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News / Re: DJ Omnimaga temporary moves down one staff position
« on: June 17, 2010, 10:12:46 pm »
*Raylin joins the group hug.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 871
News / Re: DJ Omnimaga temporary moves down one staff position« on: June 17, 2010, 10:12:46 pm »
*Raylin joins the group hug.
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Axe / Re: Displaying one character at a time on the graph screen« on: June 17, 2010, 10:10:52 pm »
Thanks!
Also, I swore my post count was over 550. o.o 873
Axe / Displaying one character at a time on the graph screen« on: June 17, 2010, 07:35:48 pm »
I can't get the spacing right on this thing. >
Code: [Select] "experience points!->Str27
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Miscellaneous / Re: Where Did Your Name Come From?« on: June 17, 2010, 08:20:29 am »
Snake?
SNAKE? SNAAAAAAAAAAAAAKKKKKKKKKKKKKEEEEEEEEEEEE! 875
Art / Re: What could I be planning?« on: June 17, 2010, 07:39:10 am »
@DJ: They're both going to be use. But, it's like this.
The first mockup screen will appear and because it's your turn, Noah will pop out. Then, when you select your command, Noah disappears and the text box will pop up. And so on and so forth. 876
Miscellaneous / Re: Where Did Your Name Come From?« on: June 17, 2010, 07:31:32 am »
Raylin is actually Raylin Tazukoma if you extend it.
Raylin Tazukoma is the first character I ever put into a story. Raylin is a combination of my name + the character's fighting style, Shaolin. Tazukoma mutated from Tachikoma, as in the machines in Ghost in the Shell. 877
The Axe Parser Project / Re: Features Wishlist« on: June 17, 2010, 02:30:02 am »
Easy, DJ, easy.
Be cool. Quigibo's obviously wants to evolve Axe into an independent language and if he's doing that, I say let him. Besides, you can toggle the changes. They aren't really forced... :\ 878
The Axe Parser Project / Re: Axe Parser« on: June 17, 2010, 02:15:02 am »
This new version of Axe is officially epic!
Now, to just figure out how to animate those sprites in the new format... 879
The Axe Parser Project / Re: Axe Parser« on: June 17, 2010, 01:46:14 am »
A little more explanation on your Tangent command please?
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Axe / Re: Line by line hex to pixel display« on: June 17, 2010, 01:10:12 am »
Pop-up sprite when it's your turn.
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Axe / Line by line hex to pixel display« on: June 17, 2010, 12:42:36 am »
Is it possible?
I want to display 4 bytes of a 16x24 sprite in a line. Would I use Pt-On or Pxl-On for this? 884
Introduce Yourself! / Re: g'mornin everybloody!« on: June 16, 2010, 09:59:19 pm »
Wait. What?
Are those 8x8? |
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