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Messages - Smitty

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1
Gaming Discussion / Re: What games are you playing now?
« on: September 08, 2013, 03:53:18 pm »
The Ouya is pretty nifty. I'm having fun with it. Also, I remember BlakPilar and I were making a game for it. I'll have to get back on that project.
If you need anybody to test it, I'll gladly help you out! ;D Finally beat Knightmare Tower today, now it's time to work on those survival quests..

2
General Calculator Help / Re: Problem compiling TILP
« on: September 08, 2013, 11:05:49 am »
Ah, I wrongly assumed that both lists were the same. Thanks for the tip, compiling now. :)

Edit: It works perfectly! Can't wait to try out everybody's programs.  ;D Maybe I'll get to writing my own someday.

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Gaming Discussion / Re: What games are you playing now?
« on: September 08, 2013, 11:01:18 am »
Playing a lot of stuff on my OUYA as well as Animal Crossing: New Leaf and Pokemon Black 2 on my 3DS.
I highly recommend the OUYA, by the way. It's pretty cheap for a console and while the games are certainly not graphically on-par with current-gen stuff, there's a lot of very fun (mostly pretty short) games. Plus, you can try every game for free! ;D And of course, it's completely open to coding and hacking, which is fantastic. Once I know more Java I'm hoping to put a game on their store.  8)

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General Calculator Help / Problem compiling TILP (SOLVED)
« on: September 08, 2013, 10:52:15 am »
Hello again, everybody! Don't think I've posted here in a few years. All that time and I've still never gotten TILP working..
I was trying it again today, after discovering that 1.16 wouldn't properly connect to my NSpire (not really sure if this a problem with TILP itself or not, says file transfer with NSpire should work in that version) I decided I'd try their auto-build script for 1.17, as per instructions here. It runs for a good while, and then stops with this error message:
Code: [Select]
checking for ARCHIVE... no
configure: error: Package requirements (libarchive) were not met:

No package 'libarchive' found

Consider adjusting the PKG_CONFIG_PATH environment variable if you
installed software in a non-standard prefix.

Alternatively, you may set the environment variables ARCHIVE_CFLAGS
and ARCHIVE_LIBS to avoid the need to call pkg-config.
See the pkg-config man page for more details.
I'm running Ubuntu 13.04, and I do have libarchive13 installed, which is the only version in the repo's. Do I need a package simply named libarchive, or is there a way to set a variable to use libarchive13 instead? I'm not really sure how to use environment variables, so if that's the answer, instructions would be appreciated.  ;D

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TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: November 11, 2010, 04:51:28 pm »
Well, I think I can use my touchpad calc if I buy the clickpad keypad. It's on my Christmas list, so I'll find out.

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TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: November 10, 2010, 04:52:35 pm »
Yeah, but you can't install Ndless on a TouchPad, so I can't do that. :(

Incorrect.

You can install Ndless on both basic and CAS TouchPad.
How? Ndless doesn't work on OS 2.0, and only OS 2.0 and above work with the TouchPad. Unless I've been misinformed?

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TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: November 09, 2010, 09:54:10 pm »
Yeah, but you can't install Ndless on a TouchPad, so I can't do that. :(

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TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: November 09, 2010, 09:43:20 pm »
So, when Qazz42 says the new beta works on "newer calcs", does that mean the Nspire in 84+ mode? Because I'm sooo looking forward to GB games on my Nspire.

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General Calculator Help / Re: connecting a Nspire to a Linux comp?
« on: November 04, 2010, 12:02:49 pm »
OK, the packages have been purged properly this time, and tilp doesn't run. So, now I get a different error: "files8x.c:36:20: error: ticonv.h: No such file or directory
files8x.c: In function ‘ti8x_file_read_regular’:
files8x.c:213: warning: implicit declaration of function ‘ticonv_varname_from_tifile_s’
files8x.c: In function ‘ti8x_file_write_regular’:
files8x.c:645: warning: implicit declaration of function ‘ticonv_varname_to_tifile_s’
files8x.c: In function ‘ti8x_content_display_regular’:
files8x.c:896: warning: implicit declaration of function ‘ticonv_varname_to_utf8_s’
make[2]: *** [libtifiles2_la-files8x.lo] Error 1
make[2]: Leaving directory `/media/Home/tim/lpg/tilp/libtifiles/src'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/media/Home/tim/lpg/tilp/libtifiles'
make: *** [all] Error 2"
I made a new log, at the same link as before.

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Pokémon Purple / Re: [PP] Progress '10
« on: October 27, 2010, 10:05:34 am »
smitty: yeah, it definitely isn't going to be greyscale, I need to remove the 'colors' from the sprites and make them strictly black and white sprites, then resize them. Hoping to have time to try tomorrow when I don't have tons to do. x.x
I could try again if you want, I'll just have to change the threshold. I'll have time tomorrow. The ones I made were the right size, right?

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Pokémon Purple / Re: [PP] Progress '10
« on: October 26, 2010, 04:08:12 pm »
While the outline of them look nice, it is still too much black. I have to remove the greyscale from the images and resize them.
Well if it's not greyscale, then it's black or nothing. I didn't draw these myself, just recolored and resized using GIMP. I guess I could try a different threshold to use less black. Btw, are those the ones that still need converting?

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Pokémon Purple / Re: [PP] Progress '10
« on: October 25, 2010, 10:17:28 pm »
I have no idea, as he didn't really say which ones are finished. But, if these are the wrong ones, then I could just find the right ones and convert them. It really didn't take long the way I did it, probably somewhere around 20 minutes. If I give a little more individual care, instead of doing the whole sheet and finding a good average threshold, maybe an hour, two? Seems faster than whatever he was doing.

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Pokémon Purple / Re: [PP] Progress '10
« on: October 25, 2010, 08:55:18 pm »
I took the liberty of converting the sprites, and most look pretty good. I thought maybe I could save you some time to do stuff out of my reach. (like BASIC...) If you want me to touch up some of the not-so-pretty ones, I might have some time Thursday, and probably Saturday. Or maybe before that if I don't have too much homework.  :P

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General Calculator Help / Re: connecting a Nspire to a Linux comp?
« on: October 25, 2010, 03:25:44 pm »
Purged 'em, same result as before. Here's a log of the script running.
edit: It seems I can still run tilp  :o, even though the package tilp2 is not installed, nor are any packages containing the name "tilp". Could this cause problems?

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General Calculator Help / Re: connecting a Nspire to a Linux comp?
« on: October 23, 2010, 09:44:52 pm »
OK, got my 84+ keypad a few days ago, put some games on it via my brother's computer. I'm having issues with compiling TiLP. It's telling me I need a newer version of ticables installed, even though the one I have is the one it tells me I need to upgrade to. So does anybody have any links to the newest version of the libs? (ticables, ticalcs, tifiles, ticonv)

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