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TI Z80 / Re: [AXE] Bullet Hell
« on: November 30, 2012, 09:24:11 pm »
Oh...
So screenies =
And no screenies =
Putting up a screenie every single time can be a hassle...
Here is the screenie(spoiler for what I am doing next at the end
And I was not really going for a solid gray... I was going for a 'flickery gray'. It makes the laser look unstable and when the ship is gray(invuln) it is a gray/black&white flashing hybrid. It also leaves the back-buffer untouched that has to be a plus
And I moved the laser rectangle to after the bullet render... I think it looks better.
And here is the sourcecode
http://www.mediafire.com/download.php?c3y2epad2kn9xzh
So screenies =
And no screenies =
Putting up a screenie every single time can be a hassle...
Here is the screenie(spoiler for what I am doing next at the end
And I was not really going for a solid gray... I was going for a 'flickery gray'. It makes the laser look unstable and when the ship is gray(invuln) it is a gray/black&white flashing hybrid. It also leaves the back-buffer untouched that has to be a plus
And I moved the laser rectangle to after the bullet render... I think it looks better.
And here is the sourcecode
http://www.mediafire.com/download.php?c3y2epad2kn9xzh