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Messages - Sorunome
Pages: 1 ... 72 73 [74] 75 76 ... 591
1096
« on: October 17, 2014, 08:29:20 am »
Since this is ASM, do you think the speed will be constant on every calc like ThePenguin77's games?
It runs same speed on my 83+, 83+SE and 84+ You shouldn't need to keep the coordinates, why can't you just call the routine that draws Reuben when pushing the blocks? Are you redrawing the map every frame? Really i'd think you'd just not update the buffers and just erase the blocks. It's looking great though
I just re-draw reuben and I just noticed that, as I don't have to update the moveCounter for the walking animation it is indeed simple. EDIT: Anyone up for making the enemy sprites 4lvl?
1097
« on: October 17, 2014, 08:23:55 am »
Ah, I remember seeing that on ticalc Did you try in zstart to chain the clock hook? First enter the clock app and install the hook and then in zstart 2nd page -> program settings -> parser chain Can't try it out atm as i don't have a 84+ rom lying around and my calc doesn't have batterys
1098
« on: October 17, 2014, 08:17:13 am »
Suggestion: make groups work! Do they not work? Drag-and-drop an 8XG file and it should load the individual variables.
For me it opens a blank prgm<GROUPNAME> o.o EDIT: btw, is there a way to let ies calculate how for to indent which line?
1099
« on: October 17, 2014, 08:15:40 am »
Not enough
1100
« on: October 16, 2014, 04:25:03 pm »
Um, I thought the only place you can see the clock is in the MODE menu, except with third party programs?
1101
« on: October 16, 2014, 02:14:58 pm »
What are you talking about, I didn't even do one proper ASM game and yet you do this brilliant thing
By the way, maybe Reuben should move with the block when pushing it, instead of resetting to its original position.
Well, reuben is so strong he pushes the box around so that it slides Int he original version it was also this way...
1102
« on: October 16, 2014, 01:00:47 pm »
1103
« on: October 16, 2014, 11:43:08 am »
An entire APP page just for preventing blinking??
Nah, more like loading the character positions into the correct registers - twice EDIT: Re-added that auto-aligning to the move engine
1104
« on: October 16, 2014, 10:31:44 am »
Yeah, it's just so much code
1105
« on: October 16, 2014, 09:17:33 am »
Suggestion: make groups work!
1106
« on: October 16, 2014, 08:48:22 am »
Haha, but it serves purpose
1107
« on: October 16, 2014, 07:32:30 am »
how did you make xfce look like that o.o
1108
« on: October 16, 2014, 02:20:20 am »
My brother is into audio electronics, and he was wondering what precisely is it doing to mix the channels? Are the ICs just for amping or something? Also if you have a schematic that'd be cool
the ICs are indeed just amps. The key to mixing the channels is to prevent the input of one "going" into the input of another, you can do that by simply putting in resistors before merging them. And I have a schematic.....ok, keoni made that schematic http://img.ourl.ca/schematic1.pngThis looks really cool (and complicated )! Good work
Thanks!
1109
« on: October 16, 2014, 02:18:09 am »
That's looking interesting! (and hard )
1110
« on: October 16, 2014, 02:17:20 am »
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