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Messages - Runer112

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1726
BatLib / Re: SpriteLib
« on: November 19, 2010, 04:38:00 pm »
I know you can do the latter pretty easy with regular expressions. Not sure about the former, because I'm not entirely sure how that file would be formatted.


EDIT: After spending about 30 seconds to open up Notepad++ and whip up a regular expression:
Spoiler For Spoiler:
DB06218B40EF2650EF274083B7C8E521
B1B1ED42E12802AFC97D3D28FA22A484
E5DFE1EF9F43ED73A8842A24982322A6
84CDB8433C47100532E29906001005EF
70450600101421154301350011E299D5
EDB0E1DB06EFE44F0600101ACDB843E6
0F8783878316005F21729919E5CD7143
E1EBEDB006001027CDB843E60F878387
8316005F21729919E5CDB843E60F8783
878306004FC5CD4A43C1E1EDB0060010
12CD7143CB38CB1921EC86E5CD9D4336
C906001026CDB843F5CDB843D5CD7143
217884EBEDB0AF12EFF142DA81421313
E119F1467778EF8C47060010083A3F84
EF8C470600100AAFD301DB013C28F906
00FE01C9E5297E292929E11B7AB320F4
0B78B120F6C909F52BF1CB16F50B78B1
20F6F1C909EB09AFF5F12B1B1A8E77F5
0B78B120F4F1EBC909EB09AFF5F12B1B
1A9E77F50B78B120F4F1EBC9E5C51A13
EDA1200B78B120F6EBC1D1ED4237C9C1
E17AB320E7C91A13EDA1200578B120F6
BFC9117884D511AA84D5CD1042EBED67
EBCD1042EBED67EB1B7CB520EDE1ED52
444DE1772379873DC6807723EBEDB0C9
AF06102917FE0A3803D60A2C10F5C91A
007713230B78B120F6C9C522AA843E3F
BECC744223060004237EFE3F2804FE2B
20F5E52BEB21000022B284231AE60F1B
E5D5C5CDAA43C1ED5BB2841922B284D1
E13E0AD5C5CDAA43C1D110E0ED5BB284
7BE1C1C92A5D963E3F23BB20FC23225D
96ED7BA884C983472142847EFE323803
3E3277FE0A20033E0A7778C922AA8421
409322B284060CC50608C51AD56F2600
292929ED4BAA8409EB2AB284CDD24222
B284D113C110E32525252C22B284C110
D6C9010C081A007713780600094710F5
C90E007EFE2920023E20FEBB200A2305
7ED64FFE6D38013D2312130C10E5C977
3E0C904F7EC5F51A0077132310F909F1
C13D20F1C983FE012803AF3DC978FE3A
3802D607D630FE1030F04F3A5396B728
E979C58781878116005F216B99197801
0700115A84EDB0C1AFC9C5EF524BD7EF
C94FE1EF27431313C93E30ED67FE3A38
02C607121BC91AFE3A3802D60713ED6F
C92AA6842BEF7A412322A6842AA4842B
22A484EFF142DA8142EB4E234623EBC9
CD5943CD59432B0B78B120F4C9CD6643
CD6643230B78B120F4C90608110000EB
290730011910F9C9ED4BA48478B12811
0BED43A4842AA684CDE44322A684C9D5
E5CDAA43ED5BAA841922AA84E13E0ACD
AA43D1C97EE5E60FCB3FF53C4F060009
EB21000022AA8423F130061AE60FCDCF
431AE6F007070707CDCF431B0D79B720
EAE111090019ED5BAA847BC96F2600EF
9247EF5641F601C932B28478B7200A79
B728103D200322AA843AB28423BE20FC
0B18E8EB2AAA84EBED52444DC97EFE61
380CEB36BB23EBC64FFEBB38013CFE2E
20023E3AFE2020023E29FE3F20013D12
13230B78B120D6E1EBED52E5C1C9CD71
43EB41117984CDE142AF12CDB8433278
84EFF142DC8142EB4E234623C9CDB843
E603878787C6A632D642320843C9CDB8
43D5CDB843EB2929545D2919D119C9E5
C5D5217984010000AF0C23BE20FBC5EF
F142DC814278C1210C0009EBB720021E
0219D119C1D1EF5480C9E5292929E13E
2084D310E5292929E13E8085D310C5E5
E5292929E11A13D31110F5E1C10D2479
B720D7C9C5E521EC86E5EB79F5E5C57E
1213780600094710F6C1E1F1233D20EC
D1E1C1C9

1727
The Axe Parser Project / Re: Bug Reports
« on: November 19, 2010, 04:19:48 pm »
Yeah, when selecting the last item in the last (#RANDSRC in this case), press B, and then press down. Trying to compile, backup, or restore the blank entry will all result in an error message.

