706
Introduce Yourself! / Re: Hello!
« on: August 05, 2010, 12:44:32 am »
Indeed.
Welcome to Omnimaga.
Welcome to Omnimaga.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 706
Introduce Yourself! / Re: Hello!« on: August 05, 2010, 12:44:32 am »
Indeed.
Welcome to Omnimaga. 707
Other Calculators / Re: Obscure, Yet Great Games« on: August 04, 2010, 12:47:51 pm »
The Verdante Forest. Nuff said.
708
General Calculator Help / Re: Raylin's Rules for Making RPG's« on: August 04, 2010, 11:23:04 am »
No problem.
709
General Calculator Help / Re: Raylin's Rules for Making RPG's« on: August 04, 2010, 11:18:45 am »
Because you concatenated the string, expr( is evaluating the phrase "11" which is the real number 11.
EDIT: Damn, ninja'd again. 710
General Calculator Help / Re: Raylin's Rules for Making RPG's« on: August 04, 2010, 11:15:25 am »
Actually, ztrumpet.
Your use of that code [42=abs(Ans-63->u] is genius. Props. 711
General Calculator Help / Re: Raylin's Rules for Making RPG's« on: August 04, 2010, 11:08:44 am »
You can't use it INSTRING. You can use it to store to it though.
EDIT: Ninja'd. 712
General Calculator Help / Re: Raylin's Rules for Making RPG's« on: August 04, 2010, 10:54:36 am »
You can also store large strings or programming sequences in the sequence variables, u, v, and w.
713
General Calculator Help / Re: Raylin's Rules for Making RPG's« on: August 04, 2010, 10:39:29 am »
Sorry, but the Finance variables to me seem like too much of a hassle for me to use regularly...
714
News / Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)« on: August 04, 2010, 08:49:51 am »
I have one suggestion.
Perhaps you should have stress testers on the deadline week. We can't exactly find EVERY bug in our program and since we can't release our projects early, I just thought that this was the next best thing for debugging. 715
General Calculator Help / Re: Raylin's Rules for Making RPG's« on: August 04, 2010, 08:42:59 am »
Added a note saying that.
Good catch, nemo. 716
The Axe Parser Project / Re: Axe Talk« on: August 04, 2010, 08:24:32 am »
Indeed. This sounds really awesome.
OH! Can we make a banner for it!? 717
General Calculator Help / Re: Raylin's Rules for Making RPG's« on: August 04, 2010, 07:51:43 am »
I agree with DJ. Small RPG's can succeed.
718
Miscellaneous / Re: webcomics« on: August 04, 2010, 07:45:00 am »
xkcd. Cyanide and Happiness. Megatokyo (occasionally). Menage a 3 (don't you judge me; that comic is hilarious).
719
General Calculator Help / Re: Omnimaga's rules for making platformers« on: August 03, 2010, 10:55:19 pm »
7] Make sure that you make your gravity constant EXCEPT when you are touching the ground. However, the only exception to this rule is Raylin's game, gRaViTy. In that game, in order to gain speed, Raylin made the gravity constant throughout and had the player object determine whether to stop or not.
8] JUMPING ENGINE FIRST! 720
TI-BASIC / Re: So... how 'bout that 68k BASIC programming?« on: August 03, 2010, 10:16:29 pm »
Me.
|
|