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Messages - Raylin

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766
Other Calculators / Re: random stuffs
« on: August 02, 2010, 08:00:38 pm »
What version of Axe are you using for the animation and are you using PT-Mask()?

767
TI Z80 / Re: Battle Ship
« on: August 02, 2010, 07:59:46 pm »
It's actually quite a decent game.
I just played it. :)

768
Other Calculators / Re: ERR: VERSION
« on: August 02, 2010, 07:59:00 pm »
So, wait.
How did you trigger this error?

769
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: August 02, 2010, 07:57:43 pm »
I am looking forward to this. :)

770
The Axe Parser Project / Re: Axe Parser
« on: August 02, 2010, 07:56:17 pm »
Tokenized addresses? What would you use for that?

771
Humour and Jokes / Re: Raylin gone EVIL?
« on: August 02, 2010, 07:54:55 pm »
Okay, since this is the 667th post, evil streak is over. :D
*looks at post count*

Wait? What?

772
Miscellaneous / Re: Programming Tutorials, Help, Etc.
« on: August 01, 2010, 09:19:04 pm »
Done.

773
The Axe Parser Project / Re: Bug Reports
« on: August 01, 2010, 05:19:23 pm »
THAT WOULD BE INSANE!

774
Humour and Jokes / Re: The best xkcd ever (NOT a rickroll)!
« on: August 01, 2010, 09:13:14 am »
LOL!

At first, I thought it was a fluke! :D

775
Pokemon Red / Re: Pokemon Red
« on: July 31, 2010, 11:42:37 am »
^This once more.

776
The Axe Parser Project / Re: Features Wishlist
« on: July 31, 2010, 10:45:36 am »
^ This.

Also, I'm looking forward to some Mode 7.

777
The Axe Parser Project / Re: Axe Parser
« on: July 28, 2010, 09:43:20 pm »
So, Axe is pulling shenanigans.
Can someone tell me how to use the Pt-Command()->BUFF please?

Thanks.

778
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: July 28, 2010, 09:21:19 pm »
So, next up. The battle engine.

Always, always, ALWAYS tackle the battle engine first.
I can't tell you the countless times the battle engine has stabbed me in the foot.

Good luck, sir.

779
The Axe Parser Project / Re: Axe Parser
« on: July 28, 2010, 08:52:25 am »
Can't download yet.
I'm on a public computer.

How fast is the routine? Can you still animate?

780
The Axe Parser Project / Re: Features Wishlist
« on: July 28, 2010, 12:06:32 am »
Sprite flipping will be the $h!t.
On top of that, multiplayer linking will be so awesome...
:D

Now, if all of those features were in the next version (0.4.1)...

:D
:D
:D

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