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Messages - Raylin

Pages: 1 ... 65 66 [67] 68 69 ... 98
991
The Axe Parser Project / Re: Features Wishlist
« on: May 26, 2010, 10:47:02 pm »
Woot. Many thanks, Builderboy.

992
The Axe Parser Project / Re: Features Wishlist
« on: May 26, 2010, 10:31:19 pm »
I mean, real(12,8).

That means draw a rectangle and invert all the pixels inside.

993
The Axe Parser Project / Re: Features Wishlist
« on: May 26, 2010, 09:52:38 pm »
I am only pestering because of the lack of inverted rectangles (which I use extensively).
I need inverted rectangles.

They are like drugs to me.
I NEED THEM.

Perhaps a Line()r for inverse? Or is that reserved for the back-buffer?

994
TI Z80 / Re: xLib Version of ARMY?
« on: May 26, 2010, 09:48:39 pm »
Oh for real?

*Raylin didn't know you could do that.

Explain the libs though.

995
The Axe Parser Project / Re: Features Wishlist
« on: May 26, 2010, 09:25:07 pm »
I would think not...
I don't know for sure.

In Axe, the interrupt's speed may or may not be affected by the Full command.

[ontopic]Geometry drawing (read: xLIB DRAWSHAPE)[/ontopic]

996
TI Z80 / xLib Version of ARMY?
« on: May 26, 2010, 09:17:12 pm »
Since Axe is still morphing and geometry drawing looks far off, should I just make an xLib version of the game?
With the exceptions of the battles...?

997
The Axe Parser Project / Re: Bug Reports
« on: May 26, 2010, 08:28:37 pm »
Cool.
Thanks for that.

I was using CalcUtil.

998
News / Re: Video tribute to Axe Parser project
« on: May 26, 2010, 07:16:58 pm »
Nice!  I can see a lot of effort when into this, great variety of screenshots!  Excellent job :)

I hope it gets exposure, so more excellent games appear. Axe Parser can beat every interpreted language we could do for z80 in speed.

You know I have this little fear inside me, however small, that if it does get really popular, is there a likelihood we could see a new rush of "bad" games?  Imagine how the TI archives used to be with BASIC programs; many of them were pretty low quality with very little effort put into them becasue they were quick and easy to make.  I really hope that doesn't happen with Axe programs, I doubt it.  But so far, I haven't seen any axe games uploaded to ticalc.org beyond this community.

Noobs can't get Axe. Hopefully. Maybe. Possibly...

999
The Axe Parser Project / Re: Features Wishlist
« on: May 26, 2010, 06:39:20 pm »
Interrupts + SinReg() = BGM music?

1000
The Axe Parser Project / Re: Features Wishlist
« on: May 25, 2010, 08:19:39 pm »
Actually, it could be really easy.

im 2 sets the calculator in a mode to accept a different interrupt routine.
Since Axe can already edit and use programs themselves, couldn't Quigibo just make a command to look for and run a custom program? From there, the compiler can absorb that custom routine as part of the entire program.

I think...

1001
The Axe Parser Project / Re: Axe Parser
« on: May 25, 2010, 04:32:40 pm »
SortA(PTR,SIZE).

It just makes things uniform.

1002
Other Calculators / Re: TI game console?
« on: May 25, 2010, 04:29:08 pm »
Win.
Will you play some games on the TV with it?

1003
The Axe Parser Project / Re: Axe Parser
« on: May 25, 2010, 04:25:31 pm »
Question: Was SortA() and SortD() implemented yet?

1004
The Axe Parser Project / Re: Bug Reports
« on: May 25, 2010, 07:26:16 am »
I went inside of my ARMY program and deleted an entire command [GetCalc()].
Axe threw a BAD SYMBOL and when I pressed [PRGM], it gave me gibberish.

1005
Humour and Jokes / Re: Twilight: The Game! - 83+ Grayscale Axe RPG!
« on: May 24, 2010, 09:45:09 pm »
Never before have I been so happy to be rickroll'd.

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