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« on: June 24, 2010, 09:57:50 pm »
I made a post for the sprite editor I made a while back, but it was in the middle of a topic that has since floated to the bottom of the list and is hard to find in that topic even if you found the topic itself. So, I'm making a new topic just for my sprite editor! It's a whopping 8060 bytes, but that's because it has all of this:
><FEATURES><
-8x8 or 16x16
-Black and white, 3-scale grayscale, or 4-scale grayscale
-Multiple zoom views visible at once
-Realtime sprite hex display
-Hex input
-Invert colors
-Flipping horizontally or veritcally
-Rotating clockwise or counterclockwise
-Create, edit, and save as many sprites as memory allows
-Delete sprites
><INTERFACE><
In the top-left corner will be the number of the current sprite being edited. If a grayscale sprite is being edited, below that will be an indicator as to which buffer is currently active. In 8x8 mode, the sprite will be displayed at 1x, 2x, and 6x, zoom, with the hex data for the active buffer displayed at the bottom of the screen. In 16x16 mode, the sprite will be displayed at 1x and 4x zoom, with the hex data for the active buffer being displayed on the right side of the screen.
><COMMANDS><
|A| = Works in all modes
|G| = Works only in grayscale modes
|4| = Works only in 4-scale grayscale mode
Arrow keys |A| Move cursor
2nd |A| Alternate current pixel between black and white
ALPHA |G| Alternate current pixel between gray and white
X,T,θ,n |4| Alternate current pixel between dark gray and white
MODE |A| Alternate part of current pixel on active buffer
^ |G| change active buffer
TAN |A| Invert active buffer
DEL |A| Back up one hex character
STAT |A| Advance one hex character
0-F |A| Hex input on current buffer
x |A| Flip horizontally
÷ |A| Flip vertically
( |A| Rotate counterclockwise
) |A| Rotate clockwise
+/- |A| Change active sprite
F2 |A| New 8x8 sprite
F3 |A| New 16x16 sprite
F5 |A| Delete sprite
** If you find any bugs, want to suggest any features/changes, or just want to say how great of a guy I am for making this, please post here and tell me about it! **