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Other Calc-Related Projects and Ideas / Re: [PRIZM & nspire] Work-in-progress RPG
« on: April 07, 2012, 06:05:29 pm »
I've also made a mockup:

In other news, I've implemented an object system. This makes the game less like a walking demo with a HUD and more like something playable. (I still haven't made the battle system yet though)
Ignore the crappy rock tiles, they're a placeholder for something else. So are the box sprites.
I have a switch, and a door that looks like a box.

When I flip the switch, the door opens.

I can have multiple door-and-switch combos in the same map, but I haven't allowed multiple switches to control the same door.

The box on the bottom is able to be pushed.

The two boxes on top are functioning chests without working sprites.

Edit: I've committed to the changes to the HUD.

In other news, I've implemented an object system. This makes the game less like a walking demo with a HUD and more like something playable. (I still haven't made the battle system yet though)
Ignore the crappy rock tiles, they're a placeholder for something else. So are the box sprites.
I have a switch, and a door that looks like a box.

When I flip the switch, the door opens.

I can have multiple door-and-switch combos in the same map, but I haven't allowed multiple switches to control the same door.

The box on the bottom is able to be pushed.

The two boxes on top are functioning chests without working sprites.

Edit: I've committed to the changes to the HUD.
