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The Axe Parser Project / Why does Axe not recognise commands such as randInt( and R>Pr ?
« on: January 11, 2014, 07:52:13 pm »
I recently made the switch from TI-Basic to Axe, but was very disappointed when I realised that I can't use some of my favourite commands such as fPart( (which I used to use all the time for data compression), iPart( and angle commands such as R>Pr.
Why is this and will they be useable in the future?
P.S Since the fPart and iPart commands can't be used, how would I go about getting the integer and decimal parts of numbers? This functionality is VERY important for the game I'm making.
Why is this and will they be useable in the future?
P.S Since the fPart and iPart commands can't be used, how would I go about getting the integer and decimal parts of numbers? This functionality is VERY important for the game I'm making.