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Messages - Raylin

Pages: 1 ... 59 60 [61] 62 63 ... 98
901
Axe / Re: Sound in Axe
« on: June 15, 2010, 01:50:20 pm »
That would be effin' AWESOME for the calc!

902
Art / Re: What could I be planning?
« on: June 15, 2010, 01:46:28 pm »
You guys thought Lucas? I didn't think he was true to form so, I gave him a different name.
Did I also tell you that I finished the base sprite sheet?

903
Axe / Re: External level support?
« on: June 15, 2010, 10:06:38 am »
Go to the VAT entry and change the ID.
I think it's documented in the zip file.

I looked in there. No documentation exists of this feature. Explain please?

904
The Axe Parser Project / Re: Features Wishlist
« on: June 15, 2010, 09:48:57 am »
In the far future, I would be nice to have the ability to have automated BGM.
Using the interrupts, perhaps?

905
Axe / Re: Sound in Axe
« on: June 15, 2010, 09:47:51 am »
Midi WOULD be awesome.

906
Axe / Re: External level support?
« on: June 15, 2010, 09:38:55 am »
If I use GetCalc(Str1), does that make an appvar of unknown length? Can I just keep dumping stuff into it or do I need to declare the size? Also, when I do that, do I need to specify the size IN BYTES?

907
Art / Re: What could I be planning?
« on: June 15, 2010, 07:54:13 am »
Speaking of which...

Is 24x16 a decent size?

EDIT: No name walking sprites done.

908
Axe / Re: External level support?
« on: June 14, 2010, 11:52:15 pm »
How do you change a program into an appvar through CalcSys?

909
Art / What could I be planning?
« on: June 14, 2010, 11:38:53 pm »
:)

910
I like the part where he proxies his way into Omni.

911
Axe / Re: Enlarging sprites?
« on: June 14, 2010, 01:12:35 pm »
I only needed one sprite to be enlarged. :P

912
TI Z80 / Re: SirCmpwn's Projects
« on: June 14, 2010, 11:31:30 am »
Advance Wars (because I think you're close to done with that)
Mosaic
HL2:OC
tiDE
KnightOS

913
Axe / Re: External level support?
« on: June 14, 2010, 11:30:31 am »
I still have one more question though...

How does the data in the appvar look? How is it accessed? Could I store things like text and such inside?
I ask because I was thinking of making a large RPG and I need to store chapters of the game on one calc. They all won't fit in RAM.

914
Axe / Re: External level support?
« on: June 14, 2010, 11:25:27 am »
WOW! I didn't know you can do that! Thanks!

915
Axe / Re: External level support?
« on: June 14, 2010, 11:20:25 am »
Wait. Wait. Wait.

Are you implying that Axe can use SMC? :D :D

Explain.

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