571
Axe / Animating an 8x8 sprite with facing
« on: September 09, 2010, 10:50:21 am »
What would be the best way to make an animated sprite move with regards to facing?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 571
Axe / Animating an 8x8 sprite with facing« on: September 09, 2010, 10:50:21 am »
What would be the best way to make an animated sprite move with regards to facing?
572
News / Re: Jailbreaking a PS3 using a TI-84 Plus?« on: September 09, 2010, 10:10:51 am »
alberthro frickin' said the forum names on #ps3dev. :\
I told him not to. >:| 573
Site Feedback and Questions / Re: User-contributed calc games/dev tools downloads section« on: September 09, 2010, 04:25:25 am »
Interesting concept. I want to see the results.
574
The Axe Parser Project / Re: Features Wishlist« on: September 09, 2010, 04:00:41 am »
Can't you do that with the Euler's constant 'e'?
575
The Axe Parser Project / Re: Who is entering the Axe Parser programming contest?« on: September 09, 2010, 12:49:45 am »
*cough*gRaViTy*cough*
576
TI-BASIC / Re: Draw Pixel-By-Pixel« on: September 07, 2010, 04:25:58 pm »
What you should do is press [GRAPH], ClrDraw, and use Pt-Change( in the [2ND][DRAW] menu. Then, you can use StorePic X which is a number 0-9 and that will save your picture into a Pic variable.
577
The Axe Parser Project / Re: Features Wishlist« on: September 07, 2010, 12:04:10 pm »
Quintuple post?! o.o
580
TI-BASIC / Re: Using For To Wait For Output« on: September 07, 2010, 10:35:55 am »
You can't put rand(1000) because the OS can only have a maximum of 999 elements in a list.
Since this is the case, one can't put 1000. 581
TI-BASIC / Re: Using For To Wait For Output« on: September 07, 2010, 10:03:32 am »
rand is a MATH function. You can find it either using the Catalog which is [2ND][0] or [MATH][<].
582
TI-BASIC / Re: Using For To Wait For Output« on: September 07, 2010, 09:25:09 am »
Use rand(X) where X is a number that will give you the desired length. (positive integer only)
Also, welcome to Omnimaga! 583
TI Z80 / Re: Unnamed RPGish Game« on: September 07, 2010, 09:23:19 am »
Your money display can save you some space. Rip out the colon and put the money amount and the dollar sign back to back in a joint Text() argument. Also, Magic should be 2. People are going to be diving into that more that the map. Actually, aesthetically, you be better off putting it at 4 because the player's thumb can slide to the MAP. It's awkward to put a used key far away.
I feel like I'm rambling. So, I'll stop now. Good job though. 584
Miscellaneous / Re: One-Month Absence from Omnimaga« on: September 06, 2010, 11:04:49 am »
My condolences, friend.
Godspeed. 585
The Axe Parser Project / Re: Who is entering the Axe Parser programming contest?« on: September 06, 2010, 10:55:34 am »
If one can make a really polished simple game, can one win the grand prize...?
|
|