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Messages - Siphonic_Sugar

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31
Axe / Re: Windows XP in Axe
« on: August 13, 2015, 04:12:41 pm »
Him...I never thought about that... Is there a way to put a getkey phrase on the same line as something else if connected by and?

If getkey(15) and Y(doesn't equal)1

This never works. :(

32
Axe / Windows XP in Axe
« on: August 12, 2015, 08:12:30 pm »
So lately, I've been thinking about making another version of Windows XP but this time, unlike every single other version that most people know of, this one will be made in axe. I already have the mouse thing set up...
Code: [Select]
.WINDOWXP
ClrDraw
ClrHome

32->Y
48->X

[E0C0A00000000000]->Pic1

Repeat getkey(15)
Pt-On(X,Y,Pic1
Line(0,0,95,0        \\Lines for a border
Line(0,63,95,63     \\
Line(0,0,63,0         \\
Line(95,0,95,63      \\
If getkey(1)
If Y(doesn't equal)61
Y+1->Y
End
End
If getkey(2)
If X(doesn't equal)1
X-1->X
End
End
If getkey(3)
If X(doesn't equal)93
X+1->X
End
End
If getkey(4)
If Y(doesn't equal)1
Y-1->Y
End
End
ClrDrawDispGraph
End
But the problem is, I don't know how to make it so the program knows if you have the cursor in the area of the START menu (for example) and if you clicked on it. To tell you the truth, I think that is the main thing that I need help with besides optimization.

Thank you for your help,
SiphonicSugar

33
The Axe Parser Project / Re: 2 Axe Questions
« on: August 12, 2015, 07:13:33 pm »
Okay, but how would I display that, like the value of a certain spot in the GDB?

34
The Axe Parser Project / Re: 2 Axe Questions
« on: August 12, 2015, 06:39:31 pm »
Well guess what? I can't find anything to explain how to access numbers and stuff in GDBs or how to create custom ones. Could anyone explain that? I know how to store things in the GDB, but how do I access a certain number in it.

Sorry for double-posting.  D:

35
The Axe Parser Project / Re: 2 Axe Questions
« on: August 12, 2015, 05:55:52 pm »
Oh wait, actually one more thing. How do you use the text( command and have the things that you made with the line( command show up at the same time? Because it will show the lines that it drew, but the text is really hard to read.

36
The Axe Parser Project / Re: 2 Axe Questions
« on: August 12, 2015, 05:53:36 pm »
Okay, thank you for your help. I'll have to search up GetCalc.

37
The Axe Parser Project / Re: 2 Axe Questions
« on: August 12, 2015, 05:49:30 pm »
Okay, do you know how to program the VAT thingy?

38
The Axe Parser Project / 2 Axe Questions
« on: August 12, 2015, 05:23:05 pm »
Okay, so I'm trying to make a program in Axe, (obviously) and I have two questions.

1) Is there a way to use and create matrices using axe? Because I'm still a little fuzzy on the GDB sort of thing. (It would be helpful if someone could also explain that.

2) You know how in the Axe app, it shows all of your programs that you made? Could someone explain how that works because I need it for something and I would like to be able to use it for myself.

Thank you for your time,
SiphonicSugar

39
The Axe Parser Project / Re: Axe Sprite Hex Code Generator
« on: August 10, 2015, 09:19:15 pm »
Okay, one last question, even though it has nothing to do with this topic. I've dug around pretty deep and I can't find this web page I like looked at that explained how the Axe app accesses all of your programs that are in the ram. Does anyone know how that works?

40
The Axe Parser Project / Re: Axe Sprite Hex Code Generator
« on: August 10, 2015, 07:48:38 pm »
Okay, I think I understand. Thanks for the help.  :D

41
The Axe Parser Project / Re: Axe Sprite Hex Code Generator
« on: August 10, 2015, 07:27:11 pm »
Oh, but can you create (for example) a 16*16 image and generate it into hex? I guess that's my real question.

42
The Axe Parser Project / Axe Sprite Hex Code Generator
« on: August 10, 2015, 07:13:29 pm »
Okay, so I'm sorry that I have not found the place to ask things like this, but does anyone know of a hexpic sort of thing that can tell you the hex codes for more than 8*8 pixels?

43
Axe / Re: Specific Tutorials List (Axe)
« on: May 19, 2015, 06:24:00 pm »
It would be helpful if there was a tutorial explaining even more basic things in Axe, because I just can't seem to figure out how to make a simple game.

44
Site Feedback and Questions / Re: TI Community
« on: April 30, 2015, 11:53:19 pm »
Whew!  I'm so glad it isn't dying, then.  I'm stupid!  But thank you for clearing things up. :)

45
Site Feedback and Questions / TI Community
« on: April 30, 2015, 11:37:17 pm »
You know, I don't know if I really have a say in this, but I need to say something about the TI Community.  Many of you may already know this, but if you haven't noticed, the TI Community is dying.  Almost no one is making games or programming or any of that, unlike what the old days used to be like.  ( I don't know much about the main period when the TI Community really did flourish, but I have been reading old articles and stuff). I mean, all of this stuff is being made for the NSpire and all, but it still isn't that much, especially compared to the old days.  I really do wish that DJ Omnimaga didn't have to resign or retire, what ever it is, but that doesn't mean that we can't do anything without him.  A rebirth, or renaissance, needs to be started.  BRING BACK THE TI COMMUNITY!  :w00t: BRING BACK THE GAMES!!!  :w00t: WE CAN DO IT!!!  :evillaugh:

It kind of sucks for me because I had just got into these calculators last year, AFTER all of the good stuff was being figured out.  Now I have to go read these ancient posts and stuff all over the Internet just to figure stuff out (pretty hard stuff if you ask me).  I wish I could have been there when all of this stuff like Axe and the RPGs that DJ Omnimaga used to make!

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