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The Axe Parser Project / Re: Features Wishlist
« on: May 26, 2010, 10:47:02 pm »
Woot. Many thanks, Builderboy.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 991
The Axe Parser Project / Re: Features Wishlist« on: May 26, 2010, 10:47:02 pm »
Woot. Many thanks, Builderboy.
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The Axe Parser Project / Re: Features Wishlist« on: May 26, 2010, 10:31:19 pm »
I mean, real(12,8).
That means draw a rectangle and invert all the pixels inside. 993
The Axe Parser Project / Re: Features Wishlist« on: May 26, 2010, 09:52:38 pm »
I am only pestering because of the lack of inverted rectangles (which I use extensively).
I need inverted rectangles. They are like drugs to me. I NEED THEM. Perhaps a Line()r for inverse? Or is that reserved for the back-buffer? 994
TI Z80 / Re: xLib Version of ARMY?« on: May 26, 2010, 09:48:39 pm »
Oh for real?
*Raylin didn't know you could do that. Explain the libs though. 995
The Axe Parser Project / Re: Features Wishlist« on: May 26, 2010, 09:25:07 pm »
I would think not...
I don't know for sure. In Axe, the interrupt's speed may or may not be affected by the Full command. [ontopic]Geometry drawing (read: xLIB DRAWSHAPE)[/ontopic] 996
TI Z80 / xLib Version of ARMY?« on: May 26, 2010, 09:17:12 pm »
Since Axe is still morphing and geometry drawing looks far off, should I just make an xLib version of the game?
With the exceptions of the battles...? 997
The Axe Parser Project / Re: Bug Reports« on: May 26, 2010, 08:28:37 pm »
Cool.
Thanks for that. I was using CalcUtil. 998
News / Re: Video tribute to Axe Parser project« on: May 26, 2010, 07:16:58 pm »Nice! I can see a lot of effort when into this, great variety of screenshots! Excellent jobI hope it gets exposure, so more excellent games appear. Axe Parser can beat every interpreted language we could do for z80 in speed. Noobs can't get Axe. Hopefully. Maybe. Possibly... 999
The Axe Parser Project / Re: Features Wishlist« on: May 26, 2010, 06:39:20 pm »
Interrupts + SinReg() = BGM music?
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The Axe Parser Project / Re: Features Wishlist« on: May 25, 2010, 08:19:39 pm »
Actually, it could be really easy.
im 2 sets the calculator in a mode to accept a different interrupt routine. Since Axe can already edit and use programs themselves, couldn't Quigibo just make a command to look for and run a custom program? From there, the compiler can absorb that custom routine as part of the entire program. I think... 1001
The Axe Parser Project / Re: Axe Parser« on: May 25, 2010, 04:32:40 pm »
SortA(PTR,SIZE).
It just makes things uniform. 1002
Other Calculators / Re: TI game console?« on: May 25, 2010, 04:29:08 pm »
Win.
Will you play some games on the TV with it? 1003
The Axe Parser Project / Re: Axe Parser« on: May 25, 2010, 04:25:31 pm »
Question: Was SortA() and SortD() implemented yet?
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The Axe Parser Project / Re: Bug Reports« on: May 25, 2010, 07:26:16 am »
I went inside of my ARMY program and deleted an entire command [GetCalc()].
Axe threw a BAD SYMBOL and when I pressed [PRGM], it gave me gibberish. 1005
Humour and Jokes / Re: Twilight: The Game! - 83+ Grayscale Axe RPG!« on: May 24, 2010, 09:45:09 pm »
Never before have I been so happy to be rickroll'd.
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