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Messages - Rhombicuboctahedron

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496
TI-Nspire / Re: nCraft (3D minecraft-like game for the nspire)
« on: October 18, 2012, 07:05:19 pm »
Hey, would this be possible to put this on the nspire?
http://www.moddb.com/mods/minecraft-doom
Its minecraft doom, and while it isn’t minecraft (you can’t mine, build, ect.), it sure beats the other maps and skins in doom.
I downloaded it, and it has no wad file, so I couldn’t send it to nDoom

497
Other Calculators / Re: What graphing calculators do your school have?
« on: October 17, 2012, 11:07:53 pm »
In my school, every math classroom has its oown set of 30 Nspire’s, and a few Advanced Placement classes have 60.
But, for the standardized tests, every student gets a calculator, so I imagine that there are enough calculators for every student in one grade to get them.
So at least 800 calculators (and I have to update the OS on nearly all of them!)
But, we have had a few grades with over a 1000 students, so there might even be 1000 Nspires.
That’s a lot of Nspires!

However, all of my teachers have only ever used the 84 faceplate, and it takes us about ten minutes for the class to relearn how to use the Nspire if we ever use it.

Plus we have a few hundred scientific calculators.

498
Site Feedback and Questions / Re: Facebook login/register
« on: October 17, 2012, 10:59:41 pm »
I have no idea how to program a website, but this looks like all you have to do is insert code to link the account information from facebook.
https://developers.facebook.com/docs/plugins/registration/


499
TI-Nspire / Re: TI-nspire Hold 'em - Basic and Lua
« on: October 17, 2012, 07:51:44 pm »
Oh, no. The toolpalette.register(menu) makes the menu the type of menu you see when you press menu on a document, except instead of 1: Actions 2: Number, you see call, bet, restart, ect.

500
Miscellaneous / Re: Programming C on the Ti-nspire cx cas?
« on: October 17, 2012, 07:48:22 pm »
Actually, I programmmed a 240 line painter program with oclua, as well as a few other things.

501
TI-Nspire / Re: TI-nspire Hold 'em - Basic and Lua
« on: October 17, 2012, 11:04:27 am »
I think this might be a better way to access all the different things.
Instead of a call key, a raise key, a bet key, a done key, or whatever you need, you might want to incorporate a menu, so you just press menu to access the different options.
Some example code would be from a lua painter project a worked several months ago.

Code: [Select]
function black()
rcurrent=0
gcurrent=0
bcurrent=0
end
function red()
rcurrent=255
gcurrent=0
bcurrent=0
end
function orange()
rcurrent=255
gcurrent=128
bcurrent=0
end
function yellow()
rcurrent=255
gcurrent=255
bcurrent=0
end
function green()
rcurrent=0
gcurrent=255
bcurrent=0
end
function blue()
rcurrent=0
gcurrent=0
bcurrent=255
end
function violet()
rcurrent=255
gcurrent=0
bcurrent=255
end
function other()
drawcolor=1
drawwindow=0
platform.window:invalidane()
end
function thin()
linecurrent="thin"
end
function medium()
linecurrent="medium"
end
function thick()
linecurrent="thick"
end
function eraser()
linecurrent="thick"
rcurrent=255
gcurrent=255
bcurrent=255
end
menu={}
menu[1]={}
menu[1][1]="color"
menu[1][2]={"black",black}
menu[1][3]={"red",red}
menu[1][4]={"orange",orange}
menu[1][5]={"yellow",yellow}
menu[1][6]={"green",green}
menu[1][7]={"blue",blue}
menu[1][8]={"violet",violet}
menu[1][9]={"other",other}
menu[2]={}
menu[2][1]="thickness"
menu[2][2]={"thin",thin}
menu[2][3]={"medium",medium}
menu[2][4]={"thick",thick}
menu[3]={"eraser",{"eraser",eraser}}
toolpalette.register(menu)

502
TI-Nspire / Re: TI-nspire Hold 'em - Basic and Lua
« on: October 16, 2012, 10:58:29 pm »
Thanks.
Since (I think) you programmed the basic hold em, all you need to do is transcribe the winner detection process, and then make an ai.
Also, maybe an idea would be to check the blinds ever time they are updated, by making a separate class, and displaying the number in red if does not suit the criteria.

