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Axe / Re: Animations in Axe
« on: June 10, 2011, 07:13:28 pm »
I'm talking particle effects and the like.
Like the REALLY complex stuff.
Like the REALLY complex stuff.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 16
Axe / Re: Animations in Axe« on: June 10, 2011, 07:13:28 pm »
I'm talking particle effects and the like.
Like the REALLY complex stuff. 17
Axe / Animations in Axe« on: June 10, 2011, 07:10:41 pm »
Someone gimme me a quick explanation of how to do animations in Axe?
Is there a lot of math involved or do you hard code the animation? Teach me the ways. 18
ROM Hacking and Console Homebrew / Re: Omni Emblem« on: June 09, 2011, 11:41:33 pm »
If you start the sprites, I can do the touch ups and make it purty.
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ROM Hacking and Console Homebrew / Re: Omni Emblem« on: June 09, 2011, 02:53:55 pm »
Name: Raylin
Class: Assasin Personality: Shy, reserved, quiet. Fun-loving to the party. Speaks with distinction. Death Quote: "Sorry, guys. I failed you all..." Stats: (All of these are in percentages. Please find out what the default male assassin stats are, apply these numbers to those stats and round up.) HP: 105% STR: 125% SKL: 125% SPD: 95% DEF: 150% RES: 65% LCK: 100% Growth rate for all stats: 125% of normal growth rate. CON: Big and tall. Physical apperance: Short brown hair. Black eyes. Wardrobe is black and blue. Tan skin. Hairline scar on cheek bone. Physical Appearance This is for when I repalette your relevant class sprite. We're talking hair and eye color, wardrobe color, skin tone, et cetera. Pictures on the way. 20
ROM Hacking and Console Homebrew / Re: Omni Emblem« on: June 09, 2011, 02:13:17 pm »
HOLY HELL.
That's excellent! Wish I could be in there. 21
Miscellaneous / Re: Dreams« on: June 09, 2011, 07:19:16 am »
DEAR CHRIST, MAN.
I need them tips on lucid dreaming. Teach me the ways! o_o I did a bit of experimenting with binaural beats when I was young. I never felt them work for me though... 22
TI Z80 / Re: My explosive contest entry« on: May 17, 2011, 10:53:51 am »
Suddenly, Raylin was a sad Raylin.
Happy for Builderboy, though. 23
General Calculator Help / Re: Raylin's Rules for Making RPG's« on: May 06, 2011, 01:51:46 pm »
BUMP and/or necrobump.
Seemed interesting to bring back up. 24
Miscellaneous / Re: Random YouTube Videos« on: May 04, 2011, 02:30:28 pm » <-- Sick opening. Hate the fanservice. <-- DEM BEATS. <-- Mm, girl. Good song.
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News / Re: Being a Diplomat« on: May 04, 2011, 07:05:50 am »
Finally, I have peace of mind.
Hot_Dog++ 26
Miscellaneous / Phantom Sanctuary - Sins of the Savior« on: April 25, 2011, 02:21:57 am »
Saturday is a day fast approaching.
Saturday is the day when Phantom Sanctuary will be finished. That is all. 27
The Axe Parser Project / Re: Question« on: April 21, 2011, 05:03:29 pm »
Can you elaborate on that?
How do you NOT use pixel by pixel detection in Axe? Isn't that how smooth collisions and stuff work? 28
Sorry.
There was a little bit of a mix-up. I remember that I redrew those sprites from Kerm's game (found here). He's still working on it, so CAN'T LET YOU DO THAT FOX... I mean, it would be wrong to let those sprites go through. You can tell he's got a lot of stuff already done. I've removed my stuff. 30
The Axe Parser Project / Question« on: April 18, 2011, 05:27:56 pm »
How do you distinguish between different tiles on the ground in Axe, based on pixel-by-pixel collision?
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