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Messages - Sorunome

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151
Reuben Quest / Re: Reuben 3 teasers / change / stuff
« on: August 24, 2016, 06:02:02 am »
I am liking this animation for entering houses. What do you guys think? Too slow? Too fast? Too silly?


152
Reuben Quest / Re: Reuben 3 teasers / change / stuff
« on: August 20, 2016, 05:56:07 am »
cuuuuute
Thanks! I guess :P

Also, bombs!


EDIT:
And, like, item menu


EDIT2:
The item menu is expanding....

153
News / Re: Service migration
« on: August 19, 2016, 12:19:47 pm »
The old servers are shut off by now and everything seems to be running fine, so horray! :D

154
Reuben Quest / Re: Reuben 3 teasers / change / stuff
« on: August 18, 2016, 09:55:14 am »
You thought this project was dead? Well, apparently it isn't!

I added now a grayscale tuner (Like Reuben 1 had, the one that's built-in in Graylib) and, more importantly, different worlds. A world is basically a collection of tilemaps, so e.g. a different dungeon would be a different world. This would allow me easily to spread worlds accross different pages for larger stuff etc.

Anyhow, screenshot time!


155
Nope, the file itself still has the two characters separately—it just shows up as a combined character, taking up twice the space. So pressing Backspace on ≠ gives you !.

It doesn't really take any getting used to, since the characters are all still there, just displayed slightly differently. If anything it's made my code more intuitive because I can see where one operator ends and another begins :D
That's exactly what i mean: Stuff gets displayed differently. So it would take at first longer for me to realise what a certain piece of code means, as i'm soooooo used to != and === and stuff like that...

156
Wow, that's a pretty neat idea! I can easily imagine that it takes quite some time to get used to it, though.

Also, is it so that when you backspace both characters dis-appear then?

157
ASM / ret vs reti
« on: August 18, 2016, 06:08:59 am »
So, yesterday evening I did some stumbling around and reading docs once again, and then I stumbled upon reti, and that you should always use it instead of ret when returning from an interrupt. However, I've been using ret just fine to return from an interrupt, so I wonder what actually is the difference between reti and ret? (Apart from reti being a byte larger)

158
Miscellaneous / Re: A thank you to the Omnimaga community
« on: August 18, 2016, 05:21:54 am »
It's super cool to hear that you enjoyed calculator programming that much and haven't stopped with coding at all, but actually expanded into other areas! It's increadible that it's already been five years (we joined around the same time). These five years have been a blast for sure.

I personally find calculator programming quite helpful to get somebody new to programming motivated as, with TI-BASIC you actually get rather fast results when making something like a game. Granted, the basic interpreter isn't the quickest thing around, but that actually teaches you an important skill many seem to forget: Writing your games optimized. With todays high-end personal computer you could just execute crappy code at high speed and wouldn't notice it was crappy and could be heavily optimized for speed.... And yeah, it helps a lot that you get visual feedback quite quickly. I can imagine having only terminal output would drain the motivation out of newcomers.

Nevertheless, a big part of such an experience is the people you are around of, the community. So, from me another big thank-you to the whole community for being over-all quite friendly (Yes, there is some drama, but drama is un-avoidable as soon as you have more than a single person. Even with only one person you can have drama :P). This community has motivated me a lot to learn more and more programming, too, and I also give caluclator programming a lot of credit for where I currently am, coding-wise.

As for you epic7, I'm looking forward to your future contributions and am interested in what your current projects are :)

159
Axe / Re: Multiple External Keyboards
« on: August 18, 2016, 05:14:00 am »
As E37 already pointed out, you'd need to be able to differentiate the keyboards. But even more, the protocol that the keyboards are using needs to support multiple in serial. Think of USB - when plugging multiple things into the same port you need a hub, you might need to build something like a hub with a different microcontroler.

160
Reuben Quest / [Reuben 2] Some more graphics updates
« on: August 17, 2016, 03:03:03 pm »
Remember how Reuben Quest: The lost Mirror was my first ASM program and thus the grayscale wasn't toooooo good?

Well, today I did a bit of asm again and i modified it now to basically use the Graylib grayscale.

I only tested it on an TI-83+SE and a TI-83+ On the later it wasn't exactly good (then again, no 15MHz mode and no crystal timers), on teh TI-83+SE it is looking waaaay better, though! :D

You can find the app attached.


Oh, and the save files are 100% compatible

EDIT: I crunched the 83+ bugs, it's now ready to be uploaded to ticalc! If you can't wait, you can find the app attached.

EDIT2: It's on ticalc now! http://www.ticalc.org/archives/files/fileinfo/461/46161.html

161
Introduce Yourself! / Re: Hello fellow nerds and nerdettes
« on: August 16, 2016, 02:15:40 pm »
Hello there, welcome to omnimaga! I sure hope you'll enjoy your stay!

Do you have any video footage of your homebrew 3DS thing? (Did you take advantage of 3D graphics?)

162
News / Re: Service migration
« on: August 12, 2016, 07:00:49 pm »
We just had to move because of internal structuring as Ubiquity was bought by LeaseWeb, so yeah, we are with LeaseWeb now ( https://www.leaseweb.com/ )

163
OmnomIRC Development / Re: OmnomIRC changelog and suggestions
« on: August 06, 2016, 08:40:17 am »
On a small screen omnimagas responsive theme optimized omnomirc away, try visiting directly https://www.omnimaga.org/omnomirc

164
ASM / Re: Random Questions
« on: July 28, 2016, 03:47:58 pm »
if you know that a is non-zero then you can do
or a

165
So this is like a custom language? How does it work? Does it compile to bytecode which gets interpreted?

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