Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Sorunome

Pages: 1 ... 72 73 [74] 75 76 ... 591
1096
Reuben Quest / Re: Reuben Quest: The Lost Mirror Remake
« on: October 17, 2014, 08:29:20 am »
Since this is ASM, do you think the speed will be constant on every calc like ThePenguin77's games?
It runs same speed on my 83+, 83+SE and 84+
You shouldn't need to keep the coordinates, why can't you just call the routine that draws Reuben when pushing the blocks? Are you redrawing the map every frame? Really i'd think you'd just not update the buffers and just erase the blocks. It's looking great though :D
I just re-draw reuben and I just noticed that, as I don't have to update the moveCounter for the walking animation it is indeed simple.


EDIT: Anyone up for making the enemy sprites 4lvl? :3

1097
TI Z80 / Re: zStart - an app that runs on ram clears
« on: October 17, 2014, 08:23:55 am »
Ah, I remember seeing that on ticalc :P

Did you try in zstart to chain the clock hook?
First enter the clock app and install the hook and then in zstart
2nd page -> program settings -> parser chain

Can't try it out atm as i don't have a 84+ rom lying around and my calc doesn't have batterys <_<

1098
TI Z80 / Re: IES: online Axe, BASIC, and Grammer editor
« on: October 17, 2014, 08:17:13 am »
Suggestion: make groups work!
Do they not work? Drag-and-drop an 8XG file and it should load the individual variables.
For me it opens a blank prgm<GROUPNAME> o.o

EDIT: btw, is there a way to let ies calculate how for to indent which line?

1099
Humour and Jokes / Re: Weird/funny pictures thread
« on: October 17, 2014, 08:15:40 am »
Not enough :trollface:

1100
TI Z80 / Re: zStart - an app that runs on ram clears
« on: October 16, 2014, 04:25:03 pm »
Um, I thought the only place you can see the clock is in the MODE menu, except with third party programs?

1101
Reuben Quest / Re: Reuben Quest: The Lost Mirror Remake
« on: October 16, 2014, 02:14:58 pm »
What are you talking about, I didn't even do one proper ASM game and yet you do this brilliant thing :P

By the way, maybe Reuben should move with the block when pushing it, instead of resetting to its original position.
Well, reuben is so strong he pushes the box around so that it slides ;)
Int he original version it was also this way...

1102
Reuben Quest / Re: Reuben Quest: The Lost Mirror Remake
« on: October 16, 2014, 01:00:47 pm »
Holy shit I didn't realize this was ASM O.O that's some amazing work man. You beat me so easily at ASM now <_<
Eh, i haven't beat you at asm
Awesome. That should reduce risks of getting stuck between blocks, especially now that battles no longer reset bushes, rocks and position of blocks. :)
Your map layout is that you can only get stuck in blocks if you try to ;)

1103
Reuben Quest / Re: Reuben Quest: The Lost Mirror Remake
« on: October 16, 2014, 11:43:08 am »
An entire APP page just for preventing blinking?? O.O
Nah, more like loading the character positions into the correct registers - twice

EDIT: Re-added that auto-aligning to the move engine

1104
Reuben Quest / Re: Reuben Quest: The Lost Mirror Remake
« on: October 16, 2014, 10:31:44 am »
Yeah, it's just so much code :P

1105
TI Z80 / Re: IES: online Axe, BASIC, and Grammer editor
« on: October 16, 2014, 09:17:33 am »
Suggestion: make groups work!

1106
Other / Re: Making a sound mixer
« on: October 16, 2014, 08:48:22 am »
Haha, but it serves purpose ;)

1107
Miscellaneous / Re: Post your desktop
« on: October 16, 2014, 07:32:30 am »
how did you make xfce look like that o.o

1108
Other / Re: Making a sound mixer
« on: October 16, 2014, 02:20:20 am »
My brother is into audio electronics, and he was wondering what precisely is it doing to mix the channels? Are the ICs just for amping or something? Also if you have a schematic that'd be cool :D
the ICs are indeed just amps. The key to mixing the channels is to prevent the input of one "going" into the input of another, you can do that by simply putting in resistors before merging them.
And I have a schematic.....ok, keoni made that schematic :P http://img.ourl.ca/schematic1.png
This looks really cool (and complicated :P)! Good work :)
Thanks!

1109
TI Z80 / Re: [Axe] The Line - ClrDraw
« on: October 16, 2014, 02:18:09 am »
That's looking interesting! (and hard :P)

1110
Reuben Quest / Re: Reuben Quest: The Lost Mirror Remake
« on: October 16, 2014, 02:17:20 am »
Reuben looks like he had too much sugar, he's moving really fast! O.O Looks good though. :D
I find it amazing what you can do with registers only ;)
Sorublime work! :thumbsup: The only issue aside from the speed is that Reuben flickers once the block is done being pushed.
It isn't reuben flickering, it is reuben disappearing all the way ;)
Quote
Nice to see this progressing again btw :)
Yep!
Quote
And Art although speed is faster, the final game will most likely be set to speeds similar to the Reuben 1 remake. :P
Yup, something like this.

Pages: 1 ... 72 73 [74] 75 76 ... 591