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Casio Calculators / [C] Minesweeper
« on: January 19, 2014, 07:22:43 pm »
I started this project a while ago with Eiyeron, and never actually got to complete it... until today that is.
here is the updated project: dropbox link (v0.9)
screenshot:
video:
control explanations:
~ Arrow keys: move around
~ SHIFT: open box
~ ALPHA: toggle flag
~ MENU: exit
Right now the minesweeper has the following features:
~ scroll able grid
~ recursive opening of empty spaces
~ authomatic opening of safe zones (if you shift click on a already opened spot, and that you have placed an appropriate number of flags around that spot, the game will open the 8 adjacent non-flagged spots)
~ saving and loading gamestate from storage memory (gamestate is saved as "mines.dat")
Features to come:
~ alternative skins (already sprited)
The game isn't complete yet, but it's closer to it than when I unboxed it a few hours ago.
have fun!
(v0.5) UPDATE/HOTFIX:
~ fixed keys blocked by GetKey
~ added part of the GUI
~ game no longer loads save by default
~ F5 to save current state
(v0.6) UPDATE:
~ added timer
~ added mine count
~ added icon
(v0.9) UPDATE
~ game autoloads and autosaves on launch and exit (F5 and F6 don't do anything anymore)
~ exit keys are MENU or EXIT
~ the game now handles victory and failure
~ the game is now complete for v1.0
~ the game's code needs some cleanup
~ the game
(v0.9.1) UPDATE
~ fixed timer
~ SH4 compatibility
here is the updated project: dropbox link (v0.9)
screenshot:
Spoiler For Full map:
control explanations:
~ Arrow keys: move around
~ SHIFT: open box
~ ALPHA: toggle flag
~ MENU: exit
Right now the minesweeper has the following features:
~ scroll able grid
~ recursive opening of empty spaces
~ authomatic opening of safe zones (if you shift click on a already opened spot, and that you have placed an appropriate number of flags around that spot, the game will open the 8 adjacent non-flagged spots)
~ saving and loading gamestate from storage memory (gamestate is saved as "mines.dat")
Features to come:
~ alternative skins (already sprited)
The game isn't complete yet, but it's closer to it than when I unboxed it a few hours ago.
have fun!
(v0.5) UPDATE/HOTFIX:
~ fixed keys blocked by GetKey
~ added part of the GUI
~ game no longer loads save by default
~ F5 to save current state
(v0.6) UPDATE:
~ added timer
~ added mine count
~ added icon
(v0.9) UPDATE
~ game autoloads and autosaves on launch and exit (F5 and F6 don't do anything anymore)
~ exit keys are MENU or EXIT
~ the game now handles victory and failure
~ the game is now complete for v1.0
~ the game's code needs some cleanup
~ the game
(v0.9.1) UPDATE
~ fixed timer