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Axe / Re: Sound in Axe
« on: June 15, 2010, 01:50:20 pm »
That would be effin' AWESOME for the calc!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 901
Axe / Re: Sound in Axe« on: June 15, 2010, 01:50:20 pm »
That would be effin' AWESOME for the calc!
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Art / Re: What could I be planning?« on: June 15, 2010, 01:46:28 pm »
You guys thought Lucas? I didn't think he was true to form so, I gave him a different name.
Did I also tell you that I finished the base sprite sheet? 903
Axe / Re: External level support?« on: June 15, 2010, 10:06:38 am »Go to the VAT entry and change the ID. I looked in there. No documentation exists of this feature. Explain please? 904
The Axe Parser Project / Re: Features Wishlist« on: June 15, 2010, 09:48:57 am »
In the far future, I would be nice to have the ability to have automated BGM.
Using the interrupts, perhaps? 906
Axe / Re: External level support?« on: June 15, 2010, 09:38:55 am »
If I use GetCalc(Str1), does that make an appvar of unknown length? Can I just keep dumping stuff into it or do I need to declare the size? Also, when I do that, do I need to specify the size IN BYTES?
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Art / Re: What could I be planning?« on: June 15, 2010, 07:54:13 am »
Speaking of which...
Is 24x16 a decent size? EDIT: No name walking sprites done. 908
Axe / Re: External level support?« on: June 14, 2010, 11:52:15 pm »
How do you change a program into an appvar through CalcSys?
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Miscellaneous / Re: SirCmpwn idiot nazi parents blocked Omnimaga again« on: June 14, 2010, 03:02:36 pm »
I like the part where he proxies his way into Omni.
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Axe / Re: Enlarging sprites?« on: June 14, 2010, 01:12:35 pm »
I only needed one sprite to be enlarged.
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TI Z80 / Re: SirCmpwn's Projects« on: June 14, 2010, 11:31:30 am »
Advance Wars (because I think you're close to done with that)
Mosaic HL2:OC tiDE KnightOS 913
Axe / Re: External level support?« on: June 14, 2010, 11:30:31 am »
I still have one more question though...
How does the data in the appvar look? How is it accessed? Could I store things like text and such inside? I ask because I was thinking of making a large RPG and I need to store chapters of the game on one calc. They all won't fit in RAM. 914
Axe / Re: External level support?« on: June 14, 2010, 11:25:27 am »
WOW! I didn't know you can do that! Thanks!
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Axe / Re: External level support?« on: June 14, 2010, 11:20:25 am »
Wait. Wait. Wait.
Are you implying that Axe can use SMC? Explain. |
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