503
TI-BASIC / Expanded numtheory library for Nspire cx
« on: October 15, 2012, 10:02:16 pm »
Hey, during my freetime I started adding on to the numtheory library, and then realized that it might be pretty helpful for other math hobbyists, or anyone that might be taking a course in number theory.
I did not add too many more functions, because I ran out of ideas, but I like the few that there are. They are quite powerful.
I checked ticalc.org, and perused tiplanet, and I don’t think there were these specific functions.

bernoulli(n)- nth beroulli number

harmonicmean(n)- harmonic mean of n
(number of divisors)/(sum of recipricals of divisors)

numdivisors(n)- number of divisors of n

perfect(n)- nth perfect number: nth number such that the sum of its divisors is equal to twice the number: 0<n<16

pix(n)- π(n):number of primes less than or equal to n

pixlist(a,b)- list of π(n) from a to b

sumdivisors(n)- sum of the divisors of n

zeta(n)- sum from k=1 to ∞ of k^-n, where n∈2ℤ

So, if you want it, its here for you
If anyone wants to add a function they think is important, please do

504
TI-BASIC / Re: Store a value to an arbitrary variable?
« on: October 15, 2012, 05:00:04 pm »
Quote
Why not just use Request?
Request “variable”, variable
That way variable is defined as the value. I can’t understand what you want to do.

We are talking about z80 Basic, not Nspire Basic.
And the equivalent to Request is Input, but that is not what he wants. He wants to put code that would store a value to a variable in a string and "execute the string" (if I understood correctly)

Oh, wow
I don't know why I automatically assumed it was Nspire

505
TI-BASIC / Re: Store a value to an arbitrary variable?
« on: October 15, 2012, 03:31:41 pm »
Why not just use Request?
Request “variable”, variable
That way variable is defined as the value. I can’t understand what you want to do.

506
General Calculator Help / Re: Video... and PublishView Text Box
« on: October 14, 2012, 05:58:45 pm »
As many of you might know, Texas Instruments is largely education oriented.
The videos and text boxes, and really all of publish view, is meant for learning and preparing lessons. I believe it is meant for teachers to send students the publish view document, and then students use the information given, and graphs and calculators, to explore the new topic.
Kind of like how when you learn about conics, they might show images of sliced cones.


507
Other / Re: Realistic Mecha Tech
« on: October 14, 2012, 05:53:51 pm »
Why would we want a giant mecha anyway?
Yeah, the idea is cool, but it would cost a heck of a lot to make.
It doesn’t have much use either. It can’t go through small doors. And it would provide a large target.
Also, the only thing that would make it better than an Abrams would be that it could scale buildings and mountains.
And it would cost much more.
But sorry, I don’t know much about the engineering.

508
TI-Nspire / Re: TI-nspire Hold 'em - Basic and Lua
« on: October 14, 2012, 08:22:58 am »
Maybe, but I’m not very good at thinking of different ways of programming or making a program more efficient. All the lua programs that I have ever made have all had only one paint section , and I would just program it with if this screen, then paint this, if this screen, then paint this, ect.

509
TI-Nspire / Re: nCraft (3D minecraft-like game for the nspire)
« on: October 14, 2012, 08:17:35 am »
Yes, nClock

510
Miscellaneous / Re: Stop motion LEGO animations from the '80s
« on: October 13, 2012, 09:57:21 pm »
The thing that I am amazed by is the size of the set and the length of the video.
I made a few stop motion videos, and they ran somewhere between 20 to 30 frames per second, and one two minute video only took about a week, spending an hour each day.
But this one is by far the largest set that I have ever seen on a YouTube video, and each of the many characters are moving.

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