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Messages - Raylin

Pages: 1 ... 36 37 [38] 39 40 ... 98
556
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: September 10, 2010, 09:22:32 pm »
@shmibs: Who you callin' an old fogey? o_O

557
Miscellaneous / Re: [NOVEL] Phantom Sanctuary: Sins of the Savior
« on: September 10, 2010, 02:18:31 pm »
There are many things that in this world that can be considered strange. Unusual. Something that you can't possibly comprehend because it's beyond those social norms that you've been born into. But, what if we told you that you've been lied to? What if we told you that your entire world is a lie? A fabrication made of greed and corruption. You'd think we're insane. But, what if we told you that we were the truth and you are the ones lost in the madness? Suddenly, insanity isn't so uncommon, now is it?

Welcome to the real world; enjoy your stay.

-The broadcast made by Marcelo Gregio, addressing everyone in the Violetta Province

558
TI-BASIC / Re: Jumping - reverse gravity
« on: September 09, 2010, 11:14:18 pm »
Are you constantly adding the gravity variable to the Y-value?
If so, does it zero out on contact with the ground?

559
TI-BASIC / Re: Jumping - reverse gravity
« on: September 09, 2010, 10:52:51 pm »
Okay. I was going mad.
This is my gravity reversing code.

Code: [Select]
If K=21:1-2(F=1→F
Have fun.

560
TI-BASIC / Re: Jumping - reverse gravity
« on: September 09, 2010, 10:43:11 pm »
Hold on...

561
Miscellaneous / Re: [NOVEL] Phantom Sanctuary: Sins of the Savior
« on: September 09, 2010, 10:41:40 pm »
*bump*

Only so that I can remind myself to work on this.

562
Miscellaneous / Re: Why, God, why?
« on: September 09, 2010, 06:12:41 pm »
@Builderboy:

Well... it started with "For a good time, call..." x.x

563
Miscellaneous / Re: Why, God, why?
« on: September 09, 2010, 05:01:33 pm »
I didn't take a picture.
She emailed this (along with some words) to ALL of the FRESHMEN.

564
Axe / Re: Animating an 8x8 sprite with facing
« on: September 09, 2010, 02:02:29 pm »
Well, won't I have to use an If conditional to flipH() the sprite while trying to display the thing?
Won't that slow it down?

565
Axe / Re: Animating an 8x8 sprite with facing
« on: September 09, 2010, 01:57:56 pm »
Uhm... Any other opinions?

566
Axe / Re: Animating an 8x8 sprite with facing
« on: September 09, 2010, 01:36:58 pm »
If you press left, he runs left. If you press right, he runs right.

567
Miscellaneous / Re: Why, God, why?
« on: September 09, 2010, 12:08:11 pm »
She helps the teacher grade papers and what not.

568
Miscellaneous / Why, God, why?
« on: September 09, 2010, 11:28:26 am »
You would tease me with a hot TA (teacher's assistant) one year older than me.

Spoiler For Spoiler:

Yea. That's my TA. Such a tease.
No, she's not single.
She programs in Java.
She also plays WOW and Halo.

Why, God, why?

569
Introduce Yourself! / Re: My 'Hello' to you.
« on: September 09, 2010, 11:16:09 am »
Hello, good sir.
Welcome to Omnimaga.
Peanuts will arrive shortly.

570
The Axe Parser Project / Re: Features Wishlist
« on: September 09, 2010, 11:12:32 am »
That can be done with Shade(EXP).

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