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Messages - Raylin

Pages: 1 ... 63 64 [65] 66 67 ... 98
961
Other Calculators / Re: Programming Speed
« on: June 02, 2010, 07:19:11 pm »
The seq() command returns a list.

For example:
Code: [Select]
seq(X^2,X,1,3would return
Code: [Select]
{1,4,9}

962
The Axe Parser Project / Re: Axe Parser
« on: June 02, 2010, 12:48:21 am »
How do you use the interrupts?

963
TI-BASIC / Re: Check if there are changes between two lists?
« on: June 01, 2010, 11:35:18 pm »
@player: It works!

I need to see how that evaluates! That is funky!

EDIT: I understand now! L1 and L2 performs the relativity test and returns a list. You find the sum of that list and if it's the dimensions of the original list, then execute the code...

Awesome! :D

964
TI-BASIC / Check if there are changes between two lists?
« on: June 01, 2010, 11:25:24 pm »
Is there a way to do this?
I think there is a relativity test for this but it escapes me.

First try:
:If {A,B,C,D,E,F,G,H,I,J,L,M,N}<>LLTSAV

Second try:
:If (delta)List({A,B,C,D,E,F,G,H,I,J,L,M,N})<>((delta)List(LLTSAV)

sum() has that possibility of the sums still equaling. So, I don't want to use that...

965
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: June 01, 2010, 08:49:57 pm »
@nemo: Wonky controls but I beat ya score. :) [2154]
@ztrumpet: I need the RECT() command; GIMME!

966
The Axe Parser Project / Re: Bug Reports
« on: June 01, 2010, 06:52:09 pm »
Uhm.
Spam?
I think the number 2 part of it has nothing to do with the Axe error.

However, the time delay may pose an issue.

Investigation please?

967
News / Re: Omnimaga holds Axe Parser Programming Contest
« on: June 01, 2010, 01:50:57 pm »
Oh, DJ.
Since you're here.
In the other topic, I asked a question about the TI-BASIC rule.
Does not using external TI-BASIC code meant that you can't have a program with just data inside to be read by Axe?

968
News / Re: Omnimaga holds Axe Parser Programming Contest
« on: June 01, 2010, 11:14:46 am »
Yes.

969
General Discussion / Re: Need more electronica
« on: May 31, 2010, 10:23:01 pm »

970
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: May 31, 2010, 10:03:05 pm »
^++
Agreed and seconded.

971
Axe / Re: Can someone help with this bug?
« on: May 31, 2010, 04:54:01 pm »
Why did you inflate S and T by a factor of 2?

972
Axe / Re: Can someone help with this bug?
« on: May 31, 2010, 04:44:31 pm »
Code: [Select]
:If S
:If S<<0
:S+1→S
:Else
:S-1→S
:End
:End
:If T
:If T<<0
:T+1→T
:Else
:T-1→T
:End
:End

These lines of code bug me. What if S or T equal 0?

973
TI Z80 / Re: Playing with AXE
« on: May 31, 2010, 09:32:23 am »
I can give a few tips for making the movement more smooth if it needs.
Make a "decimal part" by making 10 worth 1 pixel.
So you can get the integer coordinate part by dividing by 10. The last digit is only for allowing smoothness.
Do the same with velocity and acceleration.
To optimize, instead of 10 use a multiple of 2 like 16.

If you don't understand, someone can try to explain better or I can give you some example code.


Are you talking about inflating the numbers for precision?

974
Axe / Re: sprites scrolling
« on: May 30, 2010, 06:11:40 pm »
The program should look like this:

Code: [Select]
:<data goes here>
:<For loop for drawing the sprites here>
:<Repeat loop WITH DISPGRAPH inside here>

And you might just be better off making a Pic of the rain and/or snow and showing that instead.

975
The Axe Parser Project / Re: Axe Parser
« on: May 30, 2010, 06:08:00 pm »
Awesome! :D

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