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TI Z80 / Re: Curse of the Minotaur[AXE ??]
« on: February 01, 2016, 02:36:57 am »
You seem to be doing a pretty good job with this! Keep up the good work. Your graphics in this look great.
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TI Z80 / Re: Curse of the Minotaur[AXE ??]« on: February 01, 2016, 02:36:57 am »
You seem to be doing a pretty good job with this! Keep up the good work. Your graphics in this look great.
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Site Feedback and Questions / Re: Omnimaga revitalization, what can we do? Suggestions welcome.« on: January 30, 2016, 01:50:13 pm »
Oh... But still...
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Site Feedback and Questions / Re: Omnimaga revitalization, what can we do? Suggestions welcome.« on: January 30, 2016, 01:13:15 pm »
Well, I think one of the first things that should be done is redoing the textures or what ever of the OmnomIRC. Maybe not have that extra tap on the right side of it and also maybe even change the font...
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TI Z80 / Re: Pokémon Amber« on: September 24, 2015, 04:00:43 pm »
Lol
Well I hope that you do get the motivation because I really want to play it. 5
TI Z80 / Re: Pokémon Amber« on: September 22, 2015, 05:49:04 pm »
Oh, well that sucks! Man, I really wanted to play that too!
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Site Feedback and Questions / Re: TI-Nspire Downgrade Problems« on: September 22, 2015, 04:42:22 pm »
I did use the downgrade fix, I was just stupid and installed 4.0.0.235 instead of 3.9.1.
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Site Feedback and Questions / Re: TI-Nspire Downgrade Problems« on: September 22, 2015, 07:29:57 am »
Oh boy! Now I'll never be able to play Pokemon!
Well, maybe if Ndless comes out for 4.0.0.235. 9
Site Feedback and Questions / Re: TI-Nspire Downgrade Problems« on: September 21, 2015, 05:10:04 pm »
Okay, thanks!
Wait, can I not downgrade to 3.9.1? 10
TI-BASIC / Re: Collision Detection« on: September 21, 2015, 04:17:26 pm »
Okay, thanks a lot!
Um, after messing around for a while, I noticed that to have more than 10 types of tilemap sprites, I would need to find a different way to put information in the string. So I decided to just type in what the map would look like into Str1. But for collision detection, how would I make the program detect if there is a not a space in the players future coordinates? After it checks to see if your future coordinates aren't a space on Str1, it will set old coordinates (s and t) to x and y. 11
Site Feedback and Questions / Re: TI-Nspire Downgrade Problems« on: September 21, 2015, 04:06:22 pm »
Okay, but could you just tell me the link anyway, I want it for reference for anyone of my friends who wants me to get it on their TI-Nspire at school.
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Site Feedback and Questions / Re: TI-Nspire Downgrade Problems« on: September 20, 2015, 08:23:48 pm »
Well, I actually did not try installing 3.9.1. Could someone give me a link for Ndless 3.9.1?
The hardware revision letter is T. 13
TI-BASIC / Re: Collision Detection« on: September 20, 2015, 02:13:03 pm »
Thank you! This was all really helpful!
Oh, I just bought a used TI-92 and I was wondering if there were any tutorials for programming games on it... 14
Site Feedback and Questions / Re: TI-Nspire Downgrade Problems« on: September 18, 2015, 07:54:46 am »
The only way I could fix it was upgrading to 4.0... So now I have to wait for Ndless to be released for that version, or what?
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Site Feedback and Questions / Re: TI-Nspire Downgrade Problems« on: September 17, 2015, 09:21:46 pm »
Okay, I'll try that, but what if that doesn't work? Oh, I forgot to mention, it is a TI-Nspire CX.
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