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Messages - Reo

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16
I've also made a mockup:



In other news, I've implemented an object system. This makes the game less like a walking demo with a HUD and more like something playable. (I still haven't made the battle system yet though)

Ignore the crappy rock tiles, they're a placeholder for something else. So are the box sprites.

I have a switch, and a door that looks like a box.



When I flip the switch, the door opens.



I can have multiple door-and-switch combos in the same map, but I haven't allowed multiple switches to control the same door.



The box on the bottom is able to be pushed.



The two boxes on top are functioning chests without working sprites.



Edit: I've committed to the changes to the HUD.


17
also, how did you manage to make it cross-compatible? i bet there are a lot of people who would be interested in that =)
Since most of the code is broken down into functions, I can easily specify for all or part of a function to be platform-specific using the C pre-processor. So there are multiple version of some functions, written to behave similarly.
I usually test on my Nspire, so I often break Prism compatibility for a while when writing platform-specific code until I feel like working on the Prism-half, which I've done today.
EDIT: Here's some shots of the Prizm version that I posted at Cemetech. It also shows off the stats page.


18
I really don't have a planned release date, since my speed on this project isn't consistent.

I haven't added a HUD texture (will soon), but I wrote a string-drawing function which should easily lead to other good things. I've also added tabs for the item window so that it can show stats and maps (though now I'm wondering if I should replace that with out-of-battle magic and make the map an item)


19
You're missing an include file which defines some of these things. I'm thinking it's one (or more) of these three: display_syscalls.h, display.h, and/or disp_tools.hpp.

20
Other Calculators / Re: CX or Prizm?
« on: March 13, 2012, 06:48:10 pm »
I think what it boils down to is that if the new TI os cannot be hacked and a new version of Ndless be created for it, anyone that has supported ti by buying their products has no grounds for complaint.  You got what you deserve.
Nobody can make such claims yet because the firmware isn't out. It's extremely possible that there's still an exploit waiting to be discovered. Beyond that, the "you got what you deserve" comment is extremely harsh. Nobody "deserved" this; there was a risk taken, but don't rub our losses in our faces just because you support Casio.

21
It would be nice for a "ndless" type thing for the Prizm. Oh well.....
What we're saying is that you don't need something like ndless because the Prizm natively supports C/ASM programs.

22
Other Calculators / Re: The difference between a Port and a Clone
« on: March 05, 2012, 09:07:58 pm »
How do you find the source code for the game?
You hope that the source has been released, leaked, or in rare cases reverse-engineered. Then you download it.

23
nSDL / Re: SDL for the TI-Nspire
« on: March 04, 2012, 06:13:31 pm »
Nice, keep up the good work!  ;)

Also, will it be possible to port VisualBoyAdvance? It's SDL-based.  :D

It wouldn't run at any kind of playable speed. The closest anybody would get toward a playable experience is a port of gpsp.

24
News / Re: OS 3.2 blocks Ndless
« on: March 04, 2012, 06:08:47 pm »
Makes me wonder--and no offense to anyone--if teachers decide to stop buying TI products because TI fails to stop the community, what will happen?
I really doubt that a small niche-interest community is going to turn-off schools across the country.

25
TI Z80 / Re: Mario Kart (faux mode seven)
« on: March 03, 2012, 11:50:08 pm »
I was surprised how well this works. I hope that these concepts are used for a game, though it may have to be done in ASM for speed.

26
News / Re: OS 3.2 blocks Ndless
« on: March 03, 2012, 11:46:29 pm »
...In addition, it would be helpful to contact your school board and ask them to replace any math teachers who teach nspire operation when they should be teaching math.  That should give ti a bit of an additude adjustment.   
Are you serious? No school board would replace a teacher because of the brand of calculator their class uses, especially because there's little interest in C/ASM programming outside of niche sites like this.

27
Switched the tilemap from one-dimension to two-dimensions. And then I did this:




28
News / Re: OS 3.2 announced for this Spring
« on: March 02, 2012, 04:10:50 pm »
This OS looks great, but I have to stay with ndless. It's extremely tempting though.
Well, it's not yet out you know :P
I'm allowed to be tempted by a potential upgrade even though it's not out.

29
News / Re: OS 3.2 announced for this Spring
« on: March 02, 2012, 03:14:43 pm »
This OS looks great, but I have to stay with ndless. It's extremely tempting though.

30
Hey Reo, what language is this in? C I am assuming? This is looking very nice!
Yeah, I'm writing this in C.


I've done some more to the HUD. The PRIZM version is also all thought out.


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