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Messages - Raylin

Pages: 1 ... 39 40 [41] 42 43 ... 98
601
TI Z80 / Re: Plans
« on: September 01, 2010, 02:04:37 am »
Axe probably maybe. I dunno.

602
TI Z80 / ARMY Plans
« on: September 01, 2010, 01:54:37 am »
Okay, so after these series of contests are over (or at least the DCS contest), I will begin work on this again.
Strange, i know but yeah. I need to start working on this again.

603
Axe / Re: Accessing AppVar
« on: August 31, 2010, 04:11:39 pm »
Did you save that command into a variable besides Y1? Did you save it into another variable?

EDIT: Ninja'd.

604
Introduce Yourself! / Re: Yo
« on: August 31, 2010, 11:05:08 am »
Welcome to Omnimaga, good sir.

605
Site Feedback and Questions / Re: Cage Matches
« on: August 30, 2010, 06:50:39 pm »
That's the only fair way. You can't have cross-platform cage matches yet.

606
Miscellaneous / Re: Npr takes notice of rickrolls
« on: August 30, 2010, 06:45:51 pm »
NICE!

607
Site Feedback and Questions / Re: Cage Matches
« on: August 30, 2010, 06:44:37 pm »
The goal of the Cage Match is to make two programmers speedcode two programs of a random theme from scratch. So, if they add more functionality, they must be included in the Pool (a communal information database of which both programmers can access and utilize).

608
Site Feedback and Questions / Re: Cage Matches
« on: August 30, 2010, 06:36:11 pm »
What do you mean?

609
Axe / Re: Bitmap command
« on: August 30, 2010, 01:04:17 pm »
Code: (Axe BASIC) [Select]
:.BLAH
:Data(6,1->GDB1
:[FFFFFFFFFFFF
:ClrDraw
:Bitmap(1,1,GDB1

610
Axe / Re: Bitmap command
« on: August 30, 2010, 12:53:04 pm »
What you do is use the Data() command and make it so that 6x6 is your width and height.
Then, write your data after that.
Then, Bitmap that Pointer.

611
Humour and Jokes / Re: One of my favourite xkcd's
« on: August 30, 2010, 09:41:03 am »
Although it's a tad mean-spirited...

^What SirCmpwn said.

612
Site Feedback and Questions / Re: Cage Matches
« on: August 29, 2010, 07:10:52 pm »
For the Nspires? Go for it.

613
Site Feedback and Questions / Re: Cage Matches
« on: August 29, 2010, 07:03:25 pm »
The language is randomized too.

Pure BASIC, Hybrid BASIC, and Axe will be the open to the public ones.
ASM will require one to pass a small licensing test in order to level the playing field. It wouldn't be cool if someone like me (ASM noob) was pitted against someone like Hot_Dog.

614
TI Z80 / Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« on: August 29, 2010, 06:51:55 pm »
I dig. :)

615
Site Feedback and Questions / Cage Matches
« on: August 29, 2010, 06:32:29 pm »
I would like to host a series of "cage matches" after the contest ends. This would be between two programmers and the prize would be nothing more than a monetary userbar, but fame and prestige to the winners of said matches.

The participants would have a week to program a game of random choosing.
All code must be sandboxed. (That means no preexisting code can be used.)

All other technicalities would be handled by me. And you guys would determine the final winner by voting. Only when there is a tie would a panel of judges be necessary.

Comments?

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