1728
The Axe Parser Project / Re: Bug Reports
« on: November 19, 2010, 11:49:27 am »
Here's a fun one:
  • Open up the compile menu
  • Make sure you have a total of at most 6 items in the list, and that at least one is a backup
  • Scroll to the last item in the list, which should be a backup
  • Press "B" as if to back it up
  • Try to scroll down, although you're already at the bottom of the list
  • Succeed in scrolling down to an empty entry!

For extra fun, try to compile/backup/restore the empty entry! (Unfortunately no epic crashes, just an error message)

1729
Axe / Re: Executing nostub progs
« on: November 19, 2010, 10:13:59 am »
The hex code I posted runs the assembly program whose name is pointed to by hl, just like if you were to run it from the homescreen with Asm(prgmNAME). It uses the bcall ExecutePrgm.

1730
Art / Re: 55 x 8 BW logo
« on: November 17, 2010, 10:02:40 pm »
HAHAHA there are better ones. Like MatricIDE and GenocIDE. ;) Or SpermicIDE.

1731
Art / Re: 55 x 8 BW logo
« on: November 17, 2010, 09:59:35 pm »
Get ready...

Spoiler For Spoiler:
  • RIDE
  • TIDE
  • SIDE
  • BIDE
  • HIDE
  • WIDE
  • AsIDE
  • SnIDE
  • AbIDE
  • SlIDE
  • BrIDE
  • PrIDE
  • GlIDE
  • GuIDE
  • OxIDE
  • StrIDE
  • ResIDE
  • InsIDE
  • HalIDE
  • NitrIDE
  • OutsIDE
  • NearsIDE
  • BesIDE
  • IodIDE
  • FarsIDE
  • UpsIDE
  • TopsIDE
  • IronsIDE
  • RiptIDE
  • SeasIDE
  • CyanIDE
  • RawhIDE
  • RoadsIDE
  • BromIDE
  • ConfIDE
  • ProvIDE
  • PortsIDE
  • DecIDE
  • AlongsIDE
  • WaysIDE
  • DivIDE
  • FluorIDE
  • GenocIDE
  • RingsIDE
  • SulfIDE
  • JoyrIDE
  • SuicIDE
  • OverrIDE
  • EventIDE
  • CollIDE
  • OutstrIDE
  • FiresIDE
  • CowhIDE
  • ChlorIDE
  • RegicIDE
  • PeroxIDE
  • DioxIDE
  • NucleotIDE
  • DownsIDE
  • NationwIDE
  • StatewIDE
  • PeptIDE
  • SubsIDE
  • BroadsIDE
  • MatricIDE
  • PatricIDE
  • TailslIDE
  • TetroxIDE
  • HydrIDE
  • UndersIDE
  • MonoxIDE
  • PentoxIDE
  • MisguIDE
  • RediviDE
  • HomicIDE
  • LanthanIDE
  • CoincIDE
  • RiversIDE
  • PesticIDE
  • RockslIDE
  • BacksIDE
  • MudslIDE
  • LandslIDE
  • CountrysIDE
  • HillsIDE
  • MountainsIDE
  • GlycerIDE
  • GermicIDE
  • HerbicIDE
  • CountrywIDE
  • SpermicIDE
  • RibonucleotIDE
  • WorldwIDE
  • InfanticIDE
  • SubdivIDE
  • SaccharIDE
  • DipeptIDE
  • TriglycerIDE
  • InsecticIDE
  • DisaccharIDE
  • PolysaccharIDE
  • PolypeptIDE
  • HydroperoxIDE


EDIT: Spoiler'd at happybobjr's request.

