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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: January 26, 2014, 07:18:46 am »
waaaaaaah TAT
Sorunome stole my reason
waaaaaaaaaaah
Sorunome stole my reason
waaaaaaaaaaah
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 61
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: January 26, 2014, 07:18:46 am »
waaaaaaah TAT
Sorunome stole my reason waaaaaaaaaaah 62
Casio Calculators / Re: [C] Minesweeper« on: January 25, 2014, 03:29:07 pm »
I had originally planned on making this minesweeper a grayscale game:
however, the HITACHI compiler had this very annoying obsession of building timer-based add-ins that systematically send out a magnificent EXCEPTION BLOCKED RESET on run. so after a few turned over tables and smashed keyboards, I calmly decided to downgrade the graphics to monochrome: I then reworked the sprites to a slightly different style. 63
Art / Re: Post your random sprites!« on: January 24, 2014, 01:29:50 pm »
should I make a topic for this game?
this way I could post some of the lore of it too. 64
Miscellaneous / Re: Rubik's Cube« on: January 24, 2014, 01:26:55 pm »
ever tried the megamix (dodecahedron)?
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Gaming Discussion / Re: Your best video game pickups.« on: January 23, 2014, 04:30:10 am »
a few years ago, I got The Legend of Zelda Collector's Edition for 12€
this gamecube disc contains: LoZ 1 LoZ 2 LoZ Ocarina of Time LoZ Majora's mask and a Wind Waker demo. I checked later on the internet, I could've easily sold it for ten times the original price. current e-bay price 66
Art / Re: Post your random sprites!« on: January 22, 2014, 01:20:16 pm »
y-yes master! o///o
EDIT: time to compare! before: after: 67
Art / Re: Post your random sprites!« on: January 22, 2014, 10:43:49 am »
well thanks I guess o///o
I really need to get on with those though (while I still have the motivation push) 68
Casio Calculators / Re: [C] Minesweeper« on: January 22, 2014, 08:03:26 am »
v0.9.1 UPDATE
~ fixed timer ~ SH4 compatibility [EDIT] apparently not... control explanations: 69
Art / Re: Post your random sprites!« on: January 22, 2014, 05:27:59 am »
I reworked on the sprint animation. I had really messed it up badly.
old: new generic: 70
TI Z80 / Re: Bad Apple SE« on: January 21, 2014, 02:43:31 pm »
there are no words to describe how bad-ass this is
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Casio Calculators / Re: [C] Minesweeper« on: January 21, 2014, 04:57:40 am »
fixed the double post
by the way, feel free to suggest new features/improvements/eyecandy The next big step is to add a menu, so that the player can chose the dimension of the grid, and manage saves 72
Casio Calculators / Re: [C] Minesweeper« on: January 20, 2014, 05:50:56 pm »
(v0.9) UPDATE
~ game autoloads and autosaves on launch and exit (F5 and F6 don't do anything anymore) ~ exit keys are MENU or EXIT ~ the game now handles victory and failure ~ the game is now complete for v1.0 ~ the game's code needs some cleanup ~ the game video incoming 73
Casio Calculators / Re: [C] Minesweeper« on: January 20, 2014, 01:19:48 pm »
you can still grab the SDK and try it out on the emulator: SDK
Install the SDK, open the project file, and run the game! 74
Art / Re: Post your random sprites!« on: January 20, 2014, 01:14:43 pm »
*ssssh* you'll see in time
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Art / Re: General purpose art thread« on: January 20, 2014, 01:14:13 pm »
this is the third variation of the glider cutie mark I have seen
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