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Messages - Raylin

Pages: 1 ... 62 63 [64] 65 66 ... 98
946
Art / Re: Sprite help for Axe game
« on: June 09, 2010, 01:55:41 pm »
8x8 or 16x16?

947
Axe / Re: Routines
« on: June 09, 2010, 11:00:09 am »
^++

Agreed and seconded.

948
Miscellaneous / Re: I'm sure Kevin can appreciate this effort
« on: June 09, 2010, 08:50:37 am »
This. Must. Be. Legalized.

949
Art / Re: Sprite request for Nostalgia
« on: June 08, 2010, 10:19:04 pm »
MSPaint. XP version.

950
Perhaps another perk should be a feature on the ticalc.org site...?
Could someone talk to Travis?

951
Introduce Yourself! / Re: Hey Guys!
« on: June 08, 2010, 11:36:53 am »
Indeed.

Welcome to Omnimaga, good sir. :D

952
Release coming soon?
Or is it because of some very awesome feature in Axe now?

953
Axe / Re: Making Axe subroutines?
« on: June 07, 2010, 08:32:47 pm »
I don't know but that limit adds another challenge to the contest.

954
Art / Re: space ship
« on: June 07, 2010, 12:35:09 pm »
Enemy ship? :D

955
Axe / Making Axe subroutines?
« on: June 07, 2010, 09:34:46 am »
A couple questions come to mind when I think about my entry.

I heard something about a limit on the source code you can compile.
What is that limit?

Also, how would you chain multiple Axe programs together for those big programs?

956
Axe / Re: Enlarging sprites?
« on: June 06, 2010, 12:33:27 pm »
Basically.
Make an 8*8 sprite 16*16.

Or vice versa.

957
Axe / Enlarging sprites?
« on: June 06, 2010, 11:43:58 am »
Is there a way to do it in Axe without losing resolution?

958
TI Z80 / Re: Contest Entry
« on: June 06, 2010, 11:21:39 am »
Good. Good.

:D

Hell.
I'm so excited about this project...
You shall receive a gift.

959
TI Z80 / Re: Contest Entry
« on: June 06, 2010, 11:16:35 am »
Screenshots? :D

960
Art / Re: Spike sprite
« on: June 02, 2010, 08:21:45 pm »
Meh. Did it in 30 seconds.

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