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Art / Re: Sprite help for Axe game
« on: June 09, 2010, 01:55:41 pm »
8x8 or 16x16?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 948
Miscellaneous / Re: I'm sure Kevin can appreciate this effort« on: June 09, 2010, 08:50:37 am »
This. Must. Be. Legalized.
950
News / Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 5TH)« on: June 08, 2010, 02:35:42 pm »
Perhaps another perk should be a feature on the ticalc.org site...?
Could someone talk to Travis? 951
Introduce Yourself! / Re: Hey Guys!« on: June 08, 2010, 11:36:53 am »
Indeed.
Welcome to Omnimaga, good sir. 952
Humour and Jokes / Re: Quibigo turns EVIL! The most epic moment in Omnimaga history« on: June 08, 2010, 02:02:36 am »
Release coming soon?
Or is it because of some very awesome feature in Axe now? 953
Axe / Re: Making Axe subroutines?« on: June 07, 2010, 08:32:47 pm »
I don't know but that limit adds another challenge to the contest.
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Axe / Making Axe subroutines?« on: June 07, 2010, 09:34:46 am »
A couple questions come to mind when I think about my entry.
I heard something about a limit on the source code you can compile. What is that limit? Also, how would you chain multiple Axe programs together for those big programs? 956
Axe / Re: Enlarging sprites?« on: June 06, 2010, 12:33:27 pm »
Basically.
Make an 8*8 sprite 16*16. Or vice versa. 957
Axe / Enlarging sprites?« on: June 06, 2010, 11:43:58 am »
Is there a way to do it in Axe without losing resolution?
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TI Z80 / Re: Contest Entry« on: June 06, 2010, 11:21:39 am »
Good. Good.
Hell. I'm so excited about this project... You shall receive a gift. |
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