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ASM / Re: Frequency and Channels of a Custom Sound
« on: August 18, 2010, 10:00:39 pm »
Your routine is built to play how many bits per sample, and at what sample rate?
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ASM / Re: Frequency and Channels of a Custom Sound« on: August 18, 2010, 10:00:39 pm »
Your routine is built to play how many bits per sample, and at what sample rate?
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The Axe Parser Project / Re: Axe Parser« on: August 18, 2010, 02:08:49 pm »minor question. See: If you already had the location of the buffer's byte, I would say yes (like from scanning a horizontal line of the screen). But if you have to find it given just an X and a Y, the extra math to find the particular byte and bit from the buffer is going be less optimized than if you just used the pxl-test command since it does all that math for you but in optimized assembly. 2043
The Axe Parser Project / Re: Features Wishlist« on: August 18, 2010, 05:12:27 am »
The main reason I'm suggesting that is because, although custom Axe tokens are nice, it's always a pain in the ass to try to write Axe programs on a computer. Some tokens are completely unrelated to what they do. Like the Port command, I can't even remember it now despite having used it multiple times. I always have to look it up every time I want to use it.
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The Axe Parser Project / Re: Features Wishlist« on: August 18, 2010, 04:15:13 am »
Goto r and Endr?
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Axe / Re: hexadecimal conversion« on: August 18, 2010, 04:00:06 am »qwerty, may i suggest real-time hex display? the hex routine i wrote in this thread would take a few seconds to execute under TI-Basic, but with Axe it's not even humanly noticeable. maybe you could get hex to display every time you change a pixel on the screen? if you do this, you'll find flipping/rotating much easier, since you can then use the built-in functions for it. That sounds exactly like my sprite editor. But thanks for reminding me about it, I should work on it a bit more. 2046
ASM / Re: Jumping to a variable entry in a jump table« on: August 17, 2010, 06:21:45 pm »
Wait, what exactly is at $8000?
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The Axe Parser Project / Re: Bug Reports« on: August 17, 2010, 04:31:27 pm »
I believe you can access the full 8811 bytes by compiling your program to Ion/MirageOS and running from a shell, right?
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ASM / Re: Jumping to a variable entry in a jump table« on: August 17, 2010, 04:17:01 pm »
Thanks, I didn't know about jp (hl). My question is, why copy the jump table to $8000? Shouldn't I copy it to a location like $8700 (saveSScreen+16)?
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Axe / Re: Project Snake X - help« on: August 17, 2010, 03:33:28 pm »
I'm sorry about the "facepalm" post, I was just a little disappointed that you were taking a while to understand what I was getting at. It was uncalled for.
Anyways, it looks like I guided this project right into the garbage can. I'm sorry Snake X. :'( 2051
Axe / Re: A few simple questions...« on: August 17, 2010, 12:18:40 am »
What you want is the initial conditions 47*256→X and 32*256→Y, and then use code like the following:
Code: [Select] While 1
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Axe / Re: Project Snake X - help« on: August 16, 2010, 08:47:38 pm »2053
Axe / Re: Project Snake X - help« on: August 16, 2010, 07:58:05 pm »
Notice a problem?
Code: [Select] :.<MENU HANDLER>
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Axe / Re: Project Snake X - help« on: August 15, 2010, 07:20:38 pm »
I didn't properly indent all that code for nothing you know... There's a reason...
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Axe / Re: Project Snake X - help« on: August 15, 2010, 06:19:37 pm »
Let's correctly indent this code, shall we?
Code: [Select] :If K-15 and (M-52) Looks like you're three mismatched Ends short. |
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