Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Raylin

Pages: 1 ... 37 38 [39] 40 41 ... 98
571
Axe / Animating an 8x8 sprite with facing
« on: September 09, 2010, 10:50:21 am »
What would be the best way to make an animated sprite move with regards to facing?

572
News / Re: Jailbreaking a PS3 using a TI-84 Plus?
« on: September 09, 2010, 10:10:51 am »
alberthro frickin' said the forum names on #ps3dev. :\
I told him not to. >:|

573
Interesting concept. I want to see the results. :)

574
The Axe Parser Project / Re: Features Wishlist
« on: September 09, 2010, 04:00:41 am »
Can't you do that with the Euler's constant 'e'?

575
*cough*gRaViTy*cough*

:D

576
TI-BASIC / Re: Draw Pixel-By-Pixel
« on: September 07, 2010, 04:25:58 pm »
What you should do is press [GRAPH], ClrDraw, and use Pt-Change( in the [2ND][DRAW] menu. Then, you can use StorePic X which is a number 0-9 and that will save your picture into a Pic variable.

577
The Axe Parser Project / Re: Features Wishlist
« on: September 07, 2010, 12:04:10 pm »
Quintuple post?! o.o

578
TI-BASIC / Re: Using For To Wait For Output
« on: September 07, 2010, 11:19:57 am »
No problem. :)

579
TI-BASIC / Re: Using For To Wait For Output
« on: September 07, 2010, 11:04:46 am »
Yep. :)

580
TI-BASIC / Re: Using For To Wait For Output
« on: September 07, 2010, 10:35:55 am »
You can't put rand(1000) because the OS can only have a maximum of 999 elements in a list.
Since this is the case, one can't put 1000.

581
TI-BASIC / Re: Using For To Wait For Output
« on: September 07, 2010, 10:03:32 am »
rand is a MATH function. You can find it either using the Catalog which is [2ND][0] or [MATH][<].

582
TI-BASIC / Re: Using For To Wait For Output
« on: September 07, 2010, 09:25:09 am »
Use rand(X) where X is a number that will give you the desired length. (positive integer only)

Also, welcome to Omnimaga! :)

583
TI Z80 / Re: Unnamed RPGish Game
« on: September 07, 2010, 09:23:19 am »
Your money display can save you some space. Rip out the colon and put the money amount and the dollar sign back to back in a joint Text() argument. Also, Magic should be 2. People are going to be diving into that more that the map. Actually, aesthetically, you be better off putting it at 4 because the player's thumb can slide to the MAP. It's awkward to put a used key far away.

I feel like I'm rambling. So, I'll stop now. Good job though. :)

584
Miscellaneous / Re: One-Month Absence from Omnimaga
« on: September 06, 2010, 11:04:49 am »
My condolences, friend.
Godspeed.

585
If one can make a really polished simple game, can one win the grand prize...?

Pages: 1 ... 37 38 [39] 40 41 ... 98