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Art / Re: Need a 15 x 15 head
« on: September 14, 2010, 08:06:19 am »
Dang. Beat me to it.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 542
Other Calculators / Split from RPG bar discussion: solved code theft discussion« on: September 14, 2010, 08:05:09 am »
I like 'em. Surprising, seeing that it is a giant brick of a calc that still kinda fails...
Also, I agree with Meishe and DJ. Snake X is not a thief and I refuse to let him be accused without cause. This is, after all, an environment to learn from good code and friendly people. Don't smear the names of people you don't know because you're some "pioneer". As Meishe said before, while you are not obliged to release code, your doing so allows other people to learn. Please take that into consideration before making an attack. Voted down. 543
Axe / Re: frame rate/speed« on: September 14, 2010, 08:03:58 am »
Use the Pause(EXP) command every now and again. But, I don't think you can do it accurately...
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The Axe Parser Project / How quick is Axe?« on: September 13, 2010, 07:18:14 pm »
I think a lot of my Axe programming may be limited by my tendency to use BASIC.
Could someone just tell me how fast Axe is? Thanks. 545
Axe / Re: Interesting effect... if it worked.« on: September 13, 2010, 06:15:13 pm »
Interesting indeed. Calc84, can you explain your code? Like in plain English, so that I may learn?
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Axe / Re: Interesting effect... if it worked.« on: September 13, 2010, 12:22:53 pm »
The wisp is supposed to be kind of tight. And while applying physics to the biggest circle, the other circles will follow suit and create a tail behind the main sprite.
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Axe / Re: Interesting effect... if it worked.« on: September 13, 2010, 11:48:14 am »
Hmm... still doesn't produce the effect I want. How would I make the sprite 'wisp'-like? With the circles closely following the main sprite?
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Axe / Re: Interesting effect... if it worked.« on: September 13, 2010, 11:43:36 am »
But, wouldn't that cause whatever boolean value to by stored, not incremented?
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Axe / Re: Interesting effect... if it worked.« on: September 13, 2010, 11:32:21 am »
Didn't work. I believe it's erasing too fast.
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Axe / Interesting effect... if it worked.« on: September 13, 2010, 11:11:38 am »Code: [Select] :.TEST My sprites don't appear. Why is this? 552
Miscellaneous / Re: Why, God, why?« on: September 11, 2010, 04:04:38 am »
I asked her. Unfortunately, she is taken.
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Miscellaneous / Re: Why, God, why?« on: September 11, 2010, 03:46:39 am »
By troll, I mean silently looks up the information without registering.
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Miscellaneous / Re: Why, God, why?« on: September 11, 2010, 03:04:39 am »
SHE PROGRAMS IN TI-BASIC AND TROLLS TI-BASIC DEV!
TRAP! 555
Other Calculators / Re: Complain about ti here: helping me with my homework.« on: September 11, 2010, 02:56:28 am »
Shall I slash this post with my Moderator sword?
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