1732
Axe / Re: Executing nostub progs
« on: November 17, 2010, 09:39:29 pm »
I believe it's actually quite simple to jump from an App to a nostub program and then back. Say the pointer to the program name you wanted to jump to was in P:
Code: [Select]
PAsm(E7EF7C4E)This would execute the program whose name is pointed to by P, just as if you had run it by typing Asm(prgmNAME) on the homescreen, and then return right back to where you were in the App when the program exits.

Can someone verify that this is safe to do? It appears to at least work for simple examples, but could any bcalls or other things during the time the program is executing overwrite data in the App?

1733
Art / Re: 55 x 8 BW logo
« on: November 17, 2010, 09:25:32 pm »
thanks ashbad! i can't do gray as stated so i'll change it to white and see how it looks on-calc. also, i cannot undo someone else's thumbs down.


u can't?
ohhhh... oops. of course u can't. only that person/s who did it can undo...


Umm, also another someone wanted to make a point and be a total dick -- they also gave me a thumbs down.  I guess you could just give it a thumbs up...?

I mean, that really didn't deserve any disrepect.  It was a joke, and then I actually gave a decent icon after that too. (to whoever those dicks are out there)


Your post contained content that definitely could have been offensive to others, and that is the purpose of the thumbs down button. It's there to allow users to flag posts made in poor taste to show the person who posted them that what they posted was offensive, and to hopefully signal to the offending user to avoid posts like that in the future. Not only does your post contain offensive language, but it mocks the original poster by answering his request with an image that you knowingly made such that he could not possibly use it. Posts like that should either be posted in Randomness or not posted at all.

And I don't think calling anyone who thumbed your post down "dicks" helps anything. They have every right to thumb down content they find offensive, and throwing in more offensive comments is not the way to remedy the situation.

1734
Art / Re: 55 x 8 BW logo
« on: November 17, 2010, 09:06:12 pm »
Yeah, now that I look at it, it doesn't look half bad when inverted.

1735
Art / Re: 55 x 8 BW logo
« on: November 17, 2010, 09:01:57 pm »
Random sketchings of an artistically challenged individual in Paint. Guess what it's called? ;)

1736
TI Z80 / Re: Program Combination
« on: November 17, 2010, 08:29:30 pm »
I guess I could see how cutscenes might work, although all the sprites and graphics used in the actual game that are also used in the cutscene would need to be copied into the main page as well. And say you wanted the last level to be like the GLaDOS battle. You're still playing Portal during the battle, so you would need the main engine. But GLaDOS then needs to be able to do it's own thing while you're playing the normal game.

1737
TI Z80 / Re: Program Combination
« on: November 17, 2010, 08:21:04 pm »
My point is, even for special rooms, I would think they would at least need a sizable chunk of the normal game engine.

1738
TI Z80 / Re: Program Combination
« on: November 17, 2010, 08:07:35 pm »
The only problem I see with this is that the user would need to have a copy all essential code, data, and subroutines in each program. I know that you came up with this idea for Portal X, which must have a huge engine. You would need to have the engine exist in every program, which would cause a large amount of data redundancy/waste. And I'm sure anyone else pushing the size limit would also have a large amount of essential code, data, and subroutines, that would need to exist in every program.

Also, I'm still a little unclear as to how this works... what's the purpose of creating two separate programs and then combining them into one program (prgmTEST)? Doesn't that defeat the purpose of this?

1739
Portal X / Re: Portal X
« on: November 17, 2010, 06:05:15 pm »
The engine alone is over 9000 bytes? :o

1740
The Axe Parser Project / Re: Axe Parser
« on: November 17, 2010, 05:57:57 pm »
If I were Quigibo and I were to add something to the documentation about this, I would add a note stressing that, although leaving off ending parentheses/brackets often works, the practice is best avoided. There are multiple reasons for this:
  • Unlike in TI-BASIC, the few extra bytes saved in your source file from open parentheses and brackets will have no positive effect, whether it be size or speed, on the compiled program.
  • Omitting closing parentheses or brackets can have a negative effect by causing expressions to evaluate in unexpected ways, which certainly would not be fun to debug.
  • Omitting closing parenthesis and brackets can cause compiling errors.
  • Code that is properly parenthesized is easier to understand and looks cleaner.

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