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Messages - Runer112

Pages: 1 ... 113 114 [115] 116 117 ... 153
1711
Axe / Re: Routines
« on: November 22, 2010, 02:27:31 pm »
This is an excellent example of why it is best NOT to omit closing parentheses and brackets. I wasn't kidding when I made this post :P. The error is occuring because you didn't add a closing bracket on {Pic99+2 in the line immediately before it.

1712
Axe / Re: Routines
« on: November 22, 2010, 01:40:11 pm »
That looks fine to me. Make sure the program is in RAM, try to compile it again, and press PRGM when you get the error. Where does the cursor scroll to?

1713
Ash: Phoenix / Re: Ash: Phoenix
« on: November 21, 2010, 05:49:07 pm »
squidgetx, could you post the data for a typical map? I could try to find a decent compression method for it.

1714
Axe / Re: 16*16 Images
« on: November 21, 2010, 04:19:09 pm »
And I'm using Pause 9999

Just a note, there's no reason to stop at 4 digits. You know you can pause for values up to 65535 (actually up to 65536, which is what 0 does)

1715
Axe / Re: 16*16 Images
« on: November 21, 2010, 04:07:34 pm »
Also, I'm a little confused as to what you intended your getKey code section to do. The Repeat doesn't have a matching End, and it doesn't make sense to have code to check a getKey value inside of a loop that will end whenever you press a key.

1716
Axe / Re: 16*16 Images
« on: November 21, 2010, 04:01:25 pm »
Code: [Select]
Pt-Change(0,0,Pic1
Pt-Change(8,0,Pic1+8
Pt-Change(0,8,Pic1+16
Pt-Change(8,8,Pic1+24

Wuuuh thanks much! Like your reply ;)


Optimization ;)

Code: [Select]
Pt-Change(0,,Pic1
Pt-Change(8,0,Pic1+8
Pt-Change(0,8,Pic1+16
Pt-Change(8,,Pic1+24

1717
Other Calc-Related Projects and Ideas / Re: Team Battles
« on: November 21, 2010, 04:15:31 am »
Wait lol... that is sure a joke :P. I assume it's because it's not implemented yet, right? I know I was planning to implement some easter eggs in Illusiat 13 at one point that did such weird things, but the game was never finished.

Anyway I'll have to try this when I get some time. :)

Ah ok but what's with the Divide by Zero error then? ???

DJ Omnimaga double posting? Shame on you ;)

1718
Axe / Re: Progress
« on: November 21, 2010, 04:13:10 am »
Speaking of auto-optimizations, what happened to the signed division auto-optimizations? They seem to have disappeared.

1719
Axe / Re: Drawing flipped sprites.
« on: November 20, 2010, 08:59:28 pm »
It's feasible, but not with Axe. It would have to be assembly. You could put the hex in an OS string, though.

1720
Axe / Re: Drawing flipped sprites.
« on: November 20, 2010, 08:23:59 pm »
And just wondering.. Does anybody know how to get the output from Runer112's sprite editor? It seems like a great tool, but I've no clue how to get the output from it without manually copying down the hex on the bottom..

It's a mess, even I'm sometimes confused as to how I structured it lol. One of the things on my to-do list is to remake the sprite editor with features like output of the hex, which wasn't yet implemented in the version of Axe with which I made the program.

1721
Miscellaneous / Re: Are we Feature Driven?
« on: November 20, 2010, 12:50:34 am »
* Runer112 doesn't even have a ticalc.org account

1722
Axe / Re: Trig in Axe
« on: November 20, 2010, 12:40:01 am »
They provide pretty good accuracy, probably less than 0.01% or so error :P The accuracy is just about as good as you can get with 2-byte values.

1723
Axe / Re: More masking
« on: November 19, 2010, 11:43:59 pm »
I'm slightly confused as to why you would want part of the buffer to be transparent, as the buffer is the background that you usually draw the transparent things onto. What exactly are you trying to achieve?

1724
Axe / Re: Trig in Axe
« on: November 19, 2010, 11:34:01 pm »
If you need really accurate sine and cosine routines, might I suggest this? :)

1725
BatLib / Re: SpriteLib
« on: November 19, 2010, 04:44:07 pm »
I'm searching for a better regex-enabled editor now, because I never liked the fact that Notepad++'s regex was lacking.

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