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Messages - Raylin

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301
Other Calculators / Re: Share the Planning Stages of your Game
« on: November 06, 2010, 09:24:55 pm »
I'll put some pictures up later on.

302
HOLY MECRIMINYJESUS.

Movement engine is horribly slow. It takes a full second to move now.

On the other hand, you can modify all of the graphics in the game, you can make any size map you want now (including obstacles), your player can climb stuff now, there's enemies, and YOU CAN TAKE COVER BEHIND BUILDINGS AND WALLS.

303
Axe / Re: [Axe]Title Screen
« on: November 06, 2010, 12:57:05 pm »
Something like that.

304
Axe / Re: [Axe]Title Screen
« on: November 06, 2010, 12:15:10 pm »
Oh. It just said Title Screen. My fault.
If you want a menu in Axe, you'll have to hand make it and handle all input.
Axe doesn't handle anything on its own in regards to input or a native Menu() command.

305
Axe / Re: [Axe]Title Screen
« on: November 06, 2010, 12:11:02 pm »
Menu() is the correct command if you want a simple title screen.
Make sure your labels match when you use it though.

306
Contra / Re: Contra
« on: November 06, 2010, 11:44:08 am »
BILL RIZER WILL JUMP ONTO A FLYING MISSILE JUST TO SHOOT THE GUY WHO FIRED IT

[/bytejacker]

Sounds good. Handling the guns and powerups should be fun.

307
Other Calc-Related Projects and Ideas / Re: Team Battles
« on: November 06, 2010, 10:44:08 am »
I don't know what Raylin's doing with his project, but we are most definitely working on ours.

Haha. Don't worry about my progress. You'll still get stomped. :)

308
Official Contest / Re: [BULLETIN] Cage Matches
« on: November 03, 2010, 10:50:09 pm »
Deadline extended.

309
Other Calc-Related Projects and Ideas / Re: Team Battles
« on: November 02, 2010, 08:00:09 pm »
Nonono.

I just edited the post.

310
Other Calc-Related Projects and Ideas / Re: Team Battles
« on: November 02, 2010, 06:25:51 pm »
Done.

311
Other / Re: itouch or pandigital novel
« on: November 02, 2010, 06:06:10 pm »
Go for the Pandigital.
It runs Android.
You can hack it.
You can read books on it and it's larger.
With expandable memory.

Nuff said.

EDIT: Just hit 1101 posts. :)

312
Movement system (ALPHA) is done.
Uses a progressive erasing subroutine and a dynamic display that allows for movement outside of the screen without throwing a domain error.

Adding enemy movement soon.

313
XDE / Re: XDE: The Axe Development Environment
« on: November 02, 2010, 03:38:17 pm »
You need lowercase enabled.

314
Official Contest / Re: [BULLETIN] Cage Matches
« on: November 01, 2010, 05:35:23 pm »
Haha. Rules for Making RPG's, gentlemen.

315
Haha. Funny, DJ. I'mma rip out a battery! :D
Anyway, planning is almost finished. Going to start coding soon.

EDIT: I need the easiest way to replace a character in a string.
Right now, my code looks like this:

Code: [Select]
:"<theta><space>→Str1
:sub(Str2,1,3<length of map>)+sub(Str1,1,1)+sub(Str2,3H+2,length(Str2-sub(Str2,1,3H

That looks nasty. Is there an easier way?

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