravity will pull you up and vice versa.

1443
TI Z80 / Re: gRaviTy
« on: July 26, 2009, 10:20:24 pm »
Pure TI-BASIC, noah.

1444
TI Z80 / gRaviTy
« on: July 26, 2009, 10:06:33 pm »
I took a look at Builderboy's Serenity project.
I now know FOR SURE that this is a feeble attempt at a contest entry.
But, seeing as though this is my first game, I feel somewhat compelled to share what I have so far.

I started a new platformer today (I saw the home page of Omnimaga as I was loading up Chrome. When I saw that the prizes were back, I jumped at the chance.).

The game is called GrAVItY or gRaviTy. Whatever. Doesn't matter.
Basically, you control a man (indicated by the theta symbol) who possesses the strange ability to change the pull of gravity around him. Avoiding evil miniature black holes (*), you must stop the Scientist from unleashing havoc on the city.





Meh. Comments?

1445
Pokémon Purple / Re: Pokemon Purple
« on: July 04, 2009, 05:20:05 pm »
One thing though...
When using appvars, is it like a mini-program in regards to extracting and maniputability?
Can you store a small amount of data in there, for a moment, and then extract it?

1446
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: July 04, 2009, 05:17:30 pm »
JESUS! What kind of epic magic have you cast now?
The screenshot's spell... IT COMPELS ME!

1447
The Blue Platform / Re: Screenshots
« on: July 04, 2009, 09:02:01 am »
I like 'em! (If my opinion counts.) ^_^

1448
I like the idea of a massive dungeon! But, I want to see it implemented.
(I tried something like this on MaxCoderz before it died.)

1449
The Blue Platform / Re: Platform Game Engine
« on: July 03, 2009, 11:19:59 am »
Interesting! Did you do all of that in BASIC?
Or is that a hybrid?

1450
Pokémon Purple / Re: Pokemon Purple
« on: July 01, 2009, 11:00:15 pm »
Am I going to see an install program for this?
0_9

1451
Other Calculators / IronGate - Random Dungeon Generator
« on: July 01, 2009, 09:03:59 pm »
Possibilities.  :)

Thinking it over in my room, I wondered if there was a way to make a dungeon generator according to the following criteria:

* Make a solvable (with a begin and end) dungeon.
* Customize the actual dungeon shape. (i.e. rectangle, box, circle, cross, long cross)
* Have the option of putting in dead ends and stairs.

Could there be a way? This would help GREATLY in the dead project over at MaxCoderz.

1452
General Discussion / 8-bit Rick Roll. 'Nuff said.
« on: July 01, 2009, 08:33:17 pm »


Instantly favorited. Nintendo got Rickroll'd.

1453
Other Calculators / Screenshot Run!
« on: July 01, 2009, 06:41:27 pm »
I've seen a lot of empty (no screenshots) archives on ticalc.org.
And, it saddens me because all the work those people put into their games isn't recognized because of their lack of screenshots. So, a concept I came up with while trolling is this...

Before you release your masterpiece to the world, why don't you throw a Pause command into the game loop? It may be overbearing if your loop spins through cycles like a hurricane, but you'd be able to have screenshots! And your game would be noticed moreso than the other guy!

1454
TI-BASIC / Re: Macro code
« on: July 01, 2009, 06:33:55 pm »
I would also like to know this.
From the looks of the code you posted, does the calc write the values of the keypresses to Str9?

1455
The Blue Platform / Re: Platform Game Engine
« on: July 01, 2009, 06:25:19 pm »
This sounds very interesting!
I'm not the best programmer in the world, but it sounds like you know what you doing!
(Macro system? OMG)
If you release this, I'll be first in line! (or online, whatever.) :)

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