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Messages - Roboman

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46
TI Z80 / Re: [AXE] Bullet Hell
« on: April 02, 2013, 05:23:38 pm »
Alright, it seems the link port is somewhat damaged... :'( :-[
But if i press the cable into it firmly while transferring it works. :-\
And that means...
UPDATE
Only one screenie with no animation... for a reason  ^-^
The song is a slightly modified ParagonX9 ChaozFantasy.

47
Humour and Jokes / Re: You are a...
« on: March 31, 2013, 07:08:00 pm »
I just found another good one  ;D

48
Humour and Jokes / You are a...
« on: March 30, 2013, 10:44:10 pm »
This game is so funny!(but no mute button  <_<)
http://www.kongregate.com/games/The_Big_Bad_Wolf/you-are-a-the-sequel
Look at this one I got! ;D

49
TI Z80 / Re: [AXE] Bullet Hell
« on: March 25, 2013, 05:58:09 pm »
I only have a silverlink cable.
and usb cables would be impossible(83pSE)
And I swapped out both plugs many times
I don't know what to do   :'(

50
TI Z80 / Re: [AXE] Bullet Hell
« on: March 25, 2013, 04:27:46 pm »
Ok, so I get to work on uploading the update...
and this happens... I
                          V

its the end of the world   O.O  ??? :'( :-[ :( >:( :banghead: :mad: D: x.x :-\

51
TI Z80 / Re: [AXE] Bullet Hell
« on: March 25, 2013, 04:27:31 pm »
Thread dies.
Four months later...
update tonight(I promise)

52
TI Z80 / Re: Worms' Land
« on: March 25, 2013, 02:15:24 pm »
Looks nice, but an animated screenshot would be great!
and how fast does it run?
BTW I was working on something similar before...

53
The Axe Parser Project / Re: Features Wishlist
« on: January 23, 2013, 03:03:46 pm »
Even tiBASIC can update one byte at a time!!!
I will post screenie when i get home :3

basically create an axe program.
.derpy
:drawInv

then compile it and in a basic program
dispGraph
clrDraw
asm(derpy)
circle(0,0,5)

then u see that tiBASIC can update one byte at a time O.o


*EDIT
50th post!!!!!!!!!!! :love: *.* *.* *.* :angel: *.* *.* *.* :love:

54
XDE / Re: XDREVIVAL! And a call for collaborators. UPDATE: XDEAD D:
« on: January 23, 2013, 03:00:39 pm »
Please dont let this die  :'(
Give the project and notes to somebody else to continue it.
I need this  D:

55
XDE / Re: XDE: The Axe Development Environment
« on: January 23, 2013, 02:43:54 pm »
You are making an axe IDE... in axe...
AXECEPTION
great work! ;D

56
Other Calc-Related Projects and Ideas / Re: BACKUP YOUR PROGRESS OFTEN!
« on: January 23, 2013, 12:48:32 pm »
I know the Perfect place to put you'r online backups:  omnimaga.org forums >:D
Nobody would mind getting near constant updates to projects they follow closeley  :thumbsup:

57
Humour and Jokes / Re: LOLWUT
« on: January 17, 2013, 09:26:52 pm »
Wut is a buttsort?
and albytok, I find that profile picture... mildy disturbing *.*

58
TI Z80 / Re: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)
« on: January 11, 2013, 10:28:27 am »
solidFRAME was already up for 2012 D:
:'(
This program is fantastic!

59
TI Z80 / Re: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)
« on: January 11, 2013, 10:17:46 am »
This must be POTY 2013!!!!

60
Other Calculators / Re: Meh epic clakalator aminashun
« on: January 04, 2013, 11:31:57 pm »
...make the Zelda less blurry.
HEY!
I worked hard to make the zelda 96*64 greenscale ;_;

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